Boss fights

Soldato
Joined
16 Jan 2010
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Location
Cumbria
Not sure if this has been posted before sorry if it has.

Do you like Boss levels in games,just finished Resident Evil 5 after many months not playing but had to nail Wesker.

Never been a fan of boss fights in games myself personally but pleased when i reach that goal to finish the game and get the credits rolling.

Which is your favorite Boss or the one that most frustrated you..:eek:
 
I think most games with any kind of half-decent story needs boss fights. It is especially good when you have been dreading it for a while. Good games drop hints and let you know you're gonna be in trouble! :D

Trying to think of the most annoying boss I've done, but nothing springs to mind. I am sure there have been plenty of boss fights where I have wanted to launch my controller through the TV! :p

OH! Omega Weapon on FFVIII! Just about every hit he does causes like 99% HP damage lol. You spent most of the battle healing and hoping to get the odd limit break in!

Best boss fight imo is Psycho Mantis from metal gear solid, he reads ur mind and everything.

Plug controller into port 2 - he can't read your movements then! :D
 
OH! Omega Weapon on FFVIII! Just about every hit he does causes like 99% HP damage lol. You spent most of the battle healing and hoping to get the odd limit break in!

Aura was pretty much essential for that :p


squalls lion heart could do 9999 with each hit on the right set up.
 
the worst one for me was the last one on Gameboy Advance: Mario an Luigi supserstar saga. I gave up at the final boss after a few hours (over a few weeks). It was 3 bosses, one after another. No point explaining any more.
 
Personally I hate boss fights, when they often ramp up the difficulty of the game in arbitrary fashion, and force you to perform a series of arbitrary, timed button presses. It's often like playing a different game, a game I don't enjoy.

If they can work it in so it fits the rest of the game play, I don't mind so much. In a lot of classic first person shooters, the 'boss' of one level is one of the grunts of later levels. Take the original Doom - the 'boss' at the end of the first episode is a hell baron. But by the 3rd episode, you encounter them in small groups.

For me a good end-of-level challenge is one which requires the same skills you've been using through the game up to that point, with perhaps a little bit of thinking and/or knowledge of level layout.
 
I love boss fights that have a good tactic/weakness based system that you have to work out rather than the arbitrary "he has more health than normal"

FF13 i thought was good for this.
 
Still have nightmares about the end boss of Doom II.

Not sure I ever did it without cheating. Was hard enough in God mode lol.
 
Still have nightmares about the end boss of Doom II.

Not sure I ever did it without cheating. Was hard enough in God mode lol.

Very hard that, but wasn't that having to shoot rockets into a big hole of something, whilst loads of other things attacked you?
 
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