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Cell Factor is playable without Physics

Yeah I've seen every video I can get my browser on, thoroughly impressed. As for cell factor, pfft!
 
juno_first said:
Maybe old news though I just discovered that by only having the switch:
EnablePhysX=false
in the shortcut to the demo then it will work without a Physics card, also disable cloth in the game or loose 30fps (maybe needs programming for use without a physics card lol).

And oh my god, this game is next+next gen.
The graphics options make my 7800's tremble though its just playable at 1280 / HDR and I'm getting around 25-45fps with 2x7800's / fx60. That’s 25fps with dozens of things flying around too and no HDR gives another 10fps :D

Maybe with a Physics card the game may look and play a little better but why limit its usage by having to buy a Physics card :mad: when it doesn't really need one.


those screenies look hidious without AA
don't see how people can prefer having HDR on over AA, AA is a must when I game
 
“don't see how people can prefer having HDR on over AA, AA is a must when I game“
HDR is one of those effects like motion blur that you have to see in motion. You cannot judge it by screenshots.

I hate haveing HDR without FSAA but when I dont have a choice I choose HDR over FSAA.
 
I have seen cell factor in motion with HDR and no AA, id still rather play with AA on, can't stand all the jaggy edges, it just makes everything look so fake and reminds you your still only playing a game
 
manoz said:
What the hell, why don't they just offload physics to another core, what's the point in spending an extra £180+ just to run another lousy looking(okay not so much :p ) FPS the way it was meant to be run? Developers are such @sses sometimes :mad:

What the hell, why don't they just offload gfx to another core, what's the point in spending an extra £200+ just to run another lousy looking(okay not so much :p ) FPS the way it was meant to be run? Developers are such @sses sometimes :mad:

Yeah we know what running gfx in software mode is like compared to hardware.
The same ppl who used to put down 3D gfx cards when it first came out are now useing them.

But £200 for the physics is just to much tho.
 
gfx cards had more global benefit to games when they first came out, where as physx (at the moment) is only wortwhile in about 3 games...and even 66% of them suck ass

physx is good it just needs to be implemented more....FORCE IT ON US I SAY!

then il buy one, like gfx cards, i got one when they were forced onto us by all games requiring them (many many years ago)
 
”gfx cards had more global benefit to games when they first came out, where as physx (at the moment) is only wortwhile in about 3 games...and even 66% of them suck ass”
Gfx did not give more global benefit to games when they first came out in fact they had just the same problems as the PPU and supported about as many games as the PPU. The first 3Dcards actually slowed down you games as well.




“i got one when they were forced onto us by all games requiring them (many many years ago)“
If the PPU followes a similar path to 3Dcards it will take a good 4 to 5years before we are forced to get a PPU or not play a game.
 
The pixel motion blur looks amazing, I somehow get an error sometimes in the top left of the map that slows the thing down below 1fps :/

I think its down to my ram now, only being a gig, what settings in particular should I run low with 1gig of ram.
 
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Pottsey said:
”gfx cards had more global benefit to games when they first came out, where as physx (at the moment) is only wortwhile in about 3 games...and even 66% of them suck ass”
Gfx did not give more global benefit to games when they first came out in fact they had just the same problems as the PPU and supported about as many games as the PPU. The first 3Dcards actually slowed down you games as well.




“i got one when they were forced onto us by all games requiring them (many many years ago)“
If the PPU followes a similar path to 3Dcards it will take a good 4 to 5years before we are forced to get a PPU or not play a game.



when the 3d cards came out most games were still in 2d, only 3d game at the time was quake1. and that ran really well on glide and opengl and there was an instant difference between running with a 3d accelerator and without a 3d accelerator. and the difference was that with the 3d card its was vastly superior gaming.

now with your physics card granted there are only a few games that support it but those games that do support it don;t give the same type of appeal as going from software rendering gfx to 3d hardware rendering.

Agiea Manager said:
the ppu is a failure and always will be, we just needed to make a fast buck

the driving force behind the ppu is not technology and innovation but its purly to extract cash from stupid people who go and buy it.
 
” when the 3d cards came out most games were still in 2d, only 3d game at the time was quake1. and that ran really well on glide and opengl and there was an instant difference between running with a 3d accelerator and without a 3d accelerator. and the difference was that with the 3d card its was vastly superior gaming.”
Are you aware you just skipped out 2 to 3 years worth of 3Dgames and 3Dcards? Quake was nowhere near the first 3Dgame and the first 3DFX card and glide game came out a good 2years after the first 3Dcard.

Sure after 3 years into 3Dcards history and we had great games like Quake with a vast difference between running with a 3d accelerator and without a 3d accelerator. Go back further to the start and its a different story.

If my memory is correct we where already up to DirectX 3 by the time Quake came out. Both came out in 1996

EDIT: When I say first 3Dgame I mean first game to use a 3Dcard.

EDIT2:
Back to Quake it didn’t come with 3Dsupport. It was software only then got patched for the Rendition Vérité chipset in 1996. Glide and 3DFX didn’t get supprot until 1997. So if you use Quake as an exmple look at Vquake not glide quake.
 
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With 1gig RAM a defrag of C: may help to improve the swapfile speed and I'd just knock the settings down until you get no jip from the hard drive.

Yeah per-pixel motion blurring looks amazing, first game I've ever seen doing it.
Only trouble is ppmb+HDR = 16fps for me :(
Even the HD videos I've seen online for this game don't have ppmb enabled as I don't think todays graphics cards are fast enough to do it >50fps and I don't think a PPU will help with ppmb either.
 
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come next year the ppu will still be useless, and by then havok fx will have kicked off and make the agiea unit completley defunct. if pottsey did not work for agiea he would agree with me to. :p
 
nope, pottsey is right. and as much as i disagree with his views on the ppu, he is correct in saying that exactly the saame thing happend with 3d cards.


FYI, the first 3d accelerator was the s3 virge in 1995. from wiki:
While revolutionary in that the mass-market could now have an affordable 3D accelerator complete with good quality 2D, the ViRGE quickly earned the unofficial title as the world's first "graphics decelerator" due to abysmal 3D performance. While the ViRGE could render basic 3D-scenes faster than host-CPU based software rendering, the activation of features such as bilinear filtering and Z-depth fogging, caused the card to slow down to the point where software-rendering would again outrun the ViRGE. To this extent, the practical feature set of the ViRGE range was extremely limited. In a twist of irony, 3D-rendering on the expensive VRAM based ViRGE/VX (988) was even slower than the ViRGE/325 due to the VX's slower core and memory-clock frequency.

Thats right. Folks called it the '3d decelerator' because is was so slow. It wasnt until 1996, when the voodoo was released, that 3d cards actually improved frame rates. Its funny how 99% of the people on these forums dont remember that, or deny it;)
 
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“come next year the ppu will still be useless, and by then havok fx will have kicked off and make the agiea unit completley defunct. if pottsey did not work for agiea he would agree with me to. “
That comment proves you work for Havok :p ;)
 
Per Pixel Motion Blurring PPMB makes it look realistic as when things move in real life they become blurred because the eye/brain can't keep up.

Some following screenshots showing PPMB and notice how the textures change with moving objects and they seam to streak the way they're moving, pardon the embarising fps as I only get 8k in 3dmk06 :( roll on next years graphics cards :p )

I agree it's a bit too blurry & think it would be best to blur moving objects more than when you look around if thats possible.
 
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