I put up a little steam review from my hour playing the early access a moment ago.
Video of the above observations:
(might still be processing)
There you go @TNA, your beta test feedback is done!
My recommendation for a decent experience (excluding shader stuttering) is to play using a DualSense controller, have at least a 4090, because the fps drops are otherwise going to be noticeable, and make use of frame gen, even 2x is more than enough. FG is implemented well, with only the classical UE5 minor ghosting in some situations like when your character puts the gun away and the lighting on it fades away as a faint trail in the darkness.
Native 4K
![]()
How cute, it thinks it is path tracing with that fps, it isn't even hardware ray tracing lol.
You have UE5 internal AA turned off, that would explain the fps variance
I will be playing it on the 5th when my cdkeys edition releases![]()
You have UE5 internal AA turned off, that would explain the fps variance
I will be playing it on the 5th when my cdkeys edition releases![]()
I put up a little steam review from my hour playing the early access a moment ago.
Video of the above observations:
(might still be processing)
There you go @TNA, your beta test feedback is done!
My recommendation for a decent experience (excluding shader stuttering) is to play using a DualSense controller, have at least a 4090, because the fps drops are otherwise going to be noticeable, and make use of frame gen, even 2x is more than enough. FG is implemented well, with only the classical UE5 minor ghosting in some situations like when your character puts the gun away and the lighting on it fades away as a faint trail in the darkness.
Native 4K
![]()
How cute, it thinks it is path tracing with that fps, it isn't even hardware ray tracing lol.