Carmack Shows Off New Engine

It's also mentioned on the Inquirer here.

That article contains a link to this page over on the Apple site here where you will find a link to a video.

I've not been able to check the video myself as I'm at work. So I hope it's got some useful footage for you all to enjoy :)
 
dirtydog said:
Who cares how technically clever a game engine is? Geeks? Doom 3 looked like crap with low res textures etc. compared to 'less sophisticated' games like UT 2004. Carmack is living off past glories. I refuse to join the cult of Carmack but if others are sad enough to want to then go ahead :)

I wouldn't call people sad when you're the one saying "who cares how technically clever a game engine is" in a thread which is about game engines...

Doom 3 had low res textures - good call! Have some points! Ofcourse, that wasn't the focus of the engine at all, but if we were to ignore that, you might actually have a point! Doom 3 pioneered effective bump mapping and still to this day has some of the most sophisticated real time lighting and shadowing seen in games - the engine is a marvel, there's no doubt about that. The fact the engine still looked brilliant despite the low textures just goes to prove it.

Yes, if you stand still and look at the textures up close, it'll look nasty - but that's not how the game should be played, and nor how it should be judged. I understand you're a great fan of the original Forza - yet that game wasn't exactly lovely if you came to a stop next to the barrier and looked at the scenary.

-RaZ
 
dirtydog said:
Who cares how technically clever a game engine is? Geeks? Doom 3 looked like crap with low res textures etc. compared to 'less sophisticated' games like UT 2004. Carmack is living off past glories. I refuse to join the cult of Carmack but if others are sad enough to want to then go ahead :)

If you don't care about any of the technicalities of a game engine, why are you in a thread about a game engine? :confused:

And UT2004 does not look as good as doom3 or QuakeIV i am afraid.
Doom 3's engine had to make the texture sacrafices for the lighting. And you know what? Carmack must feel the same, so just to please you DD he fired up 20GB of textures in the new engine for you
And just because people respect his opinion because he knows his **** doesn't mean they are followers.
 
JUMPURS said:
If you don't care about any of the technicalities of a game engine, why are you in a thread about a game engine? :confused:

And UT2004 does not look as good as doom3 or QuakeIV i am afraid.
Doom 3's engine had to make the texture sacrafices for the lighting. And you know what? Carmack must feel the same, so just to please you DD he fired up 20GB of textures in the new engine for you
And just because people respect his opinion because he knows his **** doesn't mean they are followers.
Hmm your post is contradictory :) Doom 3's 'sacrafices' (sic) of the texture quality made it look worse than UT 2004's textures. I'm glad Carmack agrees with me :)
 
Kronologic said:
.........When John Romero worked there they were at the top of the field..........

Then Romero blotted his copy book with Ion Storm and the :eek:Daikatana:eek: fiasco. Romero deserves never to work again for the bs surrounding that incident.

:o Back on topic, Carmack is stil one of the best Game engine writers there is, he's just plane carp at game writing though ;)


**Edit, Incidently wouldn't this thread be better in PC games or Graphics Card forums :confused:
 
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dirtydog said:
Hmm your post is contradictory :) Doom 3's 'sacrafices' (sic) of the texture quality made it look worse than UT 2004's textures. I'm glad Carmack agrees with me :)

Doom 3 has lower textures, but still looks better than UT2004, which is what my post says ;)
 
TheMightyTen said:
Then Romero blotted his copy book with Ion Storm and the :eek:Daikatana:eek: fiasco. Romero deserves never to work again for the bs surrounding that incident.

:o Back on topic, Carmack is stil one of the best Game engine writers there is, he's just plane carp at game writing though ;)


**Edit, Incidently wouldn't this thread be better in PC games or Graphics Card forums :confused:

Romero's Anachronox was actually very good but by then the damage to Ion Storm and his reputation was done.
 
JUMPURS said:
Doom 3 has lower textures, but still looks better than UT2004, which is what my post says ;)

Don't worry, he just argues against points he thinks he can counter, and completely ignores those he doesn't ;)

-RaZ
 
MoNkeE said:
Remember Kids: Don't resort to being pedantic if your argument is full of holes!

-RaZ
I never thought this thread would turn into a debate about weather or not John Carmack should be listened to or not.
I thought it was a bit more interesting that the textures took 20GB of space, presuming that isn't a large level, even Blu-Ray is looking small!
 
MoNkeE said:
Remember Kids: Don't resort to being pedantic if your argument is full of holes!

-RaZ
Is it full of holes? :) Carmack = overrated engines and overrated games, living off past glories like Quake 3.
 
JUMPURS said:
I never thought this thread would turn into a debate about weather or not John Carmack should be listened to or not.
I thought it was a bit more interesting that the textures took 20GB of space, presuming that isn't a large level, even Blu-Ray is looking small!
Why 20 gig? Doesn't that sound rather unoptimised and uncompressed to you? Needless to say by the time any Xbox 360 games come out using his wondrous engine, it will have to use a lot less than that due to the space limitations of the DVD format - it goes without saying.
 
Kronologic said:
Without his contributions to gaming we would not be seeing the sorts of graphics we see in games today. IMO he is one of the most important figures in Gaming history.

Basically a legend (and uber nerd)
We would still have gotten here. One man doesn't make that much difference.
 
dirtydog said:
Is it full of holes? :) Carmack = overrated engines and overrated games, living off past glories like Quake 3.
That's like saying Miyamoto lives off Zelda: Ocarina of Time...

Carmack is always trying to push new boundaries, he has every time he has released a game. Doom3 was revolutionary for bump and shadow mapping, it opted for that instead of being a physics showcase like Half-Life 2 and at the time people were more impressed with physics.

The lighting engine in Doom3 is still the best one going.
 
dirtydog said:

**Cough**

Kreeeee said:
We would still have gotten here. One man doesn't make that much difference.

I do not believe we would have got to the levels of detail etc we are at now if it was not for Carmack and his contributions.


Wolf3d, Doom and Quake were all revolutionary games. Not just for the game engines but also playability. (Quake less so)

Death Matches even the word frag came from ID
 
dirtydog said:
Who cares how technically clever a game engine is? Geeks? Doom 3 looked like crap with low res textures etc. compared to 'less sophisticated' games like UT 2004. Carmack is living off past glories. I refuse to join the cult of Carmack but if others are sad enough to want to then go ahead :)
Why do you bother coming onto a the Gaming section of these forums just to say that people who look into the development of games more than you are geeks?
 
Carmack is the god of creating engines for games, there is nobody better than him at what he does.

id as a games maker have been pretty poor since Romero left imo, its like something was missing from the games without his input.

just my 2p
 
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