Boss fights

Metal Sonic from Sonic 2 on the Megadrive. :D

Also, Spook187, your sig's against the rules, it's an image and one line of text, or no image and 4 lines of text, you should change it before a mod comes around.
 
Metal Sonic from Sonic 2 on the Megadrive. :D

Also, Spook187, your sig's against the rules, it's an image and one line of text, or no image and 4 lines of text, you should change it before a mod comes around.

oh ok sorry,you bad boss lol
 
Good times! I used to love finding the bosses in Diablo, and Tefal's mention of boss tactics I first encountered in Silver - the dragon in the ice palace took me ages to get past, couldn't figure out why my magic was doing so little damage until I got under his soft bits. Still, I think the best part of boss fights has always been the music - FFVII tops the charts on this score.

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all day long Devil may cry 4 last level at the end fighting him within his damn bubble was a right bitch to get through must have played it atleast 40 times and only then i did it with sheer luck
 
Yeah the Psycho Mantis boss fight was great.

The MGS4 one with Screaming Mantis was almost as good, if just for the references. First time I played it I switched the PS3 controller to number 2, and a second or so after that the radio thing pops up with snake complaining that he can't move and otacon saying something along the lines of, that the controller trick won't work this time.

Not sure about the boss reading my mind but the game devs sure as hell did.

And then later in the fight with him doing (or failing to do) the dual shock on the floor trick.
 
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Not a boss in the traditional sense, but when you reach the end of Wheelie on the spectrum and have to race the Ghostrider back to the start of the game. Man that was hard, but then again I was 5 years old..
 
I like boss fights providing they aren't reliant on some sort of gimmick for killing them. By which I mean that I loathe bosses that are immune to your normal weapons and you have to jump around pressing buttons in order to zap them with a laser or whatever. The worst cases of this don't even give you any indication that your weapons aren't hurting them.

The best bosses are just really tough guys that give me a change to use up a chunk of that ammo I've been stockpiling. By all means add something to the environment to aid in killing them but make sure that you can off them the 'normal way' too.

In fact one area that RPG games probably excel over FPS is bosses. They let you use the skills/abilities/items etc that you've developed/found whilst playing the game and give you a tough challenge without completely changing the game and turning it into a platformer or whatever.
 
In fact one area that RPG games probably excel over FPS is bosses.


I agree: it's one time that a stupidly over-powered enemy seems perfectly sensible. IIRC it was the original Soldier of Fortune where you end fighting some normal looking man in a big room. Except you can hit him repeatedly with a rocket launcher and he doesn't even blink. Far Cry handled the ending far better. But when Diablo arrives in D2 (never finished the original) and the fight gets going, it's not only a great fight, but feels as it should: the fact that he's very hard to kill is exactly right. I killed him once with a Zookeeper Necro and it took hours... Typhon in TQ was a bit much though: one attack of his is all but insta-kill. If you miss the signs that he is about to unleash it then you are dead.

As for tricks to kill bosses, probably the silliest was Satan in Painkiller.



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Most of the games I haven't finished, I've dropped them on boss fights. Especially hate the ones where you have to figure out what hoops the game wants you to jump through to kill it.

Just give me a bloody big wet-your-pants cyberdemon and a few pillars to hide behind :D
 
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