Commodore 64 ultimate

I love mine, not even tinkered (got it before xmas, so was great to be a kind again and have it under the tree!)...just love playing the old games and even overclocking for those that struggled in the day is great!
 
A bit late to this post. I've had one for a few months, firstly they're a great product but Commodore is one of the worst companies to deal with, especially if you have to return it. It takes about a month+ to get a replacement if you're lucky.

  • JiffyDOS I, personally, wouldn't bother with it. Action Replay 6 with Fastload is miles quicker (though there are some compatibility issues for both) but at least you keep the tape drive which is nice for the loading screens and music
  • Spiffy Patch is really useful, adds shortcuts to the C64U menu screen (i.e. Commodore + O for shutdown, Commodore + Z for hard reset) and gives you access to Assembly64 so you can easily load games


M.
 
What is everyone doing for joysticks, or in particular the jump button. I have a modded controller and a konix speed king for non jump games.
 
I've got a few joysticks from the C64/Amiga days so I'm just using a zip-stick at the moment. Single button but works well.

I'd really like USB controller support for multi-button fun but can't see that happening.


M.
 
I love my Ultimate, I use an old TheArcade by Suzo joystick with it. I have an modern ArcadeR which supports separate fire buttons but it's a bit long-throw for me.

You can get gamepads with secondary fire that's essentially dpad up.

USB controller support is problematic, as each controller will enumerate the controls differently. You really need some form of device ID recognition or button remapping to be usable, and that's a lot of work.

As it is even the USB mouse support isn't perfect. The most period accurate form factor modern mouse - Retrogames 'TheMouse' as supplied with the TheA500, doesn't work for instance.
 
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We can hope, they added mouse support so I guess it's possible

It's way more complicated than mouse unfortunately. With mouse you only have to enumerate the X & Y axis and two buttons. With gamepads there's way more variability with how the buttons and axes are setup. You have to have custom controller mapping or pre-defined configs based on the USB device ID (This is how TheC64 handles it), which limits the controllers you can use.
 
As long as the main controllers (i.e. Xbox 1 / PS5) were used then it would be a massive win, we don't need every controller to work just the main ones IMHO.



M.
 
Hopefully I'll be getting one of these for my birthday next month. It occurred to me this morning that IF I get one (and my wife is keeping schtum) it'll be the first time I've actually had a new, boxed commodore computer - my old C64, amiga 1000 and amiga 500 were all second-hand and a bit beaten up (only ones I could afford on a paperboy's salary in the 80s). I'm suddenly as excited as I was when I got the aforementioned machines!

Any recommendations for the games released post-1990? I've seen a few on Youtube that look absolutely amazing.
 
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