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CPR W3 on Hairworks(Nvidia Game Works)-'the code of this feature cannot be optimized for AMD'

lol gameworks added in the last few months.

Well here is a video from last August. (that is 9 months ago for those who cannot be bothered to work it out :))


And here is one from June 2013 ( that's a lot of months because I cannot be bothered to work it out. :))

So that pretty much shuts up any talk that Gameworks was only implemented in the last few months.

You do realise that the original E3 trailers are totally different from the released game, right?
The game has been severely downgraded and the trailers you posted are running on some high end system.

The hairworks was being implemented back then so AMD should have tried to actively get TressFX added too but maybe the Nvidia deal prevented them but who knows for sure.
 
Here's an interesting article about ATI's "Get in the game" programme from 2004:
http://hexus.net/tech/features/graphics/794-atis-richard-huddy-talks-get-in-the-game/

There are some interesting quotes from Huddy too. ;)

Can you give us a very quick overview of what ATI's GITG program does, and how it helps developers?

[Richard]: Get In The Game is an umbrella term for a collection of activities, all of which are aimed at ensuring that games players get a 100% satisfactory experience when using ATI hardware. We work closely with developers to ensure that their games take full advantage of our hardware, we ensure excellent driver compatibility, and we try to make sure that games players know which games have been specifically tuned for ATI hardware.

We try to make this a pure win-win for the games developers and players, and we do this without throwing marketing money around. This means that you don't usually see many ATI logos at the start of games, because paying for that is just advertising, and GITG is not an advertising campaign.

Instead you see recommendations on our web site, you see frequent driver releases on there too, all of which are tuned to give the smoothest and highest quality playing experience, and you see games developers and publishers walking around with smiles on their faces because we reduce QA problems for them.

The GITG programme is basically available to all game developers and publishers, but we also have a focussed set of publishers and titles that we work more closely with and we give them a kind of "Platinum Service".

These top tier developers are the guys who get frequent on-site visits, we regularly listen to them about what they want in our next chips and drivers, and we publicise their games on our web site. We guarantee to keep their games in our QA lab for longer than most, and we help to co-market their games to our board manufacturing partners. It's an expensive process for us, and it costs us a huge amount of effort - but it's all worthwhile because we're able to make that gaming experience the very best imaginable.

How active are ATI in helping GITG developers write general code and shaders that runs well on that ATI hardware, using those drivers?

[Richard]: We have a small but very active technical team who help with this kind of work. Around the world we have about a dozen engineers who are willing to go out and work on site with developers. Recently a colleague of mine, we'll call him "Dave" to preserve his anonymity though his real name is Dave Horne, went to Digital Illusions in Sweden and spent a week on site working with them on the code for a future version of Battlefield. Dave has also spent time working with the Tomb Raider guys. Previously we've also put staff into other locations including England, the Ukraine and even California for one of the Medal of Honour titles. It tends to be pretty demanding work, but I'm pleased to say that ATI have the best staff in the business so we get great results.

More often we get requests for single shader effects, or help understanding what's wrong with a complex shader. These usually get solved through e-mail or on the phone, and obviously with finite resources we need to focus our attention on the games that players will see most of all, so high profile franchises like Medal of Honour or Battlefield get the most special attention.

An unexpected strength of ATI's recent hardware (that's numbers from the 9500 upwards right up to the X800 range) is that it's very general in the way that it handles DirectX and OpenGL programming. In particular "optimising" DirectX 9 code for our recent hardware usually comes down to nothing more than writing fast, efficient code. There are no special tricks, no hoops for the programmers to jump through and as a result games just run better and faster on ATI hardware. That's one reason why gamers get a better "out of the box" experience with ATI. There's a very real sense in which all DirectX games are tuned for ATI simply because they're written in DirectX - and that's about 90% of shipping games!

The cheeky question now. Why is GITG barely visible and such a hard thing to research, when NVIDIA are so keen to push TWIMTBP? Aren't ATI looking for the same thing from their consumer-facing devrel efforts?

[Richard]: We've made quite a few changes recently to how much emphasis we're putting on GITG, and as time goes by you should see more from us. But it's really important to us that this genuinely helps games developers and players. We don't intend to invest money in getting our logo into the splash screens of games since we thank that is amazingly unproductive. Advertising like that is only aimed at making the advertiser richer. We want to enrich the whole process. We want games to be better, because that allows gamers to get at more of the value in their graphics cards, and we want games developers to be able to enjoy the benefits of faster production timetables and lower development costs.

Once games, games developers and publishers all feel the benefit then ATI will benefit too. It's a simple principle of win-win that we're following, but it does mean that sometimes we don't get the visibility that other programmes get.

If ATI could do all of this then why not AMD? they wouldn't have to worry about Gameworks/Hairworks etc performance if they did something about it during development.
 
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Here's an interesting article about ATI's "Get in the game" programme from 2004:
http://hexus.net/tech/features/graphics/794-atis-richard-huddy-talks-get-in-the-game/

There are some interesting quotes from Huddy too. ;)

That was a really interesting article, cheers for that.


I really did like this bit.

Are ATI confident GITG is a process that contributes to ATI being able to keep on top of the 3D hardware game? Resting on laurels is something that bites you on the arse quickly in the GPU world, so I'm guessing that the developer-focussed GITG activities are something ATI actively rely on to create good hardware.

[Richard]: Resting on one's laurels is equivalent to suicide. In an industry like this you are quickly over-taken if you don't try to set an aggressive pace.

That's exactly what happened to NVIDIA with the NV30. They totally underestimated how aggressive ATI planned to be - and as a result their market share fell.
 
I will say this, AMD are not doing enough to combat their competition.

# Where is Open Works?
# Raptr is not what most AMD users want, if they are entirely honest what they do want is a proper equivalent to GeForce Experience
# Better Driver servicing.

Its no secrete that i am a fan of AMD, i think on the GPU side they can and often do do it better than Nvidia, as engineers i think they are very good and a huge driver in pushing technology forward.
But (The brilliance of Mantle aside) they do seem to fall over when it comes to the software support 'n goodies, and that's really important to enthusiasts, Nvidia understand this.
 
Well well well, look what I stumbled upon on my travels.

hnWjHKc.png

mmj, comment?
 
Blasphemy :eek:

Poorly coded unoptimised pile of dog's chuff pipe. I admit I LOLed when I found out it ran like crap on AMD hardware. Hence my surprise when it too ran like crap on Nvidia hardware.

If this is Nvidia's sad, pathetic poor attempt to make me buy Maxwell they're very much mistaken.

They can shove this game as far up their green bum as is possible.
 
If ATI could do all of this then why not AMD?

As gaming cards are not that important to AMD, their not the only thing they get their bread and butter from, if they were, then their support wouldn't be like it is now, they'd be flinging drivers out all day every day, but they aren't, they do CPUs, APUs, they do this, they do that.............

They can afford to let their gaming card part slide.
 
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As gaming cards are not that important to AMD, their not the only thing they get their bread and butter from, if they were, then their support wouldn't be like it is now, they'd be flinging drivers out all day every day, but they aren't, they do CPUs, APUs, they do this, they do that.............

Why did BFG go down the pan, as graphics cards was their main bread and butter, so with none to sell, they went, AMD aren't selling many graphics cards now, so howe have they not gone, or are going, as they have CPUs, APUs, this, that and the other that they sell.

They can afford to let their gaming cards go down the pan.

Each company has departments and the praphics division will be an entity of its own. You simply cannot say that because they have their finger in a lot of pies they cant put out drivers every day. They dont because their department doesnt do it, not because their department is working on CPU's.

BFG ultimately went out of business because Nvidia wouldnt give them fermi parts to sell.
 
Poorly coded unoptimised pile of dog's chuff pipe. I admit I LOLed when I found out it ran like crap on AMD hardware. Hence my surprise when it too ran like crap on Nvidia hardware.

If this is Nvidia's sad, pathetic poor attempt to make me buy Maxwell they're very much mistaken.

They can shove this game as far up their green bum as is possible.

The game is playable and even smooth all Max at 1200p. My frames may be averaging 40 with dips but it doesn't feel bad.

So its definetly not unoptimised. Also low vram alone shows considerate coding.
 
Poorly coded unoptimised pile of dog's chuff pipe. I admit I LOLed when I found out it ran like crap on AMD hardware. Hence my surprise when it too ran like crap on Nvidia hardware.

If this is Nvidia's sad, pathetic poor attempt to make me buy Maxwell they're very much mistaken.

They can shove this game as far up their green bum as is possible.

You should email that to Nvidia, I'm sure they will respond devastated to not have your custom.

As a side note, who coded the game ? Nvidia or CDPR ?
 
The game runs amazingly well on lower end hardware, I was surprised that I could put most settings to ultra at 1440p and it still maintain a steady 30 fps with a stock 7950. But at the end of the day they sacrificed pushing things further graphically so that they can make the gameplay stellar, and it shows, this is probably the best action-rpg in the past decade. Personally I'm very happy they chose that trade-off.
 
The game runs amazingly well on lower end hardware, I was surprised that I could put most settings to ultra at 1440p and it still maintain a steady 30 fps with a stock 7950. But at the end of the day they sacrificed pushing things further graphically so that they can make the gameplay stellar, and it shows, this is probably the best action-rpg in the past decade. Personally I'm very happy they chose that trade-off.

Wow a steady 30 fps my cuppeth overflow!
 
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