Changing fortunes for PC gaming..??

So we dismiss official nVidia statement, we dismiss the fact that 90 million gfx cards sell EACH year, we dismiss that near 200 million Alienware like machines were sold in 5 years- its all bull!:rolleyes:

And your grounds for being dismissive? Just your own opinion that they are all wrong, is it? Please tell us for what purpose people buy gfx cards and gaming PCs, and proportions of gamers as you think.

OCUK advanced users will now tell us now how it REALLy is! Amnesia states there are about as many PC gamers as there are Steam users. What's next?

There's no correlation between card and PC sales and active users.

How many of the people buying a PC already had one and were already gamers?
How many people buying a card were just upgrading a machine they already owned?
How many people bought one or two cards more for SLI or crossfire?
How many people bought a graphics card for modelling and graphics?
How many people bought a graphics card to run a second monitor?
How many people bought a PC with a graphics card with no intention of playing games whatsoever?
How many people own more than one machine anyway?

You just can't go and say every time somebody buys a graphics card the number of PC gamers increases by one. :rolleyes: If you can't grasp this simple concept, god help you.

Counting active Steam accounts is probably far closer than your method. How many non-casual PC gamers don't have a Steam account? A small fraction I'd bet.
 
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Well, it is that the topic is about the fewer big PC exclusives that focus on single player and why there are few of them.
Because the market has changed, for consoles and PC. I would argue that the only reason Sony are pushing for as many exclusives as they are, is because they are losing the hardware race. You think it's largely down to piracy, so we tackle that.

Indie games (with all due respect) are made by tiny teams (was it 2 people with SMB?) and thus their economics are different. Taking a punt with a $20000 (cost to make) is one thing - if it makes it viral - great, if not - no large loss. Kinda like facebook games.
When game's programming team has hundreds of employees, and costs above $100 million to make- different economics principles begin to apply as risk is costly, profit margins are completely different... Its a different ball game.


When a game costs that much and there is a lot at stake, not releasing it cross platform is the first mistake.
 
PC sales have been growing yearly for some time now
2011 28,134,877 (+79%)
2010 15,728,587 (+154%)
2009 6,187,437 (+6%)
2008 5,857,447 (+101%)
2007 2,920,185 (+423%)
2006 558,074 (-2%)
2005 568,968
http://www.vgchartz.com/yearly/2004/Global/

All this PC gaming dying needs to be lied to rest to be honest..
Just because the proportion of the marketplace is shrinking (which to be quite frank is more likely due to accessibility and 'coolness' of consoles over pc's) doesn't make it 'dying', the amount of gamers has increased incredibly this decade.

Those figures don't even include direct download sales afaik
 
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PC sales have been growing yearly for some time now
2011 28,134,877 (+79%)
2010 15,728,587 (+154%)
2009 6,187,437 (+6%)
2008 5,857,447 (+101%)
2007 2,920,185 (+423%)
2006 558,074 (-2%)
2005 568,968
http://www.vgchartz.com/yearly/2004/Global/

All this PC gaming dying needs to be lied to rest to be honest..
Just because the proportion of the marketplace is shrinking (which to be quite frank is more likely due to accessibility and 'coolness' of consoles over pc's) doesn't make it 'dying', the amount of gamers has increased incredibly this decade

Good stats. Though according to Borsch's 200 million PC gamers valuation, it does mean just over one in ten of us is buying a single game each year. :p

Wonder if he still thinks 200 mill is right...
 
Why are people arguing with him? It's clear he's not going to give a reasonable debate, he's got his deluded opinions, leave him to them, you're not going to change his mind..

You'll only get frustrated at how inept he is with his wild figures and calculations.

I also like how he had no counter argument to my console and PC Torrent figures :p
 
PC sales have been growing yearly for some time now
2011 28,134,877 (+79%)
2010 15,728,587 (+154%)
2009 6,187,437 (+6%)
2008 5,857,447 (+101%)
2007 2,920,185 (+423%)
2006 558,074 (-2%)
2005 568,968
http://www.vgchartz.com/yearly/2004/Global/

All this PC gaming dying needs to be lied to rest to be honest..
Just because the proportion of the marketplace is shrinking (which to be quite frank is more likely due to accessibility and 'coolness' of consoles over pc's) doesn't make it 'dying', the amount of gamers has increased incredibly this decade.

Those figures don't even include direct download sales afaik

nice..

I think 2007 was crysis :D
 
Any numbers for Skyrim? I thought I heard PC was the best seller of this AAA multiplatform game?

Using MW3 as an example is plain stupid, PC gamers simply have lost all interest in this series.
 
Why are people arguing with him? It's clear he's not going to give a reasonable debate, he's got his deluded opinions, leave him to them, you're not going to change his mind..

You'll only get frustrated at how inept he is with his wild figures and calculations.

I also like how he had no counter argument to my console and PC Torrent figures :p

I think everyone is arguing with him because we are all obviously mental. I just realised I'm like Norman Bates apparantly because I have two graphics cards, so going by his "logical" argument I must account for two seperate people :p
 
The 360 accounts for 57% of Crysis 2's sales, with the PS3 taking 29% and the PC raking in a miserable 14%. Maybe they were too busy torrenting it or something. (http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml)
Is that a shocker?

You keep using BAD games as examples. I was a huge fan of crysis and struck it off before launch. I'm sure a lot of people did.

That aside, an illegal download is not a lost sale.

Yep very bad.
Crysis 2 is the top game and only one i can think of in my list of 245 steam games that i wish i had not pre ordered and would like my money back.

Mega bugs and broken Online for a massive amounts of PC players that had to come up with workarounds to get online.

Also i have only bought assassins creed brotherhood because all the ones before have always online DRM.
 
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remember 9 million of them gamers are playing WoW and almost never buy an upgrade or other games and then you have untold amount playing other MMO's who again just play them :)
 
remember 9 million of them gamers are playing WoW and almost never buy an upgrade or other games and then you have untold amount playing other MMO's who again just play them :)

Still over 10 million, I think, peaked at 12m a couple of times.

What I think is important to remember that there are really not that many gaming PCs capable of running modern games.

PC gaming and console gaming markets are very different, we have niche genres that appeal to narrow audience but are pretty much guaranteed to sell expected volumes.

Also, cost of developing and distributing on PC is tiny compared to developing on one of the big consoles, there are open source engines, no license fees, minimal distribution costs and mark-ups if you decide to stick to digital downloads (which is the current trend that will probably save PC gaming), no testing required by any of the industry holders and tiny marketing costs as most PC games live their own life on the Internet. There's a whole bunch of things that are pretty much tied to PC gaming that may not appeal to many developers though.

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was in game today browsing the pc section for a laugh at prices and it was surprising the amount of people buying pc titles must have been at least 3 or 4 adults bought a few as well a few younger kids rest of the shop was dead. was pleasantly surprised :)
 
There's no correlation between card and PC sales and active users.
No correlation?! Never mind a direct link, but no correlation?! haha

You just can't go and say every time somebody buys a graphics card the number of PC gamers increases by one. :rolleyes: If you can't grasp this simple concept, god help you.

IF I did think that, my calculation would be 195mill gaming PCs+ 7x100 million gfx cards (7years since 2005). And that would equal to 900 million gaming PCs. Did I claim that? No? Thank you.

Counting active Steam accounts is probably far closer than your method. How many non-casual PC gamers don't have a Steam account? A small fraction I'd bet.

"You bet". Now that's an argument! Never mind quoting nVidia spokespeople, never mind official research. Orderoftheflame bets!
 
Because the market has changed, for consoles and PC. I would argue that the only reason Sony are pushing for as many exclusives as they are, is because they are losing the hardware race. You think it's largely down to piracy, so we tackle that.

You ma be right there. What I meant by PC exclusives was full exclusives like Heavy Rain, but also Exclusives in sense that games would be made for PC first and ported to consoles second. At this point in time, consoles have priority and we have all of their shortcoming ported to our much more capable platform - gfx, contorls, design, the lot.


When a game costs that much and there is a lot at stake, not releasing it cross platform is the first mistake.

Same point as with exclusives above
 
You are a mentalist y'know. The PC gaming market just isn't 200 million strong.

Look at the sales figures Chronictank posted. Are you seriously saying that 200 million PC gamers bought just 30 million games last year? One game for every seven gamers? If so, I give up.

You're clearly committed to far into this fantasy that a thread full of people producing contrary ideas to a flawed argument isn't going to swing you. In fact it's pretty clear from your selectively picking arguments to respond to and skipping over others that there's no point even taking the time with you.
 
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PC sales have been growing yearly for some time now
2011 28,134,877 (+79%)
2010 15,728,587 (+154%)
2009 6,187,437 (+6%)
2008 5,857,447 (+101%)
2007 2,920,185 (+423%)
2006 558,074 (-2%)
2005 568,968
http://www.vgchartz.com/yearly/2004/Global/

All this PC gaming dying needs to be lied to rest to be honest..
Just because the proportion of the marketplace is shrinking (which to be quite frank is more likely due to accessibility and 'coolness' of consoles over pc's) doesn't make it 'dying', the amount of gamers has increased incredibly this decade.

Those figures don't even include direct download sales afaik

One of the few answers here that actually says something worthwhile. Thanks for the Chart! What the chart does not show though that PC is CONSTANTLY nearly the bottom of the table, inscreases or not, it lags consoles by a factor of 5 to 10!

E.g.: for 2011
X360 153,293,908 (+15%) 592,517,017
PS3 146,404,834 (+11%) 502,549,851
Wii 134,259,133 (-26%) 758,451,587
DS 81,109,840 (-33%) 715,836,921
PSP 32,144,719 (-29%) 255,966,196
PC 28,134,877 (+79%) N/A
3DS 26,764,936 (++79%) 26,764,936
PSV 441,114 (++79%) 441,114


For 2010:


Platform Yearly (change) Total
Wii 182,659,103 (+1%) 624,192,454
X360 133,691,251 (+25%) 439,223,109
PS3 131,311,968 (+36%) 356,145,017
DS 121,814,412 (-15%) 634,727,081
PSP 45,302,493 (+11%) 223,821,477
PC 15,728,587 (+154%) N/A
Total 630,507,814 (+9%)


Not a pretty sight!
 
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You are a mentalist y'know. The PC gaming market just isn't 200 million strong.

Look at the sales figures Chronictank posted. Are you seriously saying that 200 million PC gamers bought 30 million games last year? If so, I give up. You're clearly committed to far into this fantasy that a thread full of people producing contrary ideas to a flawed argument isn't going to swing you.

I did not say it was 200 mil strong. I do not even have an opinion how big it is. I only quoted studies, articles and Nvidia spokesperson. Which converged on 80-200 million.

You, on the other hand, quote only you own ideas of how many PCs there arn't. How many are there?
 
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