Codemasters F1 Game?

I would absolutely love an F1 game with the same superb simulation quality of the Ferarri F1 from GT5:P (but with more realistic collision physics)...

I just don't think one will ever come out but GT5 will have multiple F1 cars so that'll do me just fine, if its ever released...
 
But damage does make it realistic. I played the ps3 demo of F1 and it was like any other driving game of bouncing off other cars.

Erm... the PS3 F1 game did have damage, you just had to change the option (which was by default set to reduced) to professional or something along those lines. Then it was even a slight tap and a wonky wheel.
 
If codies could just go back to the physics engine they used for Toca Race Driver 1, 2 and 3 and the lovely looking gfx engine of GRID, then it should be a reasonable half-way house between sim and arcade. I've also heard rumours (someone here) that there is going to be a management mode as well :D
 
Give codemasters some credit, they've delievered racing games for the gaps in the market and filled them well.

I just wish it was a new Toca 2 :(
 
Give codemasters some credit, they've delievered racing games for the gaps in the market and filled them well.

I just wish it was a new Toca 2 :(

Very true, Grid was something that was missing from the market; a middle ground arcade racer. By that i mean not too over the top, not too realistic. I was disappointed how fake Dirt felt, but then there hasn't been a realistic handling rally game in years, probably because they're just damn difficult and as such not well received.

But, by purchasing the licence to F1 they've created a gap in the market; the one that Studio Liverpool used to fill, and they filled it incredibly well. Codies really need to get this right for me not to hate them i'm afraid, the previous licence holder made an utterly sublime F1 game and they've now got to carry the torch. If they get it right then awesome, multiplatform this time around means more revenue and hopefully a higher budget sequel.

If it turns into an arcade style racer i will not be pleased. In an ideal world Studio Liverpool would just patch the new cars and racers into their existing game as it's really the best F1 game to hit consoles imo.
 
But damage does make it realistic. I played the ps3 demo of F1 and it was like any other driving game of bouncing off other cars.

F1 on the PS3 did have damage, there was no way you could bounce off walls, the wheel use to fall off if you clipped it even slightly, twas the reason Id always mess up.
 
F1 on the PS3 did have damage, there was no way you could bounce off walls, the wheel use to fall off if you clipped it even slightly, twas the reason Id always mess up.

In the demo the game defaulted to having damage disabled. One of the first things i do in F1 games is drive full pelt into a wall to see how impressive the explosion will be but was initially disappointed. After quitting, changing the setting and having another go i was certainly not let down by the carnage :p
 
Very true, Grid was something that was missing from the market; a middle ground arcade racer. By that i mean not too over the top, not too realistic. I was disappointed how fake Dirt felt, but then there hasn't been a realistic handling rally game in years, probably because they're just damn difficult and as such not well received.

But, by purchasing the licence to F1 they've created a gap in the market; the one that Studio Liverpool used to fill, and they filled it incredibly well. Codies really need to get this right for me not to hate them i'm afraid, the previous licence holder made an utterly sublime F1 game and they've now got to carry the torch. If they get it right then awesome, multiplatform this time around means more revenue and hopefully a higher budget sequel.

If it turns into an arcade style racer i will not be pleased. In an ideal world Studio Liverpool would just patch the new cars and racers into their existing game as it's really the best F1 game to hit consoles imo.

The one area the last F1 game paled in, was presentation, which is Codemastes strongest asset, so if they can get the gameplay the same, but present it better (and improve the graphics) then it's a winner.
 
The one area the last F1 game paled in, was presentation, which is Codemastes strongest asset, so if they can get the gameplay the same, but present it better (and improve the graphics) then it's a winner.

Agreed, that would actually make it the perfect F1 game for me. I just worry as codemasters haven't released a 'proper' handling game in a long while now. There's a possibility that they've decided that 'easy' handling sells better and they'll apply the same style to the F1 game.
 
Some news found on autosport website , http://www.autosport.com/news/report.php/id/74706
Computer games manufacturer Codemasters has revealed details of its officially licensed multi-format Formula 1 game to AUTOSPORT.

F1 2009 will be released in the autumn for the Nintendo Wii and Sony PSP, while a higher-spec F1 2010, with HD graphics and a more sophisticated gaming mode will be launched next year for the Xbox 360, Sony Playstation 3 and Windows.

The new game will be the first to feature world champion Lewis Hamilton, since the Briton had not reached grand prix level when F1's agreement with Sony came to an end in 2006.

F1 2009 will use all of this year's cars, teams and tracks - including the Singapore night race, the Valencia Marina Bay circuit and the new Abu Dhabi season finale. The game will also include KERS, slick tyres and the new aerodynamic regulations.

In-depth race simulators are rare on the Wii and the format does not lend itself easily to the concept, but Codemasters is convinced it can deliver promising 'new standards for immersion and authenticity' including a full season, individual arcade-style challenges and a multi-player format.

The PSP version will allow wireless multiplayer, while F1 2010 is expected to take full advantage of Xbox and PS3's thriving online gaming communities.

"Codemasters has a great heritage when it comes to racing games and their reputation is second to none," said F1 supremo Bernie Ecclestone. "We're working very closely together on the upcoming Formula 1 titles and are very impressed with what we have seen."

Formula 1 world championship leader Jenson Button added: "F1 computer games and circuit simulations can be invaluable for racing drivers so it's great news that our fans will also be able to experience the BGP 001 through this game."

I would guess (hope) early next year before the 2010 season starts for the PS3/360 versions.
Wii vesion pit stop mini game confirmed? use the wiimote as a spanner or as a fuel hose to fill the car, change tyres, shake the wiimote for increase in battery power for KERS, perform a special moves with the wiimote, wiifit board and nunchuck to make a rain dance to make it rain.
 
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Wii release has Streeteh worried. There's no way realism could be carried off using the obligatory wii-wheel and i doubt they'd create completely different handling models for each platform. Oh dear.
 
The main thing that bugs me about F1 games is that they always release them a few weeks before a new season starts, with last seasons liveries, teams, drivers and courses.

Why the hell they can't do it like FIFA/Madden/NHL (etc...etc...) and release with up-to-date data is beyond me.

Still, the modding community for F1 racing games on the PC normally sorts this out :)
 
IGN preview of the wii/psp version
http://uk.wii.ign.com/articles/975/975696p1.html
UK, April 23, 2009 - Ferrari is in the midst of its most fallow period since 1981, the reigning World Champion has hit the self destruct button as he struggles with an ill-designed McLaren and the car to beat had barely turned a wheel before the lights went green at last month's season opener – even in its infancy, the 2009 F1 season has had more shocks and surprises over its first handful of races than the sport has managed over the past few years. The expectation for the tie-in game is reaching fever-pitch among fans whose craving has been stoked by some of the best on-track racing for years, but Codemasters has a surprise of its own. The first fruits of the newly forged relationship between the Midlands studio and the FIA won't be coming to Xbox 360, PlayStation 3 or PC, with Formula 1 2009 being limited to releases on Wii and PSP.

"The scale of development that was required for the next-gen projects, especially with something like Formula 1, to do it on such a massive high-def scale requires a lot more development time than less powerful platforms like the PSP and Wii," admits brand manager Paul Walters on the choice made by Codemasters.

"We definitely looked at whether it would be possible to get a game of high enough quality on next-gen in 2009. It will be a wait, but one that's worth it," adds Codemasters' Communications Manager Adrian Lawton. "And in the meantime we're able to produce a high quality game on Wii and PSP within the timescale. The Wii is the biggest platform in the world now, so why not have a fully featured comprehensive racer for it?"

Once the initial pang of disappointment has subsided, the logic behind the decision becomes a little clearer - and from the evidence we've seen, there's no reason to believe that Formula 1 2009 on the Wii and PSP will be anything other than a fully-featured and extensive take on motor racing's premier tier.

Sumo Digital, the reliable Sheffield outfit behind Virtua Tennis 2009 among other titles, is on development duties and its intention is to create an authentic recreation of the sport. With Codemasters providing a guiding hand, as well as the physics base from the EGO engine that's powered the racing studio's next-gen output to date, there's every reason to believe the team will be successful in achieving their aim.
Firstly, put aside concerns that the lead platform's perceived audience will dictate the gameplay – the team are adamant that Formula One 2009 won't be an infantile take on the sport. Nor, however, will it be the sole reserve of the hardcore who salivate at the prospect of tweaking wing angles. "We're trying to make an authentic recreation of the sport but at the same time we really want an accessible version," declares the game's producer Jason Wakelam.
Authenticity is the watchword for Formula 1 2009, so expect to see every aspect of this season up on the screen. All 20 cars will take to all 17 tracks that make up the grand prix tour, with the teams providing assistance in the creation of the in-game models. There's still gaps to be plugged before the game's release – Sumo Digital's realisation of Hermann Tilke's Abu Dhabi circuit is still under construction, though it's still likely to be completed before its real-life counterpart, and at the time of our visit the all-conquering Brawn GP001 was still to be implemented – but come launch day it will present a painstakingly accurate facsimile of the season.

Naturally, that authenticity extends to the inclusion of the new rule-set that's turned F1's pecking order on its head. Indeed, the most fundamental of the changes seems to have been plucked from the world of videogames in the first place. KERS, or Kinetic Energy Recovery System to give it its full moniker, is a complex system that stores the force dissipated under braking and puts the extra power at the driver's disposal. Put simply, it's a push-to-pass button that allows drivers a temporary boost for around six seconds every lap – think of it as your own little Mushroom power-up to be used at will.
Realistic weather, accurate damage and fully customisable race strategy all feed into the game's realism, but the authenticity is also going to manifest itself in some more novel ways. Instead of delivering a slavish recreation of the television coverage, the game's aim is instead to mimic the driver's experience on a race weekend. That means no sassy remarks from Brundle or Legard, but instead commentary will come from the pit crew themselves – and some of F1's unsung stars could be playing a part. Rob Smedley, Felipe Massa's race engineer who's become a vocal presence in coverage of the sport over the past few years, has expressed an interest in lending his Northern tones to the game, as have several other notable Formula 1 personnel.

It's one example of Codemasters and Sumo trying to replicate some of the personality of the sport in the game: but will this be extended to mimicking some of each driver's traits in-game? Will Trulli's race pace fail to match the standard he lays down in qualifying? Will Vettel prove mercurial in the wet? And will Kazuki Nakajima spend most of his time frolicking in the gravel?

Codemasters are aiming to keep the game at a steady 60fps.

"We've definitely got the capabilities," says Walters. "The fact that the McLaren car last year was hard on its tyres – but that made it good in the wet and it handled better than the Ferrari did – we've got the ability to do that, and that's something we're looking to building in there. As to people being better at qualifying – that's still something to be confirmed."

Either way, Formula 1 2009 will definitely have the credentials to satiate the hardcore fans of the sport who have been left without an official game for over two years. But Codemasters has got its eye on the new audience that Formula 1 is drawing. Both the Wii and PSP are well placed to reap the benefit of a sport that's been rejuvenated by a new generation of heroes, the stultifying boredom of Michael Schumacher's metronomic dominance giving way to an exuberance personified by the likes of Sebastian Vettel and Lewis Hamilton. The fact that this is Hamilton's videogame debut isn't lost on Codemasters, which is keen not to alienate the younger audience that the Briton's successes have attracted.

"We did a lot of focus groups and research before we embarked on this, and Formula 1 was a turn-off because they expected to spend an hour qualifying only to crash off a few laps into an 80 lap race," warns Wakelam, going on to express the importance of a game that can appeal across the vast spectrum of the sport's audience.

That calls for a game that inhabits the world of both simulation and arcade racing, with comprehensive driving aids facilitating both extremes as well as each and every degree in-between. Assists are available in the staple flavours, applicable to brakes, steering and traction control, but the twist comes in their implementation. The game will employ a system entitled 'Fair Race', an analytic that will tailor the driving model to the driver's skill, allowing father and son to compete on a balanced playing field.


Other modes will condense the F1 experience into more digestible elements; splitscreen gameplay on the Wii (and four-player ad-hoc wireless on the PSP) brings full multiplayer support, while a series of F1-themed challenges brings more bite-sized play. This extends to the inclusion of scenarios – so it's possible to take charge of Hamilton and try to recreate his last lap heroics from last year's Brazilian Grand Prix. For the longer game, a three year career mode will supplement a straight up run-through of the 2009 season, allowing players to guide their own driver from the back of the grid.

So Formula 1 2009 on Wii and PSP is looking like a serious prospect, but we can't help but be curious about next year's instalment that's to hit the more powerful platforms. Is what we've seen of Formula 1 2009 indicative of what to expect for 2010's game? "There is a longer term plan, but for now we just want to focus on this one," says Wakelam, although a single presentation slide outlines the direction that Formula 1 2010 is going to take. 'Be the Driver, Live the Life' is the slogan suggesting that the engaging career modes that have marked out Codemasters recent efforts such as GRID and DiRT will play a part in the game.

That game won't be out until the middle of 2010, but Formula 1 2009 looks like it's going to be more than just a stop-gap when it comes to Wii and PSP this Autumn.
 
Boooooo:( So it sounds as though we won't be seeing the 360/PS3/PC version until next year. Back to waiting for FM3 and GT5 I guess...
 
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