Check this wonderfully written account of SPAZ's development. Click here.
Interesting read, thanks!
Check this wonderfully written account of SPAZ's development. Click here.
So we dismiss official nVidia statement, we dismiss the fact that 90 million gfx cards sell EACH year, we dismiss that near 200 million Alienware like machines were sold in 5 years- its all bull!
And your grounds for being dismissive? Just your own opinion that they are all wrong, is it? Please tell us for what purpose people buy gfx cards and gaming PCs, and proportions of gamers as you think.
OCUK advanced users will now tell us now how it REALLy is! Amnesia states there are about as many PC gamers as there are Steam users. What's next?
Because the market has changed, for consoles and PC. I would argue that the only reason Sony are pushing for as many exclusives as they are, is because they are losing the hardware race. You think it's largely down to piracy, so we tackle that.Well, it is that the topic is about the fewer big PC exclusives that focus on single player and why there are few of them.
Indie games (with all due respect) are made by tiny teams (was it 2 people with SMB?) and thus their economics are different. Taking a punt with a $20000 (cost to make) is one thing - if it makes it viral - great, if not - no large loss. Kinda like facebook games.
When game's programming team has hundreds of employees, and costs above $100 million to make- different economics principles begin to apply as risk is costly, profit margins are completely different... Its a different ball game.
PC sales have been growing yearly for some time now
2011 28,134,877 (+79%)
2010 15,728,587 (+154%)
2009 6,187,437 (+6%)
2008 5,857,447 (+101%)
2007 2,920,185 (+423%)
2006 558,074 (-2%)
2005 568,968
http://www.vgchartz.com/yearly/2004/Global/
All this PC gaming dying needs to be lied to rest to be honest..
Just because the proportion of the marketplace is shrinking (which to be quite frank is more likely due to accessibility and 'coolness' of consoles over pc's) doesn't make it 'dying', the amount of gamers has increased incredibly this decade
PC sales have been growing yearly for some time now
2011 28,134,877 (+79%)
2010 15,728,587 (+154%)
2009 6,187,437 (+6%)
2008 5,857,447 (+101%)
2007 2,920,185 (+423%)
2006 558,074 (-2%)
2005 568,968
http://www.vgchartz.com/yearly/2004/Global/
All this PC gaming dying needs to be lied to rest to be honest..
Just because the proportion of the marketplace is shrinking (which to be quite frank is more likely due to accessibility and 'coolness' of consoles over pc's) doesn't make it 'dying', the amount of gamers has increased incredibly this decade.
Those figures don't even include direct download sales afaik
Why are people arguing with him? It's clear he's not going to give a reasonable debate, he's got his deluded opinions, leave him to them, you're not going to change his mind..
You'll only get frustrated at how inept he is with his wild figures and calculations.
I also like how he had no counter argument to my console and PC Torrent figures
The 360 accounts for 57% of Crysis 2's sales, with the PS3 taking 29% and the PC raking in a miserable 14%. Maybe they were too busy torrenting it or something. (http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml)
Is that a shocker?
You keep using BAD games as examples. I was a huge fan of crysis and struck it off before launch. I'm sure a lot of people did.
That aside, an illegal download is not a lost sale.
remember 9 million of them gamers are playing WoW and almost never buy an upgrade or other games and then you have untold amount playing other MMO's who again just play them
Tuco said:19-01-2012
Just for the record, today Paradox announced how Magicka, a very low budget product, sold more than 1,3 million units.
So I stand my point: there is a market on PC.
zkylon said:And 4 million units of DLC. You know, DLC like certain other game recently announced...
No correlation?! Never mind a direct link, but no correlation?! hahaThere's no correlation between card and PC sales and active users.
You just can't go and say every time somebody buys a graphics card the number of PC gamers increases by one. If you can't grasp this simple concept, god help you.
Counting active Steam accounts is probably far closer than your method. How many non-casual PC gamers don't have a Steam account? A small fraction I'd bet.
Because the market has changed, for consoles and PC. I would argue that the only reason Sony are pushing for as many exclusives as they are, is because they are losing the hardware race. You think it's largely down to piracy, so we tackle that.
When a game costs that much and there is a lot at stake, not releasing it cross platform is the first mistake.
PC sales have been growing yearly for some time now
2011 28,134,877 (+79%)
2010 15,728,587 (+154%)
2009 6,187,437 (+6%)
2008 5,857,447 (+101%)
2007 2,920,185 (+423%)
2006 558,074 (-2%)
2005 568,968
http://www.vgchartz.com/yearly/2004/Global/
All this PC gaming dying needs to be lied to rest to be honest..
Just because the proportion of the marketplace is shrinking (which to be quite frank is more likely due to accessibility and 'coolness' of consoles over pc's) doesn't make it 'dying', the amount of gamers has increased incredibly this decade.
Those figures don't even include direct download sales afaik
You are a mentalist y'know. The PC gaming market just isn't 200 million strong.
Look at the sales figures Chronictank posted. Are you seriously saying that 200 million PC gamers bought 30 million games last year? If so, I give up. You're clearly committed to far into this fantasy that a thread full of people producing contrary ideas to a flawed argument isn't going to swing you.