Does the “Early Developer Kit” reward include a Rift headset?
Yes! All of the Rift developer kits from Kickstarter include an early prototype of the Rift headset and access to the Oculus SDK, perfect for game developers interested in adding Oculus support to their game.
Last updated: Thursday Aug 2, 3:56am EDT What type of input will I use to connect the Rift developer kit to my computer?
The Rift’s video input is DVI, though that can be converted to HDMI with an adapter. Converting the signal does not impact the performance of the Rift.
Last updated: Thursday Aug 2, 3:56am EDT What are the minimum system requirements for the Oculus Rift developer kit?
The computer must have an HDMI or DVI output port. Note that VGA is unsupported at this time. Other than that, there are no minimum specifications, though the more powerful the computer, the better the experience will be. Any standard gaming computer should be sufficient to use the Rift.
Last updated: Thursday Aug 2, 4:03am EDT Why is the resolution of the Rift developer kit so low (720p)?
While it’s true that the developer kit uses a relatively low-resolution screen (1280x800), we promise it delivers a compelling, immersive 3D experience. And to be clear, we plan on improving the resolution of the screen for the consumer version. Stay tuned for more details!
Last updated: Thursday Aug 2, 4:03am EDT Can I wear glasses while using the Rift developer kit?
This really depends on the shape and size of the glasses. The developer kit is designed to sit as close to your eyes as possible which makes it a bit unfriendly for glasses. That said, we'll do everything we can to make it as comfortable as possible for the developer kit and we have a lot of great ideas for supporting glasses in the consumer version (especially since huge portion of the Oculus team wears glasses everyday!).
Last updated: Thursday Aug 2, 4:03am EDT Will my favorite game work with the Oculus Rift?
Doom 3 is the first Oculus-ready game as of Aug. 1, 2012. That’s why this Kickstarter is so important: game developers need to add support for the Rift to their titles to make them Oculus-ready. Show your support by contributing to the campaign!
Last updated: Thursday Aug 2, 3:56am EDT What are the main steps I will need to take to integrate Oculus Rift with my game?
The two main things you will need to do is (1) integrate Rift motion tracking with your character’s view camera transformation, enabling looking around the world, and (2) implement stereo rendering and optical distortion adjustment that produces a correct 3D image on the device. Our SDK will assist with both of these tasks, providing accelerometer and gyro data, screen size information, as well as pre-made shaders to simplify development and abstract away hardware details.
Last updated: Thursday Aug 2, 3:56am EDT Will the Oculus Rift developer kit work with my Xbox 360 or PS3?
Not yet. The Kickstarter developer kit will be PC-only. We hope to make the headset compatible with major consoles and all other platforms, including mobile, and as soon as possible.
Last updated: Thursday Aug 2, 3:56am EDT When will the Developer SDK be available?
The Oculus SDK will be available as soon as the developer kits ship (estimated December, 2012).
Last updated: Thursday Aug 2, 3:56am EDT What will the Developer SDK include?
Libraries, headers, documentation, and samples for integrating the Oculus Rift with any game. We’ll also include out-of-the-box UnrealEngine3 and Unity integrations. We’ll be targeting major platforms, particularly PC, to begin.
Last updated: Thursday Aug 2, 3:56am EDT Would you please provide a picture of the Kickstarter developer kit that will arrive in December?
The render from the Kickstarter video is the latest concept for the developer kit that we're toying with. At this time, we can't say for sure what the final developer kit will look like (we're still experimenting with form and weighting to ensure maximum comfort) but we're confident everyone will be pleased with the result. Stay tuned for more details!