CryEngine 3

I'd say yes as it has most of the same features and more, but its more than just features a lot comes down in the end to implementation i.e. unreal however you design them surfaces tend to look the same overly shiny, overly bumpy, frostbite tends to end up looking like half-life 2 on internal scenery and so on.
 
I'd say yes as it has most of the same features and more, but its more than just features a lot comes down in the end to implementation i.e. unreal however you design them surfaces tend to look the same overly shiny, overly bumpy, frostbite tends to end up looking like half-life 2 on internal scenery and so on.

To be honest when I first played bad company 2 I wasn't impressed with the graphics. The vegetation looked shallow and bland like the ones in console ports. There was no detail to them when compared to crysis1 vegetation.
 
Utterly stunning video.

It's crazy to think that such tools could even be used for cinema. It's a very clever direction for Crytek, comprehensive cross industry tools could lead to better animated movies with better game tie-ins. It would effectively be the same resources in both, no duplication.

I don't really get the real time bits though. If it is for cinema, then you have no need for real time rendering. You're not going to render the movie at each cinema.
 
I don't really get the real time bits though. If it is for cinema, then you have no need for real time rendering. You're not going to render the movie at each cinema.

They showed characters responding in real time to motion capture input. Perhaps being able to look so bloody good in real-time could lead to it being used for presentations or whatever, and not just cinema.
 
Utterly stunning video.

It's crazy to think that such tools could even be used for cinema. It's a very clever direction for Crytek, comprehensive cross industry tools could lead to better animated movies with better game tie-ins. It would effectively be the same resources in both, no duplication.

I don't really get the real time bits though. If it is for cinema, then you have no need for real time rendering. You're not going to render the movie at each cinema.

I don't think it really is for cinema, I think they're just trying to call their games "cinematic".
 
I don't really get the real time bits though. If it is for cinema, then you have no need for real time rendering. You're not going to render the movie at each cinema.

I would assume that when animating a scene, you want to be able to what it looks like without the need to wait for it to rerender after each time.

Obviously released film is pretendered, but I'd have thought that seeing how a scene would look at the end rather than with simplified frames and models would be of great benefit to an animator. :)
 
It's for cinema from what I've heard. :)

I've a feeling it's primarily aimed at opening / in-game cinematics, which the realtime mo-cap feedback would be ideal for.

I'd imagine that 3d studios who currently do low/mid quality offline rendering for tv series, etc... will be all over this like a rash. Or at least they should be.

Would also come in handy doing pre-vis work for films as well I guess.
 
What's the subtitle of 'Real Time' for? Surely all of that is pre-rendered? If it's not what on earth is it running on?

Well, it's pre-rendered as far as the video on youtube is concerned. It would have been rendered in real time when the recording was made.

As for what it's running on, I don't know for sure, but if I had to guess, it would be some kind of professional workstation beasties.

http://www.nvidia.co.uk/object/buynow_uk.html?pid=QD6000

http://www.nvidia.co.uk/object/product-quadro-6000-uk.html
 
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