Clair Obscur: Expedition 33

Is there a mod that turns the fighting into a hack & slash instead of turn based yet? :(

I've been playing Star Ocean: The Divine Force lately, the story isn't the best and it's very "anime" which isn't everyone's thing, but the combat is actually rather fun and it's action rather than turn based.

It's half the reason I'm so tempted by Clair Obscur, a more mature story and a bit of TB combat would be a nice change of pace.
 
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What was everyones main go-to group? Im with Verso, Lune and Maelle. Was going to give that last character a chance but not sure with the random nature of his skills. Didnt really want to waste more points again either. Used a few early on with a character I dont bother with now.
 
What was everyones main go-to group? Im with Verso, Lune and Maelle. Was going to give that last character a chance but not sure with the random nature of his skills. Didnt really want to waste more points again either. Used a few early on with a character I dont bother with now.
Same, though i flip flop between stat fatigue and hypertweaking each character to death. there is so much to mess with and rebalancing is cheap if you horde resources like i do.
 
Same, though i flip flop between stat fatigue and hypertweaking each character to death. there is so much to mess with and rebalancing is cheap if you horde resources like i do.
I just chuck Pictos wherever man. The less time spent in the menu the better. Sometimes I pick them up, and I’m like meh, I’ll check it out at a later date.
 
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What was everyones main go-to group? Im with Verso, Lune and Maelle. Was going to give that last character a chance but not sure with the random nature of his skills. Didnt really want to waste more points again either. Used a few early on with a character I dont bother with now.

Having just finished act 1, I love the way you've carefully avoided a spoiler in that last sentence. :cry:
 
What was everyones main go-to group? Im with Verso, Lune and Maelle. Was going to give that last character a chance but not sure with the random nature of his skills. Didnt really want to waste more points again either. Used a few early on with a character I dont bother with now.
I generally go with those that seem to fit the story at the time but level them all pretty much equally. If you explore a bit there are plenty of resources available and it's good to have a reasonable plan B if you get wiped near the end of a tough fight.
 
Finished it yesterday and beat the final megaboss great game. Balancing could do with a lot of tweaks though, by the time I got to Act 3 I was steamrolling everything and was just running from place to place on the map to clear it while one shotting most bosses.
 
I’m nearly at the end of this, and what a game.
I haven’t enjoyed a game this much for ages.
Although I haven’t done much of the side content. Is it worth fully exploring to do it all?
I wish there was a map when you were in the areas so I didn’t forget where I’d been
 
I’m nearly at the end of this, and what a game.
I haven’t enjoyed a game this much for ages.
Although I haven’t done much of the side content. Is it worth fully exploring to do it all?
I wish there was a map when you were in the areas so I didn’t forget where I’d been
Side content is waaayyy overtuned and a lot harder than the main story, unless you turn down the difficulty to easy ... and even then some bosses will one shot kill you. I did about two thirds of the side content but just gave up ... I'd had my fill of the combat and reliance on perfect reflexes. It became exhausting. I should add, it is possible to grind levels and deal silly damage to compensate for the difficulty. But again, I didn't feel like wasting my time to do that.
 
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Perhaps dumb question but is there a way to make dialogues flow automatically and naturally instead of having to press a button after every line? I cannot see it in the menu. It cannot possibly be this dumb right?
 
Is this really as good as everyone thinks it is? Is it? or is everyone caught up in the hype train?

I'm not saying this to be contrary, it's a genuine observation/ question.

I'm declaring it is not that good. I've put about 6 hours in. I love the aesthetic, overall feel and the potential of the story did grip me for a fair while. It's also nice to see some attractive women for once in a game again too. No jaw jut. No hairy armpits. - halle ******* luja!

But after a few acts it's just starting to feel like an extremely linear, shallow, connected series of turn based combat sessions. Run along a bit, round the bend, oh look it's yet another battle. That I have to do. No stealth, no nuance, just forced guidance segwaying between fights. Does it change things up as you progress further, or is that essentially it?
 
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Side content is waaayyy overtuned and a lot harder than the main story, unless you turn down the difficulty to easy ... and even then some bosses will one shot kill you. I did about two thirds of the side content but just gave up ... I'd had my fill of the combat and reliance on perfect reflexes. It became exhausting. I should add, it is possible to grind levels and deal silly damage to compensate for the difficulty. But again, I didn't feel like wasting my time to do that.
I’m only around level 40, and it does take me a while to finish some battles.
Maybe I’ll try the side content once I’ve finished the game and see how long I stick with it.
 
Is this really as good as everyone thinks it is? Is it? or is everyone caught up in the hype train?

I'm not saying this to be contrary, it's a genuine observation/ question.

I'm declaring it is not that good. I've put about 6 hours in. I love the aesthetic, overall feel and the potential of the story did grip me for a fair while. It's also nice to see some attractive women for once in a game again too. No jaw jut. No hairy armpits. - halle ******* luja!

But after a few acts it's just starting to feel like an extremely linear, shallow, connected series of turn based combat sessions. Run along a bit, round the bend, oh look it's yet another battle. That I have to do. No stealth, no nuance, just forced guidance segwaying between fights. Does it change things up as you progress further, or is that essentially it?
The gameplay loop you describe is the same all the way to the end.
 
Just finished it. MASTERPIECE and I dont say that lightly. Its a slow start but things ramp up story and game wise after the first act. Like I said before the drip feed of game mechanics are brilliantly paced.

The reveals, the twists, the morality of it all, the ending! crazy good. The graphics in some of the fights towards the end are absolutely insane.

Easy GOTY so far....nothing has come remotely close.
 
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