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Capping in game FPS?

I've tried all sorts of figures below my refresh rate and nothing feels as smooth as totally uncapped IMO.
This can happen in some games if you use the built in fps cap, however if you cap your fps using RivaTuner it is guaranteed that it will feel butter smooth. I am capping my fps this way with RivaTuner for the last 15 years, every single game feels smoother, once you experience it there is no going back to uncapped.
 
Definitely limit it. Especially with the more powerful cards around these days they can just run out of control if you don't. The NVIDIA driver has a very good built in limiter and NVIDIA indeed suggests you should limit your fps to 2 less than the refresh rate of your monitor.
 
when I used to play leagues it was all about consistency

and if you can get a constant 120 with no drops its better than 200-100 up and down
 
Definitely limit it. Especially with the more powerful cards around these days they can just run out of control if you don't. The NVIDIA driver has a very good built in limiter and NVIDIA indeed suggests you should limit your fps to 2 less than the refresh rate of your monitor.
Isn't the limiting 2 less than your refresh rate specifically if using gsync or freesync?
 
When I was younger I played CS:GO fairly competitively. For that specific game (and I think source games in general), locking fps to 120hz significantly disadvantages you.

So with some competitive games it depends but for the vast majority of games 100% lock fps to your refresh rate.
 
If you had a AMD card, you could have used Chill to limit the FPS in any game, either in block or individually. that's what I like about the AMD GUI, you have these built in options.
 
If you had a AMD card, you could have used Chill to limit the FPS in any game, either in block or individually. that's what I like about the AMD GUI, you have these built in options.
How does AMD chill work? Limiting clocks and boosting fan speed? I assume it's doing things you can just do manually In msi afterburner?
 
There are certain games which actually run badly when hitting 100% on the hardware, look in to that in case each respective game may benefit from being banged down to 99%.

Overall though, no, I disagree with the idea that there's no reason not to cap. It's better to see information as soon as possible, which is what higher fps gives you via partial frames. Even if you don't notice a difference visually, it'll enhance your feel of connection to the game if using a kb/m.

Give it a try, if you notice no difference then you have your answer, but don't just assume your screen can't show more fps than its refresh rate because that isn't true (sync technology aside!).

relatively scoentific tests have been done on this already. The modern Graphics card provides the best, most stable and smoothest performance when GPU usage sits between 90% and 95% - that is the optimal range, so you want to set an FPS cap that prevents it going over 95% and turn up settings and resolution high enough so it doesn't drop under 90%
 
relatively scoentific tests have been done on this already. The modern Graphics card provides the best, most stable and smoothest performance when GPU usage sits between 90% and 95% - that is the optimal range, so you want to set an FPS cap that prevents it going over 95% and turn up settings and resolution high enough so it doesn't drop under 90%
Very interesting! Can you say where you read that? Would like to give it a read
 
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