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kevpuk said:Make: PALIT
Model: 8800GTX
Core Speed/Mem Speed: 650Mhz / 1.95Ghz
O/C Software: Coolbits
O/S: Windows MCE
Drv Version: 97.92
Cooling: Stock Air Cooler
So this is where I am from a couple of 3DMark runs.......and it seemed so easy ! I am wondering how to really test the stability of these settings.....what are you guys doing ?
The way I see it, this 'less-than-£350-cost' GTX is an absolute belter.....can it really clock this well (+13% core, +9% RAM) with so little effort
Dutch Guy said:What I found was that different brands use a different technique regarding overclocking, I know that the Foxconn 8800GTS and XFX 8800GTX do not overclock the shader clockspeed at all while other cards overclock the shaders together with the core clock.
This makes a big difference in some games that rely on shaderspeed.
My 8800GTS that is overclocked to 650/2000 has the stream processors running at 1512Mhz:This time around, it seems like XFX has opted not to increase the stream processor clock (according to RivaTuner’s clock monitoring utility). Instead, it’s left humming along at a modest 1350MHz. The card has a higher core clock than EVGA’s e-GeForce 8800 GTX KO ACS³ Edition – this time it equates to a 9.5% clock enhancement.
Dutch Guy said:Maybe we should add the stream processor speed (shader clock) to the Excelsheet?
Mine is 1512Mhz with the core at 650Mhz
With my card it is done automatically as I increase the core clock, on some cards though the shader clock is locked so it is not the same with all cards.jrodga2k5 said:how does the shader clock get OC'd though? Is this just automatically done when your core clock is increased?