To see judge properly you would need the same shot in them all not different angles
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Remember you aren't really, not really, meant to say things like that without any evidence to back it up any more, Matt (because it's a baseless lie).
That could have quite easily been avoided (along with other tweaks) if there was a driver released in time for game launch. Quite a big game launch at that.
Exactly the reason that slider was introduced, to stop things from being needlessly over tessellated in order to cripple performance. This includes things on and off screen.
To see judge properly you would need the same shot in them all not different angles
Wouldn't matter, its already been proved in the past that you get to a point where there's no visual difference regardless of how much tessellation is applied.
Not wanting to start an argument, but your example of NVidia rendering stuff at a lower resolution, wouldn't be the same thing at all. That would involve NVidia not actually rendering the same scene as AMD. It would be like saying, you have a scene with two characters fighting, but one card only renders one of them to make it faster.
Where is that point ? If AMD apply x8 for example and Nvidia apply x8 - are they both applying the same amount of tess ?
AMD can make as many excuses as they want but the fact is if their tessellation performance was good enough they wouldn't have gone anywhere near such a thing.
Can of worms opening time:
http://arstechnica.co.uk/gaming/201...s-completely-sabotaged-witcher-3-performance/
Supposedly,earlier builds of the game worked fine until two months before release the Hair works libraries were included which lead to the controversy now.Apparently, AMD did offer TressFX but by then it was supposedly too late.
Wasn't it a similar story with one of the batman games? Performance and aa suddenly got broken prior to release when beforehand it was fine.