Carmack is working on Virtual Reality Headset

Why does the title say "Carmack is working on VR headset"?

It's an independent team working on it, Carmack just started supporting it in a relatively early stage.

They've already got support of some big devs, Kickstarter project is for spreading the word in media and attracting more developers to start working with Oculus as soon as the end of this year.

They're gonna hit $1M before 24h from running it on Kickstarter. In 30 days, they will attract hundreds of smaller devs, no doubt some large fish and individual consumers. And the media attention can only speed up getting this out for the mainstream market.
 
Interesting bits from the FAQ:

Does the “Early Developer Kit” reward include a Rift headset?
Yes! All of the Rift developer kits from Kickstarter include an early prototype of the Rift headset and access to the Oculus SDK, perfect for game developers interested in adding Oculus support to their game.

Last updated: Thursday Aug 2, 3:56am EDT What type of input will I use to connect the Rift developer kit to my computer?
The Rift’s video input is DVI, though that can be converted to HDMI with an adapter. Converting the signal does not impact the performance of the Rift.

Last updated: Thursday Aug 2, 3:56am EDT What are the minimum system requirements for the Oculus Rift developer kit?
The computer must have an HDMI or DVI output port. Note that VGA is unsupported at this time. Other than that, there are no minimum specifications, though the more powerful the computer, the better the experience will be. Any standard gaming computer should be sufficient to use the Rift.

Last updated: Thursday Aug 2, 4:03am EDT Why is the resolution of the Rift developer kit so low (720p)?
While it’s true that the developer kit uses a relatively low-resolution screen (1280x800), we promise it delivers a compelling, immersive 3D experience. And to be clear, we plan on improving the resolution of the screen for the consumer version. Stay tuned for more details!

Last updated: Thursday Aug 2, 4:03am EDT Can I wear glasses while using the Rift developer kit?
This really depends on the shape and size of the glasses. The developer kit is designed to sit as close to your eyes as possible which makes it a bit unfriendly for glasses. That said, we'll do everything we can to make it as comfortable as possible for the developer kit and we have a lot of great ideas for supporting glasses in the consumer version (especially since huge portion of the Oculus team wears glasses everyday!).

Last updated: Thursday Aug 2, 4:03am EDT Will my favorite game work with the Oculus Rift?
Doom 3 is the first Oculus-ready game as of Aug. 1, 2012. That’s why this Kickstarter is so important: game developers need to add support for the Rift to their titles to make them Oculus-ready. Show your support by contributing to the campaign!

Last updated: Thursday Aug 2, 3:56am EDT What are the main steps I will need to take to integrate Oculus Rift with my game?
The two main things you will need to do is (1) integrate Rift motion tracking with your character’s view camera transformation, enabling looking around the world, and (2) implement stereo rendering and optical distortion adjustment that produces a correct 3D image on the device. Our SDK will assist with both of these tasks, providing accelerometer and gyro data, screen size information, as well as pre-made shaders to simplify development and abstract away hardware details.

Last updated: Thursday Aug 2, 3:56am EDT Will the Oculus Rift developer kit work with my Xbox 360 or PS3?
Not yet. The Kickstarter developer kit will be PC-only. We hope to make the headset compatible with major consoles and all other platforms, including mobile, and as soon as possible.

Last updated: Thursday Aug 2, 3:56am EDT When will the Developer SDK be available?
The Oculus SDK will be available as soon as the developer kits ship (estimated December, 2012).

Last updated: Thursday Aug 2, 3:56am EDT What will the Developer SDK include?
Libraries, headers, documentation, and samples for integrating the Oculus Rift with any game. We’ll also include out-of-the-box UnrealEngine3 and Unity integrations. We’ll be targeting major platforms, particularly PC, to begin.

Last updated: Thursday Aug 2, 3:56am EDT Would you please provide a picture of the Kickstarter developer kit that will arrive in December?
The render from the Kickstarter video is the latest concept for the developer kit that we're toying with. At this time, we can't say for sure what the final developer kit will look like (we're still experimenting with form and weighting to ensure maximum comfort) but we're confident everyone will be pleased with the result. Stay tuned for more details!
 
V.R would really scare you senseless, but it's a long way off yet, get 3D working right first and then things will move on in leaps and bounds.

V.R headset is not nearly enough though, not even starting to get close, because you still need to move in a game/ to smell/ sense/ feel, to make it truly realistic.... and this will be at least 200 years away

until then, please focus on DOOM 4 only !!!!!!!!!!
 
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V.R would really scare you senseless, but it's a long way off yet, get 3D working right first and then things will move on in leaps and bounds.

V.R headset is not nearly enough though, not even starting to get close, because you still need to move in a game/ to smell/ sense/ feel, to make it truly realistic.... and this will be at least 200 years away

until then, please focus on DOOM 4 only !!!!!!!!!!

Youre kidding right. you want the matrix first?
 
V.R would really scare you senseless, but it's a long way off yet, get 3D working right first and then things will move on in leaps and bounds.

V.R headset is not nearly enough though, not even starting to get close, because you still need to move in a game/ to smell/ sense/ feel, to make it truly realistic.... and this will be at least 200 years away

until then, please focus on DOOM 4 only !!!!!!!!!!

Youre kidding right. you want the matrix first?

Yeah, that's ludicrous. And I should imagine we'll be matching VR with Haptic-feedback type suits that means we can feel/sense will be ready before 2020. There's already stuff going on about them too. This article from 2007, now? With the sudden interest in AR and VR technology, I would put his 2020 prediction at 2016. http://www.acceleratingfuture.com/michael/blog/2007/11/full-body-haptic-suits/

The stuff that'll be happening 200 years from now will be far more advanced. By that time we'll just be wiring into the brain's senses directly.
 
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The haptic glove (falcon glove was it?) would work well with this. If this becomes a commercial reality, is as good as everyone seems to think it is, all of these peripherals like haptic gloves, that 'read your brainwaves' control device, motion controllers in the shape of a gun for better immersion, could really take off... we could be in a very different place this time next year! Gosh im excited.

Imagine if OcUK were the authorised UK retailer eh?
 
Surely hardware cost would make it too difficult to get a large user base

I don't want to have to get dresses in a sense-suit thing in order to play some games
 
well they seem to believe not and theyre putting their money where their mouth is - 2000 dev kits sold in a day, with 29 days left to go - delivery estimated at christmas. Mind you you just have to look at the DIY kit JC had at E3 to think maybe theyve hit on something cheap(ish) and viable.
 
Surely hardware cost would make it too difficult to get a large user base

At below $500 first release? I think the PC gamer base that this is to be aimed at will likely be very interested as long as there are enough high-end games to play on it. I would pay £350 for it. Cheaper than a smartphone.
 
You got to expect to pay for the tech. If you compare it to a decent monitor or a graphics card, around £350 would not be unreasonable. For this tech, working correctly and well supported, I would pay a lot.
 
Well that's nice for you but not everyone has that kind of money sitting around to spend

I don't have that kind of money sitting around to spend, but it's not like I'd be buying another a year down the line. It's a one-off purchase, like a console or similar. A jump in technology like this, if executed well AND at that price for an early first revision area is/would be phenomenal. And I can agree with Sleepless, at the price of a decent monitor/gfx card, it's not exactly new-mortgage priced equipment. When I heard $500 I was stunned anyway, I was expecting double that price on first release. :)
 
I don't get why we don't have some form of proper augmented reality already and why VR headsets have sucked and been so expensive for so long, we've had all the needed technology for ages now, the demand is obviously there, so what's the problem?
 
My problem with this and 3D is that because I have borked vision, it does not work for me.

Surely this is worth considering as how many gamers do not have vision which allows them to utilise such tech?

If you add it up across all territories, that is a LARGE number of people who simply will not purchase your product because it does not work for them.
 
Well I'm sure that properly developed games will work fine on both current monitors and 3D headsets so there's nothing stopping you enjoying new games. I'm pretty sure the percentage of people like yourself that can't use 3D headsets is fairly low so shouldn't really impact sales, it's just another accessory similar to say a steering wheel which again can't be used by some people.
 
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