Yes, it was pretty much made with the index in mind. Fully supports finger tracking on the knuckles controllers.Is this playable on the Valve Index?
Yes, it was pretty much made with the index in mind. Fully supports finger tracking on the knuckles controllers.Is this playable on the Valve Index?
I meant rollercoasters. Not sure if you've ever been to a theme park, but they don't recommend getting off whilst the ride is in motion lol.
Sorry, read your post wrong, thought you meant rollercoaster games in VR!
And yes, getting off a rollercoaster while the ride is in motion would cause some slight discomfort
Is this playable on the Valve Index?
The grabbing felt strange on the Touch controllers, I could t get my head around why that was, until I re did the tutorial, then it hit me, you need to press BOTH the trigger and grip buttons, it still feel strange when grabbing a gun, because you then need to lift your trigger finger off then press it again to fire, but for handling boxes and melee it feels amazing to play.
Anyone having motion sickness playing this i suggest changing the movement mode to head pointing.
its the best experience for it. more than playable.
im doing 120hz 140% super sampling
Would it not run well at 144hz then?
Check out the video on this post - https://www.reddit.com/r/boneworks/comments/e902h3/quick_climbing_guide_for_those_struggling/Is there a way to 'clamber' up on to things when you are hanging off them? That would make life so much easier.
Didn't know which thread to post this in, but if you have a Turing GPU, Nvidia has released new drivers that enables Variable Rate Super Sampling in certain VR games. Boneworks is one of them. Should help with performance and visuals.
Didn't know which thread to post this in, but if you have a Turing GPU, Nvidia has released new drivers that enables Variable Rate Super Sampling in certain VR games. Boneworks is one of them. Should help with performance and visuals.