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Concerned by Nvidia's current state of DX12 and Vulkan performance

Mainstream reviewers are lazy and useless, wait for less established reviewers to do proper reviews.

Correct! Youtube is now the best place for proper reviews! Its the only place you can trust from well known channels that have the correct hardware and knowledge for benchmarking.
 
This is why I hate charts benchmark results.. They all show different results zzzZZZZZZZZZZZZZZZ

Look at the different between ultra and high on this though WOW. Look forward to seeing it side by side. Bet you cant tell the difference.

http://www.pcworld.com/article/3128...s-yield-glorious-graphics-options-galore.html

very little difference between ultra and high. the very visable changes come from putting it on insane however one option alone, the reflections cuts your framerate in half!! You can make a 1080 run at less than 10 fps I would suspect.

http://www.geforce.com/whats-new/guides/gears-of-war-4-graphics-and-performance-guide

luckily Nvidia shows you every gfx options, side by side comparison and the affect on your framerate :D
 
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Looks like performance is good across the board there. Quite surprised a Fury X is losing to a 970 though but I am sure when AMD optimise it, it will fair better.

its obviously the 3.5gb limit effecting it :D laughing so much. just shows what people spout is often rubbish :p
 
With regard to the original question: I wouldn't be too concerned about Nvidia's DX12 performance unless they start showing poor results in games made with the major engines like Crytek, Unreal and Unity.

Many of the DX12 games so far have been very poor and although I gained a few FPS in DX12 Deus EX Mankind Divided on my 390X, it was an unplayable stuttery mess. Whereas Nvidia lost performance but it was smooth, so a better experience.

The developers who don't have the time, experience and money to implement these lower-level APIs were supposed to stick with DX 11.3 not shoehorn the new APIs into their own game engines for marketing reasons. Alternatively, they could use one of the big engines once they are ready, that was the whole idea after all. The only good implementations so far are Doom and Ashes of the Singularity and maybe Gears of War 4, at least for Nvidia, going by this.

I recently bought a GTX 1080 myself without any worries about this as I couldn't wait for Vega. Sorry AMD, you took too long; things have been very smooth indeed with my new Dell S2716DG except for some slight stutter in the Witcher 3.
 
With regard to the original question: I wouldn't be too concerned about Nvidia's DX12 performance unless they start showing poor results in games made with the major engines like Crytek, Unreal and Unity.

Many of the DX12 games so far have been very poor and although I gained a few FPS in DX12 Deus EX Mankind Divided on my 390X, it was an unplayable stuttery mess. Whereas Nvidia lost performance but it was smooth, so a better experience.

The developers who don't have the time, experience and money to implement these lower-level APIs were supposed to stick with DX 11.3 not shoehorn the new APIs into their own game engines for marketing reasons. Alternatively, they could use one of the big engines once they are ready, that was the whole idea after all. The only good implementations so far are Doom and Ashes of the Singularity and maybe Gears of War 4, at least for Nvidia, going by this.

I recently bought a GTX 1080 myself without any worries about this as I couldn't wait for Vega. Sorry AMD, you took too long; things have been very smooth indeed with my new Dell S2716DG except for some slight stutter in the Witcher 3.

There is no such thing as DX11.3, only different feature levels of what's called DX12 for marketing purposes but is actually DX11, Like Tomb Raider, FM TimeSpy.

So yes some of these people are still using DX11 but they get to say its DX12 because MS decided to call everything that isn't DX11 prior 2013 DX12.
 
Seems to be a bit of RED rage going on :D

Not at all :D am all for an excellent PC port that does well on all GPUs. Better for us all
What does rage me is these horrible websites that benchmark games with stupid graph results...

They all should be banned from discussions, they worthless and misleading.
 
A: Deus EX MB is a hog and doesn't even look that nice to warrant it and in a lot of area it frankly looks terrible (Parallax mapping for example)

B: Deus EX MB is a AMD sponsored game and as such there cards perform better than average for once

C: The DX12 build is in beta atm, considering B you would think there first pass would be AMD focused anyway

D: AMD cards will always see the biggest gains from DX11 to DX12/Valkan eps in CPU heavy games due to the large CPU overhead AMD DX11 drivers have

E: DX12/Valkan is not the silver/magic bullet people think they are, very much a double edge sword

The game it self was very disappointing and was a step back from HR, worst Deus Ex game since Invisible war.

Yer the 1070/1080 pricing is abit **** but you are going to charge as much as you can when you have zero competition in the high end.

I think it looks really good and in some areas it is absolutely gorgeous. Haven’t seen anything that looked terrible in it yet. Some of the lesser npc’s are a bit basic but certainly not terrible, apart from the lip syncing maybe.

I was disappointed too until I fixed the performance by doing something evil – I turned down some settings, I hate the thought of it and it was painful to do but it is required, like Crysis on launch. Now it’s a different game, a worthy successor to DXHR – I’d still rate HR slightly higher but that was an epic game. Most of the same mechanics are in MD and many have been improved upon with new toys added too.

What do you mean DX12 is a double-edged sword? Apart from the fact that I will have to downgrade to Windows 10 for it.
 
Another Gears of War 4 benchmarks

http://gamegpu.com/action-/-fps-/-tps/gears-of-war-4-test-gpu

http://wccftech.com/gears-war-4-performance-review/

Wccftech tested Async Compute ON/OFF, Nvidia did really fantastic job with Async Compute which has very similar performance as AMD.

Imagined if all games developers implemented Nvidia Async Compute in DirectX 12 and Vulkan then all games below would look like who it favoured:

DirectX 12

Gears of War: Ultimate Edition - Nvidia
Caffeine - Nvidia
Rise of the Tomb Raider - Nvidia
Hitman - AMD
Ashes of the Singularity - Nvidia
Quantum Break - AMD
Total War: Warhammer - Nvidia
Deus Ex: Mankind Divided - ??? No clear winner until final patch
Forza Motorsport 6: Apex - Nvidia
Halo 5: Forge - Nvidia
Rust - Nvidia
Forza Horizon 3 - Nvidia
Gears of War 4 - Nvidia
Civilization VI - ???
Battlefield 1 - ???
Watch Dogs 2 - ???
Star Citizen - ???

Vulkan

The Talos Principle - Nvidia
Dota 2 - Nvidia
DOOM - Nvidia
Ashes of the Singularity - Nvidia

Nvidia would win overall majority of DirectX 12 easy and would own Vulkan again like it did before with OpenGL.

No need to worry about DirectX 12 and Vulkan, like I said Nvidia will do fine with both as Nvidia achieved same things with DirectX 9, 10, 11 and OpenGL.
 
I was disappointed too until I fixed the performance by doing something evil – I turned down some settings, I hate the thought of it and it was painful to do but it is required, like Crysis on launch. Now it’s a different game, a worthy successor to DXHR – I’d still rate HR slightly higher but that was an epic game. Most of the same mechanics are in MD and many have been improved upon with new toys added too.

Unless they fixed some of the issues it actually looks better on slightly lesser settings i.e. ultra contact hardening shadows don't work properly with longer distance shadows melting closer shadows in a strange manner (incorrect blending order/alpha sorting issues) and look better dialed back a bit, the same for some other settings as well where the ultra setting has bugs/glitches or doesn't work nicely with other settings.
 
1060 wipes the floor with the 480, it usually does in dx11 but I thought this was dx12?

Not to worry though give it a few years and it'll be right up there ;)
 
Yet another slide different to all the rest, this time the budget range RX 470 beats the GTX 970.

Seems this game cant make up its mind if it likes red or green :D

Ancient mid range bottlenecked Fury is nearly as fast as Nvidia's latest high end 1070.

gw4_2560.png
 
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To be faIr that is Ultra settings so maybe mEMORY IS PLAYING A PART?

Doubt it the 780ti is there with 3gb memory. The game is said to be really good with Vram usage, something to do with tiled resources. All the cards here are stock which paints a better picture compared to others where there is different cards with differing levels of overclocks.
 
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Driver versions? Nvidia has a new driver out today and we have no idea which version of A|MD driver they are using or how good it is?
 
Driver versions? Nvidia has a new driver out today and we have no idea which version of A|MD driver they are using or how good it is?

Most are using game ready drivers for Nvidia with Amd on the non game ready drivers. The AMD game ready driver is said to gain nothing though so both should be showing there performance in the benchmark at there best levels. It will be interesting to see how the in game action differs from the benchmark fps wise.
 
From GamersNexus.

We have discovered a few issues with the Gears of War 4 testing that require a revisit to the game. We are working diligently to perform those tests now, and have temporarily unpublished the original content while we work to learn more about the title.

Our apologies for the inconvenience as we work through some new tests with the game. These are important to the results, and we believe them to be critical enough to put a pause on our original content delivery.

lol

EDIT: AMD get a good boost from having Async + Tiled Resources On.

1F9L5f.png


http://www.pcgameshardware.de/Gears-of-War-4-Spiel-55621/Specials/Performance-Test-Review-1209651/
 
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