Codemasters F1 2010 X360/PS3 (contains important question about 2011 game!!!)

Gees your all a bunch of laughs, so positive.
Why should we even bother trying to discuss upcoming games :mad:

September is only 6 months away, besides loads of games arriving to keep most of us busy anyways.
As for the game and it going to suck well Id rather it is Codies than EA again.

Going by what the guy at Pitpass seen it looks to be quite unique.
 
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Going by what the guy at Pitpass seen it looks to be quite unique.

The guy that saw it was pitpass business editor and knows about as much about console gaming as my dad.

I will buy it, I love F1 games and I also don't get the critism that it's launching late on in the season. F1 games have pretty much always done that. My fav F1 games of all time came out after the season was over.

That never bothers me, to me thats perfect timing the season is over and you get to play around with the teams and cars you have just spent a season watching.

I like the driver career aspect, something thats been missing since Super Monaco on the Megadrive. I'd love a manager game like the old pc one.
 
Oh right?

If anything Chris from Pitpass knows enough about F1 to understand if it looks like sucking and hes the first to make any comments regards the game.
Also for all you know he could be an avid gamer or into his sims.

Im really so glad I mentioned the report, saying as your all so happy, positive and looking forward to the game. Nice to discuss it with you all, cheers.

The official statement comes aparently on Monday and maybe we will get some footage but not sure if that will please people here. Only be more to moan over.
 
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Some new inside info!

Status update and introductory post from the dev team

Some of you may have notice in the below update that the F1 2010 Senior Producer and Chief Games Designer not only have been checking these forums regularly in the previous months, but will also in future be popping in from time to time to answer your questions. Well I'd just like to quickly let you know what their usernames are on the forums so you can quickly spot whenever they post

The F1 2010 Senior Producer goes by the name of Sabretron on the forums, whilst the F1 2010 Chief Games Designer has the forum username of T4RG4, which is a name some of you may already recognise!



Hi everyone,

It’s been a while since we announced we had secured the rights to the Formula One licence and much has changed since that original announcement, both internally and within the world of F1. The project team has grown and now fills Codemasters Studios in Birmingham (as well as keeping many busy at our Warwickshire HQ studios), features have been locked down and development is making great progress. In the real-world F1 had KERS, then it didn’t, the points system changed, refuelling is no longer allowed, several manufactures have left the sport, whilst new independent teams are preparing for their first season in F1. Oh and you might have heard that a certain multiple World Champion has returned from retirement. The 2010 season certainly looks like it could be the most spectacular for years and we cannot wait to deliver our take on this fascinating sport, not to mention reinvigorate Formula One videogames.

Now the first race is almost upon us, we felt the time was right to give you an overview of what we’ve been up to as well as taking this opportunity to clear up a few points and features.

First and foremost it’s worth noting that F1 2010 is not based on F1 2009 (Wii/PSP) the development has been completely separate and as such the feature set of F1 2010 will be very different.

Early on in development we identified all the key areas that we needed to make shine, building upon and enhancing aspects of the EGO racing technology and extracting the most interesting elements of F1 not previously utilised in games.

Number one on that list was the car physics system, which is being re-engineered from the ground up for F1 2010. Several key areas have been rewritten, enabling us to have a detailed simulation of how an F1 car feels on track. Whilst we have made several major steps forward with this, we will continue to build upon this new foundation into 2011 and beyond!

The next big feature was to write a comprehensive weather system, which is now nearing completion. This is something we’re very proud of, and you’ll see why in the near future. Needless to say this plays a big part in both player and AI strategies, as well as changing the handling characteristics of the car considerably.

Another big area of focus has been on the Pit Stops, which we don’t feel have ever been done justice in racing games. These are a pivotal moments of a race and integral to the F1 experience. Our take centres on the drivers perspective, rather than button bashing, and the vast majority of this system is now integrated and refinement work is underway.

We’ve also had to progress our damage modelling up to another level, again building on the tech established in both DIRT and GRID, but enhanced to match the unique make-up and composition of a Formula One car.

All this coupled with a fresh design, taking into account many of the ideas and suggestions on this forum, has allowed us to create what we hope will the greatest F1 racing game experience ever. We are not just delivering the same feature set seen in many previous Formula One games. It’s important that we deliver something new and exciting, however this does not mean we’re losing sight of what F1 means to purist racing gamers.

We will go into much more detail about all of the above features in the coming weeks and months as well as several other aspects of the game which we’re sure will really capture your imagination.

There is of course much debate on what is needed to create the ultimate F1 game and as importantly, how to present this to the player and put them right into the world of F1. Checking in on the forums has been and continues to be an essential part of this process. Both the Senior Producer and Chief Game Designer regularly check the forums and every suggestion and opinion posted is read and considered. It’s worth mentioning the fact both of these guys will not have the time to engage with the forum all the time (there’s a game to finish after all), but we’ll certainly try to come on and answer questions when we can! Keep an eye out for the Chief Game Designers private twitter feed (http://twitter.com/T4RG4), it might give you an insight into where the game is on any given day. Information on this will be given out at a later date.

We’ve seen lots of discussion around what may or may not be in the game. As ever there were far too many features than we have the time to implement and do justice for the 2010 game, so this is a good opportunity to clear up a few points:
Laser Scanned Track Data – Considered early on in the project we assessed for our needs and decided against its inclusion in favour of other features. Our track creation pipeline has been further developed and we’re now capable of producing extremely authentic environments, track surfaces included, without the need for this data.

Safety Car – A common forum request but investigation proved, surprisingly, that this actually offers very little in terms of enjoyable game experience in comparison to other game elements we’ll reveal later. Once you find out what we spent the time on instead we’re sure you’ll agree that this was the right decision!

Formation Lap – Currently not part of the plan, for the same reasons as safety car. This is not to say we won’t look to add a little of what the formation lap provides!

A Feeder Series – We’re at full-stretch creating an engaging Formula One experience. Including a feeder series is not part of the deal we have and code support alone would take too much away from the main game to prove worthwhile in 2010.

Split Screen – Some of you will have noticed this is not present in any recent Codemasters racing titles. Early on we established the huge amount of resources this feature would consume and, after weighing against our need to move the series in an original direction, made the tough decision that F1 2010 would not be the project to return Split Screen. We have included an interesting local multiplayer mode in its place and an extensive online multiplayer mode.

We will be working with F1 beyond this year’s game and so may well reconsider some points, as well as looking at new additional content for 2011, during a second round of concepting. As a result they are most definitely not ruled out.

Of course we would love to include everything but, for obvious reasons, we cannot. It’s important that when we include a feature, we spend the required time to make it just right. The 2010 game attempts to re-establish F1 games and its safe to say this title is stretching a highly capable team, across both Birmingham and Southam studios, right through to launch.

If you have any burning questions or comments, be sure to post them on this thread and, along with Helios, we’ll try our best to answer where possible. We look forward to meeting some of you at the ‘F1 2010 Revealed’ event in London on March the 17th.

Thank you for your ongoing feedback and support,

Codemasters Formula One Development Team
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The important glimmer of hope being..

Number one on that list was the car physics system, which is being re-engineered from the ground up for F1 2010. Several key areas have been rewritten, enabling us to have a detailed simulation of how an F1 car feels on track. Whilst we have made several major steps forward with this, we will continue to build upon this new foundation into 2011 and beyond!

:D


And obviously this screenshot indicates rain should be done properly..
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Click here for Supa-size


Graphics look 'ok'.. from this screenshot..

4424472052_bdc0df90a6_b_d.jpg

Click here for Supa-size
 
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I think a lot of good reasons why the game is not rushing out soon has been explained above also theres some tracks this season that have been having work done to them (Silverstone) or are not complete so how could they release the games with uncompleted tracks.

I am expecting the game to be released near the end of the coming F1 season so 2011 release
 
It's coming out in September :)

Indeed, another thread on the forum has the official announcement..

A new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters today announced that F1 2010 will be released this September for Xbox 360, PlayStation 3 computer entertainment system and PC.

As the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1 2010 will include all of the official teams, drivers and circuits from the coming season. F1 2010 will feature the return of seven times FORMULA 1 Drivers’ World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that will host the 2010 FORMULA 1 KOREAN GRAND PRIX.

The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters’ extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period.

In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.

In production at Codemasters Studios Birmingham, F1 2010 is being developed using the EGO Game Technology Platform, Codemasters’ proprietary tech that powered the critically acclaimed, million-plus selling Colin McRae: DiRT 2 and Race Driver: GRID. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars. The tech combined with Codemasters’ unprecedented access to FORMULA ONE teams and drivers will ensure that F1 2010 delivers the most authentic FORMULA ONE racing experience yet. F1 2010 will be released September 2010 for Xbox 360, PlayStation 3 and PC.
 
Oh right?

If anything Chris from Pitpass knows enough about F1 to understand if it looks like sucking and hes the first to make any comments regards the game.
Also for all you know he could be an avid gamer or into his sims..

I know him well, I helped out on Pitpass in the early days.

Atleast being a 2010 game there will be no no traction control or ABS options on this game. I hope they don't add them. Without them to turn on they might well go more for the arcade game rather than a sim I reckon.
 
Just a quick heads up regarding the latest F1 2010 related news due out soon.

On IGN at around 9am (UK Time) tomorrow we have going live the first in a series of developer video diaries, 3 new screenshots, and finally an extensive feature about the game, written by Martin Robinson who is IGN's resident racing expert.
 
Ah **** it looks yellow again. When will they realise that effect was only cool for a few months back in 2006 or something! There have even been tools developed to remove the annoying tint from the latest codemasters racing games, surely that should give them a clue?

Nethertheless, I'm very much looking forward to this game.
 
Hmm that long list above basically says everything they can't be bothered to add into the game. Nice.

If you want a proper Grand Prix Sim, find a copy of Geoff Crammond's Grand Prix 2. Legendary game.
 
Looks like another blurry disgusting mess from codemasters...Hopefully when the pc version comes along so we can mod it into a nice sharp version :D
 
Apart from the over use of bloom/hdr in one screen, it looks and sounds quite promising :)
The fact that the physics engine is being built from scratch is another plus point.
Still, time will tell.
 
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