Carmack Shows Off New Engine

The $6m Dan said:
It got lost amongst all the bickering, but my post at the top of page 2 has a link to a video on the apple site here.
13 Minutes in on the conference. TBH.. it looks like it has a strong resemblance to the doom 3 engine..
 
NokkonWud said:
The Doom3 engine was bloody brilliant, the game itself wasn't that bad, it was overshadowed by Half-Life2 though (and fairly so).
Yeah I remember Doom III when it was first out, I was blown away and it ran pretty well even my parents Laptop could run it on Medium. :D
 
The $6m Dan said:
It got lost amongst all the bickering, but my post at the top of page 2 has a link to a video on the apple site here.

Apparently it's also on YouTube too, but I don't have access to that site at the moment as I'm at work.

The video wont be liked, it makes fun of MS at the start :p
 
Jihad said:
No surprise, remember the only way to sell Mac' is to bash Microsoft or Windows. :)

We wont go down that road tbh ;)

on a side note i thought they where pronounced i.d. not id (like ed)
 
dirtydog said:
Is it full of holes? :) Carmack = overrated engines and overrated games, living off past glories like Quake 3.

Are you stupid? :p Don't comment on something you do not understand. Do you realise how hard it is to create a 3d engine? You would even begin to imagine. The furthest you would get is 'Hello World.c' haha.

Quake Wars ET is going to be huge -
Quake Wars is being developed by Splash Damage for the PC using a modified version of id Software's Doom 3 engine and MegaTexture rendering technology.

MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It features in Splash Damage's upcoming game, Enemy Territory: Quake Wars. It was developed by id Software technical director John Carmack.

MegaTexture employs a single large texture for static terrain. The texture is stored on the hard disc and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage.
Yep, he sure is useless. Very overated. ;)
 
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noob said:
Quake Wars ET is going to be huge -

MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It features in Splash Damage's upcoming game, Enemy Territory: Quake Wars. It was developed by id Software technical director John Carmack.

MegaTexture employs a single large texture for static terrain. The texture is stored on the hard disc and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage.


Yep, he sure is useless. Very overated. ;)

Hmmm that is interesting.

I wonder if a few console games use (or will use) this technique (albeit with a different name perhaps) to make up for their lack of ram.
 
I like that this thread has a ton of pointless bickering, no screenshots, and a lack of real discussion on the engine itself, and yet is still the better to read than the "LOL MAC SUX" version in the PC gaming forum.
 
tbh, there's not really a great deal to make of the engine - you're not really told any particlar specs, what it's running on, what frame-rates, what it's capable of etc etc

Plus the only video I've seen has been poor quality.

-RaZ
 
dirtydog said:
I always thought it was pronounced 'eye dee' - you learn something new every day :p

Aye I did too. Nevermind. That engine looks strikingly similar to the one that has been used to create D3 and Q4. But 20GB of textures, has the man gone crazy? :D
 
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