Cheats should be available following inactivity on PC games

Games are meant to be a challenge, half the fun of some games are finishing a hard part and feeling the reward of doing it. While I see no harm having a god mode you can search the internet for i really don't see the point. Just watch someone else play it on you tube.
 
It depends on the game, for example.
GTA 3, Vice City and San andreas, cheats were used all the time for weapons and anything else the player wanted.
GTA 4, I got through that game without using them, I didn't feel they would have added to the game.
 
how about giving the option to cheat but there are no rewards for your achievements as in, if you cheat you get not Achievement points or trophies or whatever it is that the game gives
 
What's needed is slightly clever programming to offer a different path.

The old Wing Commander games had this, you could blow a mission but still find a way back on to the winning path which, as 95% of people could never do the Kurasawa 2 mission, was pretty much essential. The dynamic campaign also seems to have taken a back seat and nothing more frustrating than to get stuck at an early stage because there is a fixed mission to pass before you can progress.

GTA was quite bad for that. Although I did it eventually, in SA there's a level where you need to bounce a lowrider car in time to the music. I just didn't get it and took about 20 attempts to get through. Later, there's a mission where you chase down guys on motorbikes with a time limit and that took numerous attempts and a bit of pot luck to pass.

GTAIV also had a couple of uber hard missions with a brick wall between you and the rest of the game if you couldn't get through.

I much prefer games like Fallout which do at least try and offer a dynamic or alternative approach.
 
how about giving the option to cheat but there are no rewards for your achievements as in, if you cheat you get not Achievement points or trophies or whatever it is that the game gives

Many games already do that. Valve games, FO3/NV, Rage, etc.

There's more rewarding things than the poxy achievements that most people don't give a toss for though. The ending to the story should be a reward for beating the game.
If you're going to cheat through the gameplay you may as well just watch all the cinematics on youtube, it'll be cheaper and save even more time.
 
Cheats are available for all single player games :/

It's called memory editing.

At its simplest you can fiddle your money or ammo to huge values or lock your health so you can't die.

At its most complex you can be spending more time memory editing the game than playing it.
 
Many games already do that. Valve games, FO3/NV, Rage, etc.

There's more rewarding things than the poxy achievements that most people don't give a toss for though. The ending to the story should be a reward for beating the game.
If you're going to cheat through the gameplay you may as well just watch all the cinematics on youtube, it'll be cheaper and save even more time.



While this may be your opinion, it shouldn't be your decision for others. If I own the game, and only play it SP, then what and how I play it is my business, and only my business. If I don't get a thrill out of playing the same bit over and over again to beat it, that's my issue. If you do, that's yours. You are correct that most games have cheat codes, but not all do. If someone wants to IDDQD to watch the graphics, or have a look around, or try different strategies, or whatever, that's up to them. Bear in mind that every game already had cheats for the devs to do the same things, so disabling them would be a deliberate decision: as happened when the Bioshock patch to fix wide-screen shipped for instance. There's no "right" way to play a video game, and if people want to cheat in SP that's up to them. If you get more pleasure that way, then fine.


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