COD 4 Multiplayer Scoring System....

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Hi,

Been loving this online on ps3 lately but one thing irrks me no end take for instance the game I just played which was free for all (I mostly play this game type) I came second with 80 points the guy that won had 85 he had 18 kills and I had 17 which was fair enough but the thing that gets my goat is he had been killed 18 times and I had only died 5 times!!!! Im sorry but 18 kills for 18 deaths surely wasnt as skillfull as my 17 for 5?? Why doesnt it take this into account when scoring?

Any one else agree/disagree with my thinking?

Cheers,
Hugest
 
Hi,

Been loving this online on ps3 lately but one thing irrks me no end take for instance the game I just played which was free for all (I mostly play this game type) I came second with 80 points the guy that won had 85 he had 18 kills and I had 17 which was fair enough but the thing that gets my goat is he had been killed 18 times and I had only died 5 times!!!! Im sorry but 18 kills for 18 deaths surely wasnt as skillfull as my 17 for 5?? Why doesnt it take this into account when scoring?

Any one else agree/disagree with my thinking?

Cheers,
Hugest

I think Deaths/Kills only come into the equation if the score is tied, he got more points as he probably had a few kill streaks when he used the UAV, Airstrike, or Helicopter. Calling in one of these gives you an instant 10pts so maybe thats why.
 
Hi,

Yeah your right I think im just playing the game wrong maybe I should go in all guns blazing as it doesnt seem to matter how much you die. I just think it makes more sense if they scored the deaths too would make the game more tactical.

Cheers,
Hugest
 
Hi,

Yeah your right I think im just playing the game wrong maybe I should go in all guns blazing as it doesnt seem to matter how much you die. I just think it makes more sense if they scored the deaths too would make the game more tactical.

Cheers,
Hugest

I used to play like that being extra careful in rounds, think it was from my days playing battlefield when you used to lose points for a death. Wasnt getting anywhere much as i was killing like 9 or 10 and only getting killed a few times, then i realised that it only affects your K/D (affects "Real" score but not Xp as such). Does bug me on non death match games like headquarters that some people are out to boost there K/D and not help with objectives though.
 
Making deaths count would seriously promote camping, and there's already plenty out there who need no encouragement.

I can usually score a decent number of kills, but it's also guaranteed that I'll die a fair few times, often I'll have died more than anyone else in the game. I don't regard this as meaning I'm less skillful than anyone else in the game, just means I'm prepared to go looking for battle at all times.
 
Taking it slow and easy, being carefull not to die is very usefull on search and destroy, where you dont respawn till the round is over. But on most objective based maps, it often takes a bit of aggressiveness to win.
 
My thoughts exactly. There are game types where a more cautious approach is required, but I just don't see CoD as that type of game overall.

You could probably say that using deaths as well as kills would be the purest way of scoring, but I don't know if that would help with the matches being fun (or what I would class as fun). I don't see low deaths and automatically think good player anyway, it could just as easily be someone who only engages when they're 90% sure they will get the kill.
 
Low deaths in objective games like HQ is often the sign of someone not "fighting for the cause" and just sitting of the side sniping at people.

One of the worst things is when you get a player in trying to get his 0 deaths in a round. They usually go and find the quitest part of the map and go and hide in a bush. Very annoying.
 
Low deaths in objective games like HQ is often the sign of someone not "fighting for the cause" and just sitting of the side sniping at people.

One of the worst things is when you get a player in trying to get his 0 deaths in a round. They usually go and find the quitest part of the map and go and hide in a bush. Very annoying.

I managed to do a clean streak in Hardcore S&D last night with 6 kills and 0 deaths and in the next round I got 0 kills and 5 deaths :D
 
deathmatch is exactly that - once you get better at coping with 2 and 3v1s then you will go 18-5 for real, rather than picking and choosing your fights.
 
My thoughts exactly. There are game types where a more cautious approach is required, but I just don't see CoD as that type of game overall.

You could probably say that using deaths as well as kills would be the purest way of scoring, but I don't know if that would help with the matches being fun (or what I would class as fun). I don't see low deaths and automatically think good player anyway, it could just as easily be someone who only engages when they're 90% sure they will get the kill.

I agree in part but what about my point of he had 18 kills and I had 17 but he had 18 deaths and I only had 5 deaths you cant argue that we werent both fighting and having fun? We were first and second over all.

I agree with the point about about if deaths mattered that much everyone would hide but youd still need to kill to get points. I think it would be fairer if you got most points for killing but say every death you had you had points deducted? Does that not sound reasonable?

deathmatch is exactly that - once you get better at coping with 2 and 3v1s then you will go 18-5 for real, rather than picking and choosing your fights.

I think you kinda hit the nail on the head I think its more the game type im playing. Maybe there should be different scoring systems for each game type? But then the whole thing would just get messy lol


Cheers,
Hugest
 
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This is why I don't play Halo 3 free for all. I usually get 22-23 kills and 5ish deaths and some nobber wins it with 25 kills and 22 deaths. At least in team games his score would only end up being +3 and mine would be +18.
 
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