One of the biggest advantages of DX12 – at least according to Microsoft – is its improved multi-threading capabilities. However, as we can clearly see in both the in-game benchmark and our Extreme scenario, the game is unable to properly take advantage of all our CPU cores (again, DX11 graph is on the left whereas DX12 graph is on the right).
http://www.dsogaming.com/news/report-total-war-warhammer-runs-27-slower-dx12-nvidias-hardware/
This game shows that Nvidia is far better in DX11 in this game compare AMD in DX12.
http://www.pcgameshardware.de/Total...Specials/Direct-X-12-Benchmarks-Test-1200551/
CA never worked with NVIDIA on DX12 or took their input, which, one of the reasons the results are terrible on DX12. If this goes on then DX12 will have the same faith as DX10 ,therefore, developers need to take this brand sponsorship out and work with both parties.
We’re pleased to confirm that Total War: WARHAMMER will also be DX12 compatible, and our graphics team has been working in close concert with AMD’s engineers on the implementation. This will be patched in a little after the game launches, but we’re really happy with the DX12 performance we’re seeing so far, so watch this space!
http://wiki.totalwar.com/w/Optimisation_Blog
Once again sorry for my bad English.
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