Soldato
- Joined
- 10 Nov 2012
- Posts
- 2,509
- Location
- Down the road from Diddly Squat Farm
Yep, I missed that somehow, added to my postIt also has to go in config\windows
You'll see a gameusersettings.ini in there.
Last edited:
Yep, I missed that somehow, added to my postIt also has to go in config\windows
You'll see a gameusersettings.ini in there.
So does enabling hardware RT speed it up or slow it down?

any before and after?If you want the real hardware ray tracing experience...
[SystemSettings]r.LumenScene.Radiosity=1 r.Lumen.HardwareRayTracing=1 r.Lumen.Reflections.HardwareRayTracing=1 r.Lumen.Reflections.Temporal=1 r.Lumen.Reflections.DownsampleFactor=0 r.Lumen.Reflections.GGXSamplingBias=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 r.Lumen.ScreenProbeGather.ShortRangeAO=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThreshold=65 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=65 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.015 r.LumenScene.Lighting.Stats=1 r.LumenScene.Radiosity.UpdateFactor=128 r.LumenScene.Radiosity.ProbeSpacing=3 r.LumenScene.Radiosity.HemisphereProbeResolution=16r.LumenScene.Heightfield.MaxTracingSteps=128 r.Lumen.Reflections=1 r.Lumen.Reflections.HighQuality=1 r.Lumen.Reflections.ScreenTraces=1 r.Lumen.Reflections.TemporalAccumulation=1 r.Lumen.Reflections.RayTracing=1 r.Lumen.Reflections.MaxRoughness=1 r.Lumen.Reflections.MinRayDistance=1 r.Lumen.Reflections.MaxRayDistance=20000r.Lumen.Reflections.SampleCount=64 r.Lumen.Reflections.SpatialFilter=1 r.Lumen.Reflections.TemporalFilter=1 r.Lumen.Reflections.Denoiser.RayReconstruction=1r.Lumen.Reflections.Denoiser.TemporalAccumulation=1r.Lumen.Reflections.MaxRayIntensity=10r.Lumen.Reflections.MaxRoughnessToTrace=0.9r.Lumen.Reflections.Jitter=0.1 r.Lumen.GlobalIllumination=1 r.Lumen.GlobalIllumination.HighQuality=1r.Lumen.GlobalIllumination.MaxRayDistance=20000 r.Lumen.GlobalIllumination.SampleCount=64 r.Lumen.GlobalIllumination.SpatialFilter=1 r.Lumen.GlobalIllumination.TemporalFilter=1 r.Lumen.GlobalIllumination.Denoiser.RayReconstruction=0r.Lumen.GlobalIllumination.Denoiser.TemporalAccumulation=1r.Lumen.GlobalIllumination.ScreenTraces=1 r.Lumen.ScreenProbeGather.HistoryScreenPercentage=100 r.Lumen.ScreenProbeGather.DownsampleFactor=1 r.Lumen.ScreenProbeGather.MaxPerPixelRadiance=32r.Lumen.Translucency.Reflections=1 r.Lumen.Translucency.Reflections.HighQuality=1 r.Lumen.Translucency.Reflections.TemporalAccumulation=1r.RayTracing.Reflections.MaxRoughness=1 r.RayTracing.Reflections.Shadows=1 r.Lumen.HardwareRayTracing.InlineRayTracing=1r.Lumen.HardwareRayTracing.RequireSingleRayType=1r.Lumen.ScreenProbeGather.FarFieldMaxSurfaceCacheTexels=16r.Lumen.ScreenProbeGather.MinAdaptiveScreenFraction=0.5r.Lumen.TranslucencyVolume.Grid.ThreadGroupSize=16r.Lumen.DownsampleCardLighting=0r.Nanite.MaxPixelsPerEdge=3 r.Nanite.MaxTrianglesPerMesh=1000000 r.Nanite.Tessellation=0 r.Nanite.AllowTessellation=0 r.Nanite.StreamingLODBias=2 r.Nanite.ProgrammableRaster=1
I run a 4090 at 100fps max (monitor limit), and this stays the same (3440x1440).
However, the 4090 has increased from around 1200-1300Mhz to 1400-1600Mhz.
Ray tracing is now very noticable, with reflections...everywhere!![]()
any before and after?
If you want the real hardware ray tracing experience...
[SystemSettings]r.LumenScene.Radiosity=1 r.Lumen.HardwareRayTracing=1 r.Lumen.Reflections.HardwareRayTracing=1 r.Lumen.Reflections.Temporal=1 r.Lumen.Reflections.DownsampleFactor=0 r.Lumen.Reflections.GGXSamplingBias=1 r.Lumen.TranslucencyReflections.FrontLayer.Allow=1 r.Lumen.TranslucencyReflections.FrontLayer.Enable=1 r.Lumen.ScreenProbeGather.ShortRangeAO=1 r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Lumen.ScreenProbeGather.TemporalFilterProbes.HistoryDistanceThreshold=65 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=65 r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8 r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.015 r.LumenScene.Lighting.Stats=1 r.LumenScene.Radiosity.UpdateFactor=128 r.LumenScene.Radiosity.ProbeSpacing=3 r.LumenScene.Radiosity.HemisphereProbeResolution=16r.LumenScene.Heightfield.MaxTracingSteps=128 r.Lumen.Reflections=1 r.Lumen.Reflections.HighQuality=1 r.Lumen.Reflections.ScreenTraces=1 r.Lumen.Reflections.TemporalAccumulation=1 r.Lumen.Reflections.RayTracing=1 r.Lumen.Reflections.MaxRoughness=1 r.Lumen.Reflections.MinRayDistance=1 r.Lumen.Reflections.MaxRayDistance=20000r.Lumen.Reflections.SampleCount=64 r.Lumen.Reflections.SpatialFilter=1 r.Lumen.Reflections.TemporalFilter=1 r.Lumen.Reflections.Denoiser.RayReconstruction=1r.Lumen.Reflections.Denoiser.TemporalAccumulation=1r.Lumen.Reflections.MaxRayIntensity=10r.Lumen.Reflections.MaxRoughnessToTrace=0.9r.Lumen.Reflections.Jitter=0.1 r.Lumen.GlobalIllumination=1 r.Lumen.GlobalIllumination.HighQuality=1r.Lumen.GlobalIllumination.MaxRayDistance=20000 r.Lumen.GlobalIllumination.SampleCount=64 r.Lumen.GlobalIllumination.SpatialFilter=1 r.Lumen.GlobalIllumination.TemporalFilter=1 r.Lumen.GlobalIllumination.Denoiser.RayReconstruction=0r.Lumen.GlobalIllumination.Denoiser.TemporalAccumulation=1r.Lumen.GlobalIllumination.ScreenTraces=1 r.Lumen.ScreenProbeGather.HistoryScreenPercentage=100 r.Lumen.ScreenProbeGather.DownsampleFactor=1 r.Lumen.ScreenProbeGather.MaxPerPixelRadiance=32r.Lumen.Translucency.Reflections=1 r.Lumen.Translucency.Reflections.HighQuality=1 r.Lumen.Translucency.Reflections.TemporalAccumulation=1r.RayTracing.Reflections.MaxRoughness=1 r.RayTracing.Reflections.Shadows=1 r.Lumen.HardwareRayTracing.InlineRayTracing=1r.Lumen.HardwareRayTracing.RequireSingleRayType=1r.Lumen.ScreenProbeGather.FarFieldMaxSurfaceCacheTexels=16r.Lumen.ScreenProbeGather.MinAdaptiveScreenFraction=0.5r.Lumen.TranslucencyVolume.Grid.ThreadGroupSize=16r.Lumen.DownsampleCardLighting=0r.Nanite.MaxPixelsPerEdge=3 r.Nanite.MaxTrianglesPerMesh=1000000 r.Nanite.Tessellation=0 r.Nanite.AllowTessellation=0 r.Nanite.StreamingLODBias=2 r.Nanite.ProgrammableRaster=1
I run a 4090 at 100fps max (monitor limit), and this stays the same (3440x1440).
However, the 4090 has increased from around 1200-1300Mhz to 1400-1600Mhz.
Ray tracing is now very noticable, with reflections...everywhere!
Forgot to mention, change HWRayTracingEnabled=True in GameUserSettings.ini
Just noticing some of these have 0 set e.g. nanite tesselation? This hasn't reduced any default settings has it?
Just a purple?yay just finished the story at level 48 now the real game can begin
edit:
new toy
![]()

haha imgr link reference?Just a purple?
![]()

haha imgr link reference?![]()
ah sweet i was holding back till one of the hosting sites got identified as a good one, wait 64mb limit?????Imgur piccies can no longer be seen in the UK without a VPN.
This works.
![]()
Image Hosting, Upload Image and Share
Freeimage.host is a rocket fast free image hosting service. Upload image anonymously, Upload images to albums, Direct image links, BBCode and HTML thumbnails. No registration required.freeimage.host

ah sweet i was holding back till one of the hosting sites got identified as a good one, wait 64mb limit?????
ah k i just uploaded one in my post aboveI think that's per picture, 128Mb if you register.
Not sure though, I might be wrong.
Still enough for my uses though, if it is a total limit.

ah k i just uploaded one in my post above![]()