Think pgi worded it perfectly humbug, more a case of 'that's your lot', although I think Nvidia will monitor it and if there's a big enough ruffle of discontent, they'll address it.
No problem. I see it as fair. I have a car and I let me friend borrow my car, I wouldn't be happy if he then let all his friends use my car. So nVidia have developed GameWorks for developers to use but not allowed to let others use who don't have permission. It cost time and money to develop these effects, which "can" be turned off if they don't run too well on other IHV's and it isn't compulsory to have them on.
What is your take on it?
It's more like kicking your mate out your car and making him walk to work in the
****ing rain because it's your car, totally justifiable as he doesn't have one but it's ok because you'll both get there in the end and it's a **** take anyway
'GameWorks source code is available to licensees. We provide source code, under license, to developers who request it'-CDR have access to the code, fine.
'Licensees can’t redistribute our source code to anyone who does not have a license'-CDR can't share the code.
'the code of this feature cannot be optimized for AMD products'-but the line is it's for devs to code in effects easily, if it's to make it easier for devs, why can't the devs help AMD getting a game feature optimised?
The 'giving away something for free' and the 'turn it off' lines are deflecting the issue.
In direct comparison, Nixxes worked hand in hand alongside Nvidia to enable fully functional TFX code and modified TFX code to work as it should-in an early patching/fix attempt, Nixxes even broke AMD TFX to the point that they gave BOTH AMD AND Nvidia two different versions to use, with working TFX on BOTH at the same time-and AMD didn't so much as blink an eye.
All TR TFX gamers regardless the gpu were winners.
Which ultimately gets a win win situation for Nvidia, it pushed me to the dark side.

