Crowfall MMO - Throne War Simulator

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I never back games on Kickstarter but this game looks pretty fresh in a stagnating genre. Here's the blurb from the site:

IT'S ABOUT TIME

Eternal Heroes, Dying Worlds. Characters are persistent, but the Campaign Worlds are not. Players are Crows – Champions who travel from one world to the next, fighting an endless War of the Gods.

Each campaign world exists for a set duration – typically 1 to 3 months -- or until some "win condition" is met. During that time, the World will cycle through a single in-game year: Spring, Summer, Fall and Winter. Through the course of the Campaign, the Worlds grow more sinister and deadly as the land is consumed by the Hunger – an unstoppable legion of the undead.

There are two types of Worlds in the Crowfall Universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever.

At the end of Winter, the Campaign ends. A victor is declared, the map is wiped and the World goes offline forever. The players – the Crows – then fly back to their Home Worlds, to either count their spoils or lick their wounds before they choose a new Campaign and fight again.

Everything they have shown so far seems great to me. I love the ideas they are putting forward, hopefully they add a little more emphasis on PvE elements. The obvious influence from GoT appeals to me too.

They are currently in Kickstarter, so nows a good time to get involved if you want to benefit from some early perks! https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo . I went a little overboard and got the $215 pack for physical collectors.
 
My thing with CU was it had already been done, and then recreated as WAR which failed.

At this stage my interest in mmos is geared towards those bringing something truly different or new. I think Crowfall is doing enough to be something unique in the genre.
 
My thing with CU was it had already been done, and then recreated as WAR which failed.

At this stage my interest in mmos is geared towards those bringing something truly different or new. I think Crowfall is doing enough to be something unique in the genre.

They're recreating (or trying to) Dark Age of Camelot which was a very successful game, until the people being CU left and EA bought it
 
Hmm, not sure I like the strategy element of it. Any of the current strategy MMOs are 100% casual hostile, and reward the people who can sit on the game 24/7.

Great to see them doing something unique though, anything that shakes up the awful state of the genre is good at this stage.
 
They've got Koster on it which will all but guarantee some really good ideas being as he is one of the most innovative MMO designers there has even been along with a few other names who I would associate with innovation rather than turning out the same old garbage with a slight reskin.

Plus it's using VoxelFarm. Which is a massive massive plus.
 
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It basically sounds like a lobby based MMO with instance portals that offer unique environments to do destructive Risk style play, that decay over time or get destroyed and you repeat this over again.

The genre doesn't want or need more MMO's following the instances and directed narratives, the genre needs Sandboxes.

It would make a good tablet based micro transaction MMO, but for the PC, no.
 
It basically sounds like a lobby based MMO with instance portals that offer unique environments to do destructive Risk style play, that decay over time or get destroyed and you repeat this over again.

The genre doesn't want or need more MMO's following the instances and directed narratives, the genre needs Sandboxes.

It would make a good tablet based micro transaction MMO, but for the PC, no.

Ironic coming from the guy who defended ESO to the death!

2 hours left on the kickstarter for those interested in scoring some early perks, they've already smashed through their stretch goals.
 
I am glad this got well funded it will be interesting to see where they go with it and it should prove refreshing from the swathes of generic clones we've had for quite some time.
 
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