Crysis 2... Awsome!

Soldato
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So, my copy arrived yesterday, gf watched hollyoaks then the tv was all mine :D

May I just say, I have NEVER seen anything look so good on a console before. It is truly stunning, even the gf commented on how good the graphics were.

I am only playing through the campaign at the moment, 1 setting below the 'supersoilder' setting (insane mode basically) and it is a real challenge. The controller layout is so lush it's very smooth to use.

The framerate is solid for the most part, which again, stuns me considering the amount of detail in the game!

Honestly am truly impressed with the title.

ags
 
What console did you get it for? I'm seriously lacking in games at the moment unless I go through my back catalogue so might pick a copy of this up on Friday

What's the SP like?
 
What console did you get it for? I'm seriously lacking in games at the moment unless I go through my back catalogue so might pick a copy of this up on Friday

What's the SP like?

On the 360.

Like I said, I am currently playing through the SP, it is really good! Story is still developing as I am only a couple of hours in, but taking my time, not for the fact I died a few times (checkpoints are very scarce!). But mainly for the fact there is nothing more satisfying than sitting on a roof top with your binoculars out, scouting the field and the soldier movement then picking your tactical approach. Be it rushing in with grenades flying, 1 handed bullet spraying slides with armor mode on. Or, like me, cloak, 1 enemy at a time slowly working your way to the next checkpoint.

The maps feel very... Open and claustrophobic at the same time. But in a very good way, you clearly have more than 1 option in terms of moving accross the map. Think of it as a bunch of smaller maps within one large map per 'area'.

So I could just run in a straight line to my next checkpoint or I can go under the ground using the sewage system to bypass all enemies and come out the other end a block or 2 away from my checkpoint but greatly reducing threat.

ags
 
So I could just run in a straight line to my next checkpoint or I can go under the ground using the sewage system to bypass all enemies and come out the other end a block or 2 away from my checkpoint but greatly reducing threat.

That was exactly the sort of thing I used to love about Deus Ex. There was always another way to your objective and you were totally in control. So I'm looking forward to this... will be great to see a more modern style of that urban gameplay.
 
Ugh :( I was really looking forward to this but after the PS3 demo now I'm not so sure, can anybody who gets this for the PS3 please let us know what it's like? I'm just praying the PS3 demo was based on an early build of the game cause of the graphics/frames per second.
 
That was exactly the sort of thing I used to love about Deus Ex. There was always another way to your objective and you were totally in control. So I'm looking forward to this... will be great to see a more modern style of that urban gameplay.

I'm hoping the rest of the game sticks to the same sort of theme and not turn into a linear gun hoe sort of playstyle.

But yes, like you, I loved Deus Ex for the exact same reason. Huge fan of Crysis 1 and warhead as well...

So I am glad they did good with this one.

One thing I am not sure on though, is the AI 'spawn'...

It seems the times I have come out guns blazing, there is a none stop supply of enemies, as in I will initially see 5 enemies in a crossroad section, I kill them with guns blazing, the threat meter is at max, then a further 20 just come out of nowhere and basically keep coming unless I get my threat down. Not sure if that is meant to add a 'realistic' feel of being in a city full of army guys. Or just a bad choice in gameplay terms. Time will tell as I troll through the game tonight.

ags
 
Oh, and I encountered my first aliens last night... They are bloody creepy and tough to kill, they go jumping around at speed so impossible to shoot. They only stop for 3 seconds at a time to fire some shots at you. Which doesn't seem to be in a script cycle, just as and when they can safely so some very good AI there. Or when they suddenly decide to charge at you... Which really does make you tense up lol.

ags
 
Ugh :( I was really looking forward to this but after the PS3 demo now I'm not so sure, can anybody who gets this for the PS3 please let us know what it's like? I'm just praying the PS3 demo was based on an early build of the game cause of the graphics/frames per second.

The latest 'word on the street' is that both versions in SP at least are identical.

I fancy trying out the SP but the MP is definately a no no.
 
Are the suit modes easily and quickly changable? That was one of the most complained about things in the first game.. In the intro/trailer you see him cloaked, then run fast, then jump over a jeep then zero in on the fuel tank and blow it up.. Or Use speed to run up to someone then quickly change to strength to punch him the quickly stick the armour on.. Just wasnt as seemless as it made out to be.. Hope that has been sorted...
 
Are the suit modes easily and quickly changable? That was one of the most complained about things in the first game.. In the intro/trailer you see him cloaked, then run fast, then jump over a jeep then zero in on the fuel tank and blow it up.. Or Use speed to run up to someone then quickly change to strength to punch him the quickly stick the armour on.. Just wasnt as seemless as it made out to be.. Hope that has been sorted...

Yeah, all the suit abilities are on their own buttons and have been streamlined. Sprint is speed mode by default for example, and strength jump is basically down to whether you hold the jump button down or not. Armor mode is a separate mode instead of by default, but it gives you much higher survivability and accuracy.

It's much better than the first game. You could actually do all the things you've mentioned in your post though. The abilities in the original could be hotkeyed.
 
Yeah, all the suit abilities are on their own buttons and have been streamlined. Sprint is speed mode by default for example, and strength jump is basically down to whether you hold the jump button down or not. Armor mode is a separate mode instead of by default, but it gives you much higher survivability and accuracy.

It's much better than the first game. You could actually do all the things you've mentioned in your post though. The abilities in the original could be hotkeyed.

Spot on comment, the sprint (speed) is just a click on a analogue stick, the armor is a shoulder button, ect ect.

Very easy to mix them up into a nice combo, suck as sprinting in cloak, flank the enemy and slap on armor to wipe them out.

ags
 
I got mine also. I've been addicted to the MP. I feel it would be good with friends, especially the objective based modes. Hopefully a few people off here will be getting the game and we can get a squad together.
 
Well I'd better go and buy it then!

Loved 1 and Warhead. And already from the descriptions of the SP on this thread it sounds mint.

Definite purchase for me (360).
 
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