Cronos: The New Dawn

Amazing indeed. Playing Clair Obscur Expedition 33. Be lucky to complete that at the rate I get time to play these days.

Finished Act 1 so far.
 
Oh yeah forgot about f, this month is amazing for games as it turns out!
Its a cracker of a month this month, on my list for this month theres, Cronos on the 5th, Borderlands 4 on the 12th, Dying Light The Beast on the 19th, Endless Legend 2 on the 22nd, Silent Hill F on the 25th...then of course next month there is Painkiller, Outer Worlds 2, Arc Raiders and Bloodlines 2....add that to Kingdom Come Deliverance 2, Avowed, Monster Hunter Wilds, Two Point Museum, Atomfall, Khazan First Berseker, Blue Prince, Expedition 33, Doom Dark Ages, Roadcraft, Dune Awakening, Abiotic Factor and Grounded 2 and its been a belter of a year for games so far (and yet someone at the end of the year will still say there have been no good games this year :D )
 
Oh yeah forgot about f, this month is amazing for games as it turns out!
Amazing indeed. Playing Clair Obscur Expedition 33. Be lucky to complete that at the rate I get time to play these days.

Finished Act 1 so far.

So much RT goodness for us RT gamers, what a time to be alive. Few foretold of this day where the gaming age would be RT only, many didn't believe but here we are #RTON :cool: :D
 
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Performance looking decent:

OVHiWci.png


The DLSS 4 MFG implementation is quite good. Since this is a slow-paced game, you won’t notice a lot of visual artifacts. I was able to create numerous artifacts by moving the camera as quickly as possible. However, you won’t be moving the camera like crazy like I did in the following screenshots. To be honest, MFG looks fine here. It’s not among the best implementations I’ve seen, but it’s also not among the worst. Personally, I believe the best option is MFG X3 as it can provide a smooth gaming experience with minimal visual artifacts.

For those wondering, I did not experience any major input latency issues. Let’s not forget that the base game was running with 55-59FPS. Not only that, but this is a slow-paced game. So, if you own a high-end RTX-50 series GPU, you will be able to enjoy MFG X3 and MFG X4.

#MFGON
#RTON
 
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Will definitely use MFG, cant remember which game it was recently that I used MFG on but the fps boost it gave was enormous.

Yup, MFG works extremely well in all the games I have tested it on, absolute god send for 4k 240hz gaming, can usually stick with x3 to get about 180/190 fps. With reflex 2 on its way, latency will only get lower too :cool:
 
Yeah £35 on cdkeys, seemed fair for a higher profile game and it's Bloober so no doubt will be good.

First 2 hours here, only skimming through:

Urgh that is one annoying voice. And what is with playing on a controller! Janky movement x1000. It does just look like silent hill 2 though. :cry: Noticed some graphical glitches (books disappearing and reappearing in the book shelf).
 
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I put up a little steam review from my hour playing the early access a moment ago.

I don't normally do reviews this early into early access but I felt this was warranted given what I have observed in the first 55 minutes or so of play which appears to be a good representation of the full game given what we know about UE5 and its relative performance.

Stuttering: There is no obvious traversal stutter issue (stutters that happen every time you pass through the same section) but there are some shader comp stutter, even though the game does a pre-comp step on first load of the game. The bit at the start approaching the gate has this stutter as the next areas loads, it's quite significant and driops the fps to the 40s.

With a 4K output res and using Epic settings, performance without upscaling is terrible on a 4090, sub 30fps! It is sub 60fps with DLSS4 set to Performance (which is excelelnt quality using Preset K these days so no issues there with IQ) in various areas but typically can be 50-60fps and 90-114fps when Frame Gen is enabled and this is fine, responsive and smooth. DLSS 4 us using Preset K here, so everything is sharp with very minor ghosting in motion.

DualSense (using a Hexgaming Phantom) controller support works flawlessly, the advanced haptics are very immersive in this game, I like that, stick movement and camera feel natural, too. The controller speaker is also utilised when doing certain actions which is cool to see.

The audio in the game is fantastic, highly recommend headphones or HiFi grade speakers for a truly scifi experience.

The visuals are very nice, but there is black level lift, meaning OLED gamers won't get inky blacks in this game which is a shame, this is a clear art direction by the devs which is a shame as a QD-OLED gamer....

I would avoid getting this at the moment and wait to see IF Bloober Team patches the performance at least the shader stutters, and then the CPU utilisation as even my 12700KF is being underutilised with 20% package utilisation being the norm on average whilst my 4090 is holding 99% utilisation, so this does indicate a CPU optimisation issue in the game, especially considering other UE5 releases lately do not have this issue. A 4090 can enjoy this game in its current state if using Frame Gen, but this should not be acceptable in 2025 as this is not the type of GPU most gamers will be trying this with.

My specs::
Mobo - Gigabyte Z690 Gaming X
CPU - Intel i7 12700KF @ Stock
RAM - Corsair Vengeance LPX 64GB DDR4 3600MHz CL18
GPU - Zotac RTX 4090 Trinity @ 975mV, +1100MHz VRAM, 2730MHz core
SSD - 2TB Samsung 990 Pro NVMe (primary)
SSD - 8TB Sabrent Rocket 4 Plus NVMe
Display - Alienware AW3225QF 32" QD-OLED @ 3840x2160, 240Hz, 10-bit
OS: Windows 11 Pro 24H2

Video of the above observations:

(might still be processing)

There you go @TNA, your beta test feedback is done!

My recommendation for a decent experience (excluding shader stuttering) is to play using a DualSense controller, have at least a 4090, because the fps drops are otherwise going to be noticeable, and make use of frame gen, even 2x is more than enough. FG is implemented well, with only the classical UE5 minor ghosting in some situations like when your character puts the gun away and the lighting on it fades away as a faint trail in the darkness.

Native 4K :cry:

X7dh57Q.jpeg


How cute, it thinks it is path tracing with that fps, it isn't even hardware ray tracing lol.
 
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Na the DualSense features in supported games > M+K, especially in third person games.
 
My recommendation for a decent experience (excluding shader stuttering) is to play using a DualSense controller
Given that I can barely walk in a straight line in a game using a controller, after 4 decades of never using a controller to game with, I think I'll stick with my recommendation of using M&K or I certainly wont be getting a decent experience
 
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Played about 45 mins so far and enjoying it. Definetly a game to play with a headset for the full immersion.
 
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