Borderlands 3

I got Mind Killer from Mouthpiece on the 4th try. Even at level 14 it shreds through mobs and I’ll miss it when it does become too low level.

I’ve killed GigaMind some 6 times and the sod won’t drop his legendary.
 
Today we’ll release both a patch and a hotfix for Borderlands 3 on all platforms by or before 3:00 PM PDT, with the patch addressing a number of reported concerns and the hotfix focusing on player character balance changes and tuning of some enemies and bosses.

First up are the patch notes:

STABILITY
  • Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
GENERAL FIXES AND IMPROVEMENTS
  • The Hollow Point Guardian Rank skill no longer damages allies
  • Hollow Point Guardian Rank skill has been re-enabled
  • Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
  • Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
  • Addressed a reported issue where some players’ inventory would not be saved in their bank
This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.

Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.

We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.

VAULT HUNTER ADJUSTMENTS
FL4K

Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.

  • Rakk Attack! status effect chance as been increased to 100%.
  • Leave No Trace now has a re-trigger delay of 2 seconds
  • Barbaric Yawp stat bonus increased by 100%
  • Pets no longer push around player characters
  • “Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines
Moze

Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.

  • Means of Destruction now has a re-trigger delay of 2 seconds
MISCELLANEOUS CHANGES
  • Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.

  • Bloated Rakks no longer spawn so many Rakklesnakes
This change should make the Cistern of Slaughter in particular much more fun.

  • Adjusted the cooldown values when they are displayed for Zane’s skills
  • Amara’s Glamour will now turn enemies on each other, as described in the Action Skill
  • Modified the loot spawn for Sera of Supremacy
  • Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
  • Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
  • Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
  • Further safe guarded Apollo from being launched out of world as well
  • The Rampager will no longer enter an idle at state at inappropriate times
  • Saurian Slingers attacks were addressed
  • Guardians now use all their attacks in Playthrough 2
  • Guardian Wraiths now reliably use all their ranged attacks
  • NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
  • Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened

I wonder if they'll carry on with nerfing, buffing and "hotfixing" in the same way DICE to with later BF games, to the point where it ends up so different from the original game and the whiny gamers continue to push them for changes.
 
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Depends I guess. All the changes so far seem very fair, especially those applied to the characters above. The Moze grenade spamming makes the game laughably easy at times, especially when you have something like a Hex or Stormfront.

There is a real danger that the nerfs and buffs just spiral out of control though. It's one of those games that can never possibly be balanced fairly for all classes and weapon types. There's just too much variance across the board.
 
I wonder if they'll carry on with nerfing, buffing and "hotfixing" in the same way DICE to with later BF games, to the point where it ends up so different from the original game and the whiny gamers continue to push them for changes.

If there is one thing that experience has taught me, its that it is the nature of gamers to whine. Doesnt matter what a company or dev does, somewhere a gamer will whine about it. Gamers, at our core, are simply whiny. :D
 
I just find the hyperbole hilarious.

FL4K is literally unplayable now!

Uh-huh, yeah, sure...

Yep. Was the same with the Zane changes. Was worried all day, got home and was still melting face... At the end of the day the Skill tree tweaks don't matter half as much as the weapon buffs and nerfs. A Flakker is a Flakker on any character....

Anyone here remember when they nerfed the Conference Call + Bee Shield combo in BL2? I was depressed for about a week after that xD
 
Yep. Was the same with the Zane changes. Was worried all day, got home and was still melting face... At the end of the day the Skill tree tweaks don't matter half as much as the weapon buffs and nerfs. A Flakker is a Flakker on any character....

Anyone here remember when they nerfed the Conference Call + Bee Shield combo in BL2? I was depressed for about a week after that xD

I'm trying to grind the Billys in Ambermire to fast track from 39 to 50, but the only Flakker I have is lvl 33 and not cutting it for quick runs on Mayhem 2 (I tried M3, died too many times to make the farm worth it).

Doesn't help that kill skill specced Zane doesn't work so well when you only have 4 'badasses' to deal with, and I tried a few respecs and still can't settle on anything decent, especially as lobbing 10 grenades in to the cave at the start is pretty much mandatory.

Anyone know any other fast xp-grind areas for a Zane to run?
 
I'm trying to grind the Billys in Ambermire to fast track from 39 to 50, but the only Flakker I have is lvl 33 and not cutting it for quick runs on Mayhem 2 (I tried M3, died too many times to make the farm worth it).

Doesn't help that kill skill specced Zane doesn't work so well when you only have 4 'badasses' to deal with, and I tried a few respecs and still can't settle on anything decent, especially as lobbing 10 grenades in to the cave at the start is pretty much mandatory.

Anyone know any other fast xp-grind areas for a Zane to run?

A pal of mine got a few levels grinding Graveward the other night. Not sure how it stacks up in comparison to the Billys though.
 
A pal of mine got a few levels grinding Graveward the other night. Not sure how it stacks up in comparison to the Billys though.

I'll give it a go, I just assumed big bosses would takes ages as I'm not running a broken build of the other VHs :p
 
If you've got a decent Lyuda then whack that on and you're laughing.

Hmmm... part of the reason for wanting to rush 50 is so that I can do all of Zero's quests and get Lyuda at 50, doh!

I see it is also a random drop, I guess I can hope, but never had it drop. I've only had 1 legendary sniper drop and that was the Krakatoa back in my earl 20s
 
Hmmm... part of the reason for wanting to rush 50 is so that I can do all of Zero's quests and get Lyuda at 50, doh!

I see it is also a random drop, I guess I can hope, but never had it drop. I've only had 1 legendary sniper drop and that was the Krakatoa back in my earl 20s

Ahh that's so unlucky. Think my game must be bugged or something. I did about 4 hours farming Captain Traunt on M1 last weekend and literally maxed out my bank slots with legendries.

On a slightly different note, are pearlescents a thing at all in this game? Not seen a single drop anywhere. It's either BL1 style rare or just not a thing at all.
 
Do you peeps mainly play co-op or solo? I quite fancy getting this (for a reasonable price, natch) but tend to play alone. Am I going to come to dead end and be unable to progress if I use a nerfed build/class?
 
Ahh that's so unlucky. Think my game must be bugged or something. I did about 4 hours farming Captain Traunt on M1 last weekend and literally maxed out my bank slots with legendries.

Nope, some pearls from 2 are now Legendaries actually. Anointed are the new actual Legendaries.

And I have plenty of Legendaries, but mainly pistols and shields. I've had 5 Infinitys, 4 Companions, 3 Maggies, and 7(!) Roisen's Thorns.

5 Back Hams, 4 Black Holes, 3 Transformers and a few other dupe shields.
On a slightly different note, are pearlescents a thing at all in this game?
 
Do you peeps mainly play co-op or solo? I quite fancy getting this (for a reasonable price, natch) but tend to play alone. Am I going to come to dead end and be unable to progress if I use a nerfed build/class?

Played it pretty much entirely solo so far. It's very unlikely you won't be able to catch up with people, regardless of how far down the line you start playing. The multiplayer only really exists as a glorified couch co op experience. It's not like traditional looter shooters or MMO's where you're going to find it difficult to join a group because your item level isn't high enough or whatever, though who knows what they're going to do with it later down the line.
 
Yep. Was the same with the Zane changes. Was worried all day, got home and was still melting face... At the end of the day the Skill tree tweaks don't matter half as much as the weapon buffs and nerfs. A Flakker is a Flakker on any character....

Anyone here remember when they nerfed the Conference Call + Bee Shield combo in BL2? I was depressed for about a week after that xD

To be fair half of Zanes skills don't actually work as intended. Late games hes so much weaker than the rest because of it.
 
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