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CA has done the worst DX12 port in Total Warhammer

DX11vDX12.png


The FuryX gains 75.3/61.7 = 22% going to DX12
The 980Ti gains 79.9/64.8 = 23% going to DX12

Both vendors see the same improvements.




Hitman can give some weird results, mostly because it is a fairly flawed benchmark with loads of bugs. Plus there are the differences depending on what chapter is sued for benchmark. The original reviews have no relevance to benchamarks newer chapters.

(Less Detail) so DX12 here is turning down the Image quality?

No A-Sync compute, just a reduction in IQ to gain FPS.
 
In regards to this particular topic its simply a confirmation by a dev that Nvidia do not as yet at least support DX12 A-Sync.

On a wider debate related to that subject we are talking about the performance advantage AMD can gain from that, Warhammer BETA is not a great example of it but its not the only example, this one is far better.

Thats a 390X beating a GTX Titan-X

Hitman_PC_Direct_X_12_Benchmarks_5.jpg

like Total Warhammer, Hitman is a AMD sponsored game, no big surprise they are performing better.
 
non microsoft games wont be dx12 exclusive for years if ever. Why? because then they shrink their market to windows 10 users only. Its throwing money down the drain.

I am wishing also for vulkan to displace dx12 as vulkan is not exclusive to win10.

Microsoft games been dx12 exclusive seems to be for the sole purpose of getting people on windows 10.

Still now about 50% of games I play are not even dx11 they dx9.
 
non microsoft games wont be dx12 exclusive for years if ever. Why? because then they shrink their market to windows 10 users only. Its throwing money down the drain.

I am wishing also for vulkan to displace dx12 as vulkan is not exclusive to win10.

Microsoft games been dx12 exclusive seems to be for the sole purpose of getting people on windows 10.

Still now about 50% of games I play are not even dx11 they dx9.

You mean like Linux? thats a tiny tiny fraction of the market, and its not going to grow until they make it user friendly, which sadly right now its far from.
 
Well Ca did say that they are having some real issues with dx12 atm so that is why it is a beta. Hopefully they can get it to behave better as they get more experience with it.

For me my 2 980's running at 1530 lost 20 fps on the campagin map and in battles about 30 fps on dx12. Dx11 I can run 1440p ultra campagin map at 60+ and the battles at 75-55 fps. Best results I have had in a TW game tbh :D

Really hoping that this whole amd/nvidia development for certain games does die . Its sooo god dam annoying when a game you have waited for for years might be gimped because of the gpu manufacture you choose.
 
Seems to me like we still have a long way to go before Devs get to grips with DX12 proper. The WarHammer TW game is still in DX12 Beta. So it really isnt worth losing yer rag for at this time.

The way I see DX12 on TW at the moment is at the same point as ROTTR when the first DX12 patch came out and Nvidia liked using ROTTR for DX12 benchmarks for obvious reasons. However, we now see a better implemented DX12 for ROTTR which now includes Async and it does seem like more performance gains for AMD and a little less for Nvidia respectively compared to the previous version.

Make of it what you will, just no point in losing yer heads over it regardless of which architecture is coming out on top. As I said above....We still got a long way to go before the Devs are really up on DX12 and smashing it out of the park.

It does make some really interesting and wierd result patterns though between the gfx cards and DX versions and my personal view is that Nvidia still cannot fully support Async via hardware because Pascal aint got it..end of.
However, I am sure that Nvidia will implement it for Volta and will then put it into all the gameworks titles and shout it from the rooftops all the while whispering that Pascal never really had it and we were using brute force to do it.

Only time will tell, it usually does. :D
 
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Seems to me like we still have a long way to go before Devs get to grips with DX12 proper. The WarHammer TW game is still in DX12 Beta. So it really isnt worth losing yer rag for at this time.

The way I see DX12 on TW at the moment is at the same point as ROTTR when the first DX12 patch came out and Nvidia liked using ROTTR for DX12 benchmarks for obvious reasons. However, we now see a better implemented DX12 for ROTTR which now includes Async and it does seem like more performance gains for AMD and a little less for Nvidia respectively compared to the previous version.

Make of it what you will, just no point in losing yer heads over it regardless of which architecture is coming out on top. As I said above....We still got a long way to go before the Devs are really up on DX12 and smashing it out of the park.

It does make some really interesting and wierd result patterns though between the gfx cards and DX versions and my personal view is that Nvidia still cannot fully support Async via hardware because Pascal aint got it..end of.
However, I am sure that Nvidia will implement it for Volta and will then put it into all the gameworks titles and shout it from the rooftops all the while whispering that Pascal never really had it and we were using brute force to do it.

Only time will tell, it usually does. :D

The only problem I see with that is A-Sync in the GCN architecture form that all Devs who want to be on consoles are working with is AMD's.

I don't know but I doubt Nvidia can simply copy AMD's IP.
They will have to find another way to emulate AMD's architecture so that it does not also breach their IP.
That's going to be difficult and it may never happen to a satisfactory state.

So there is a chance we could end up with AMD GPU's largely trading blows Nvidia GPU's which cast twice as much, at least for as long as consoles are running GCN Hardware.
 
I honestly don't get what some of you are on about? Look at the graphs and then you might see something that is questionable regardless of AMD or NVidia
So in DX12, the 980Ti and 1080 are roughly 34% faster than the Fury X and in DX11, the 1080 is 86% faster than the Fury X. Hell even the 970 is giving the Fury X a run for the money but some of you guys are missing this and we are getting silly comments like "Nvidia only have themselves to blame" but shouldn't people be looking at the lackluster performance of the AMD cards and questioning why the performance is so bad in the first place and even DX12 isn't helping AMD here?

It just looks like a poor implementation of DX12 all round to me but don't let common sense ruin a good thread.


Excuse me, but I would like to point* that the AMD cards are at stock speeds, the 390X is missing, while all the NVidia cards are overclocked to the end.... no stock speed NV cards are shown there.



*hence the bold
 
Excuse me, but I would like to point* that the AMD cards are at stock speeds, the 390X is missing, while all the NVidia cards are overclocked to the end.... no stock speed NV cards are shown there.



*hence the bold

I have typed several things in response to this and deleted them every time and truthfully, I have nothing in response.

Enjoy :)
 
How long before Nvidia complain about this?


Manufacturer

GPU Async compute?
AMD RX480
Yes

AMD Radeon HD 7790
Yes


SNIP

Nvidia GeForce GTX 960
No

Nvidia GeForce GTX 970
No

Nvidia GeForce GTX 980
No

Nvidia GeForce GTX 980 Ti
No

Nvidia GeForce GTX Titan X
No

Nvidia GeForce GTX 1070
?

Nvidia GeForce GTX 1080
?

There's no chance they'll even comment publicly on it. They won't acknowledge any of their hardware's shortcomings or inability to meet the most significant DX12 / Vulkan GPU features.

A lot of devs are really, really p****** off with NVIDIA, and pressuring them to concede defeat on a-synch compute and resource heap, so that they can take that into consideration when coding their games, rather than having to rely on bodged emulation, which breaks the game and crashes the driver:

A-Synch simply won't run without ******* everything up on pre-Pascal, and still results in no gain or small drops in performance on the latter.

Resource Heap is broken badly on all generations of NVIDIA hardware. Performance hit isn't as gigantic on Pascal (per a-synch), but the driver still crashes or glitches all the time.
 
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