• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

CPR W3 on Hairworks(Nvidia Game Works)-'the code of this feature cannot be optimized for AMD'

It is vendor agnostic, yes. Not sure how it changes this though.

Maybe that's where our opinions vary. I see a GW title as a game that incorporates GW libraries and technologies. Where as you're seeing it as fantastical corporate bribery. Rockstar Games is a multinational company with huge resources, they don't need any financial incentive to make the experience better for any particular technology. Not sure what the fascination is with the fact there is no sponsorship.

FNqmNDk.png
 
Last edited:
It is vendor agnostic, yes. Not sure how it changes this though.

Maybe that's where our opinions vary. I see a GW title as a game that incorporates GW libraries and technologies. Where as you're seeing it as fantastical corporate bribery. Rockstar Games is a multinational company with huge resources, they don't need any financial incentive to make the experience better for any particular technology. Not sure what the fascination is with the fact there is no sponsorship.

FNqmNDk.png


The game runs well, no matter who it is if someone stamps thier name on it its usually a dogs dinner, cite, CoD, FC4, Batman, PC, W3.

GTA shows how its done and done right.
 
Lets not forget it's also a fairly old engine that's been rehashed twice over so quadruple the development time of any other game. But, it's still how games should be released on day one.
 
Lets not forget it's also a fairly old engine that's been rehashed twice over so quadruple the development time of any other game. But, it's still how games should be released on day one.

An old engine doesn't make the situation better, it makes it worse if anything.

Rockstar didn't want to compromise the user experience in any way shape or form, what they did was make sure whatever Vendor API's they used they would work perfectly on all vendors. they did the job properly.
 
Theres nothing fantastical about it, vendor ususlly pushes through demanding effects for hard cash requiring an upgrade regardless AMD/Nvidia, as stated, more often than not coded to favour the backers tech.

R* GTAV is left to a straight performance shoot out, no handicap on either vendor because they selectively used non pervasive techniques that don't harm the competition but more importantly creates positive reaction largely coz it never took the money and run.

R* in turn is applauded generally by both sides, where as W3 is taking grief largely from anyone not running Maxwell, succint and defintive difference between vendor 'sponsered' and using a couple of features from both camps.

If you want to class GTAV as a GE/GW's title fair play, everyone has their opinion.
 
I know a lot more now than i did back then, that's for sure. It taught me that most leaks are fake and you really don't know as much as you think you do, until you work for one of these companies. I'm sure you understand. :)

"leaks" have increasingly become largely completely fake these days - back in the day I used to hang out in an IRC channel where a lot of information would surface before anywhere else from people who actually worked for AIBs, game devs, etc. and even then most of them had only the partial information required to do their jobs and a lot of the rest was filling in the blanks with guesswork. These days a lot of that stuff has been clamped down on hence you see a lot less from me of late - 90+% of the "leaks" you see on sites these days are blatantly fake without even a basis of truth to build on.

It is vendor agnostic, yes. Not sure how it changes this though.

Maybe that's where our opinions vary. I see a GW title as a game that incorporates GW libraries and technologies. Where as you're seeing it as fantastical corporate bribery. Rockstar Games is a multinational company with huge resources, they don't need any financial incentive to make the experience better for any particular technology. Not sure what the fascination is with the fact there is no sponsorship.

FNqmNDk.png

Not kept up with it but aren't the GW features in GTA V only enabled with selecting certain non-default options i.e. the nVidia PCSS option for shadows? rather than in other games where they form the basis of default rendering paths for certain feature.
 
My game crashed constantly again. Finally found out what it actually is......

One of my mem modules is not being read at all. I have 16gb installed but windows only reads 12gb and cpuz says mem is 16gb but only 3 modules and running at 1500mhz.

Will have to take a look, but dont know why I didnt get any bios errors when rebooting :(
 
AMD's Tessellation performance on GCN 1.2 is about the same as Nvidia, actually.

Hi Humbug, just got back off my holiday. ;)

The facts completely disagree with that claim.

furyx_tessmark.gif


Not really

GTX 980 = 56376

GCN 1.2: 1796 Shaders @ 918Mhz = 31888

Theoretical.
GCN 1.2: 2816 Shaders (+57%) @ 1000Mhz (+8%) = 54069

GCN 1.2: 4096 Shaders (+45%) @ 1050Mhz (+5%) = 82320

I just wanted to go back to this just like I said I would since at the time you probably won the battle in terms of who people chose to believe, afterall who wouldn't believe someone who speaks and throws maths around with such confidence and makes benchmarks, you must surely know what you're talking about?!

In reality though, just like I was suggesting might be the case the GCN1.2 Fury X is barely any faster at tessellation than the GCN1.2 R285 and gets severely embarrassed by NVidia.

GCN1.2 (Fury/R285) may be much better at tessellation than GCN1.1 (290X/390X) but like I said when you posted your math above predicting that Fury X to blow NVidia out of the water with 2.5x more performance than R285, AMD's tessellation performance simply does not scale with the number of stream processors like you so confidently claimed. It's clear that with GCN1.2 AMD have made some significant improvements to their tessellation units or removed some severe bottlenecks which GCN 1.1 had, but their tessellation units still choke heavily compared to NVidia when you go to more complex levels of tessellation.

As an aside, if the GCN1.1 390X (290X rebrand) has appeared to have improved tessellation it's simply because AMD are now enforcing their driver based downgrades/overrides more aggressively than they did before, along with other driver based improvements which 290X users were withheld during the recent several month dry spell waiting for a new driver to appear. Why else would AMD release an exclusive set of drivers for 390X/Fury launch which excluded all other cards? they'd obviously been withholding any optimisations for 290X during all those months of saying "they'll be out next week" and put all of their efforts into 390X/Fury drivers to make those cards look artificially better on launch.
 
Last edited:
Back
Top Bottom