13 Minutes in on the conference. TBH.. it looks like it has a strong resemblance to the doom 3 engine..The $6m Dan said:It got lost amongst all the bickering, but my post at the top of page 2 has a link to a video on the apple site here.
13 Minutes in on the conference. TBH.. it looks like it has a strong resemblance to the doom 3 engine..The $6m Dan said:It got lost amongst all the bickering, but my post at the top of page 2 has a link to a video on the apple site here.
Yeah I remember Doom III when it was first out, I was blown away and it ran pretty well even my parents Laptop could run it on Medium.NokkonWud said:The Doom3 engine was bloody brilliant, the game itself wasn't that bad, it was overshadowed by Half-Life2 though (and fairly so).
The $6m Dan said:It got lost amongst all the bickering, but my post at the top of page 2 has a link to a video on the apple site here.
Apparently it's also on YouTube too, but I don't have access to that site at the moment as I'm at work.
No surprise, remember the only way to sell Mac' is to bash Microsoft or Windows.JUMPURS said:The video wont be liked, it makes fun of MS at the start![]()
Jihad said:No surprise, remember the only way to sell Mac' is to bash Microsoft or Windows.![]()
JUMPURS said:on a side note i thought they where pronounced i.d. not id (like ed)
dirtydog said:Is it full of holes?Carmack = overrated engines and overrated games, living off past glories like Quake 3.
Quake Wars is being developed by Splash Damage for the PC using a modified version of id Software's Doom 3 engine and MegaTexture rendering technology.
Yep, he sure is useless. Very overated.MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It features in Splash Damage's upcoming game, Enemy Territory: Quake Wars. It was developed by id Software technical director John Carmack.
MegaTexture employs a single large texture for static terrain. The texture is stored on the hard disc and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage.
noob said:Quake Wars ET is going to be huge -
MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It features in Splash Damage's upcoming game, Enemy Territory: Quake Wars. It was developed by id Software technical director John Carmack.
MegaTexture employs a single large texture for static terrain. The texture is stored on the hard disc and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage.
Yep, he sure is useless. Very overated.![]()
Never knew that (although I was never silly enough to call then 'eye-dee'DreXeL said:
dirtydog said:I always thought it was pronounced 'eye dee' - you learn something new every day![]()