I’m happy to stand corrected if you can outline what makes this release warrant a £70 price tag.
For clarity, my view is thus:
-the entire game is built on MW2, which in turn was built in MW2019. So in terms of coding and development they have done what? Reskinned some old maps and chucked in a few new guns and “gameplay” elements. Sounds suspiciously like Apple iPhone sales tactics.
-it has a limited number of MP maps and they are just old maps made to look pretty (ie no new content). They were also supposed to be released as DLC for MW2 and so we’re likely already made in the MW2 dev cycle.
-it has carry over mechanics that essentially mark it out as a DLC. At the very least MW2 owners should get a discount. Balancing is going to be a train crash.
-it has a campaign, yes, but it is just an afterthought and much shorter than what a full price release should be.
-it has an extensive fix list of things that should have been fixed in MW2 but weren’t. So a we pay full price for a game we already paid full price for to be fixed. Awesome.
-zombies mode is basically going to be the war zone map with AI in.
I’ve bought every CoD going since Advanced Warfare. Won’t be buying this until it’s on offer and priced at what a DLC should be priced at.
If you want to drop £70 on it, that is your prerogative but let’s not kid ourselves into thinking MW3 is anything but a cash grab for recycled content.
When the plans/leaks/rumours dropped this was going to be a premium year 2 DLC I was excited as I think the games need 2 years to get going now and when I heard those plans changed to being its own “premium” release I rolled my eyes “oh here we go cash grab activation at it again” and so on, however the more the year went on and the more the community hated everything that had been done to MW2 and Warzone i made a post on Reddit how I believed that the reason it changed was because they wanted to undo all the things that were wrong with the game that Infnity Ward had changed and wanted to use this game as sort of a soft reboot (lol) to correct the course that IW was sailing down, they couldn’t really do that with a “premium DLC” type title whereas with a new “premium” game they can sort of correct that course under the guidance of a new developer.
I can only imagine the **** storm behind the scenes about MW2 and them now basically undoing all of the IW design decisions and seeing the devs talk about it as CoD next saying how they basically unpicked all the bad decisions for MW/WZ2 into what we’re getting for MW3, so no, with the core changes to movement, mini map changes, base health changes, perk system changes I don’t consider this “glorified DLC”.
This isn’t launching with a minimal amount of maps, it’s launching with 16 of some of the best maps in the series with more to come (including remakes of other maps) throughout the year, so I’d argue that fans this year are “eating” as the kids say.
Carryover mechanic is something they should have by default (just like Fortnite) purchased items should be there for every game, how they go about integrations and the such is down to them but CoD really needs to shift focus to being a GaaS where your items carry over, Apex and other such games show the standard it’s up to Activision (hopefully MS see the light once it’s acquired) to change the business practices and I hope this gives us a glimpse to how it’s going to be with Treyarchs next game.
You have zero idea of campaign length so can’t claim it will be short vs a normal game
The zombies mode they showed looked excellent and will be another mode that people can play to just chill in and work towards things, I’m excited for the whole package.
Upto you if you read all that or not, cba with a TL;DR so whatever
Bonus edit: I’ve bought every CoD since Modern Warfare 1 (OG) and very jaded with the franchise (Stockholm syndrome) however this year truly looks like they’re at least trying to sort the game out.
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