Impressive. Things like per-pixel (micro-triangle) displacement were the domain of production renderes such as mentalray and Renderman even 5 years ago.
Looks like they are still rimming Nvidia with all that crazy, arguably unnecessary tessellation, oh well, its about time we had something to really put the new AMD cards, and their tessellation capabilities to the test.
How though, Valve fanboys argue the Source engine is more impressive than this I have no idea, truly revolutionary, and nothing warms my heart more than knowing the console generation will miss out on this level of quality.
Looks fantastic, especially the top secret toad! Even though I'd love to play the game now I'm pleased it's coming out in February 2013, hopefully a second GTX 670 for my PC should be cheaper by then!
I thought the last Crysis ran very well compared to the original. DX11 in 3D looked very good and played smoothly with gtx580 SLI. Hopefully this runs equally as well whilst looking better still.
The game will suck though and good luck running it at anywhere near the 'real-time' (Rendered in real-time on 5 £ figures worth of compute cards) depicted in the video.
in that yes, but you wait till you see buildings up close/ door handles/ tables and chairs etc..... they still look total Krap and they look Krap in every game i've ever played, try getting that right first.
finally, there's no point having great graphics if the gameplay sucks compared to FEAR or even Deux Ex... no point at all !
I'd probably upgrade my PC for this as it looks incredible, unless there is a sign of the next-gen consoles arriving in 2013. The trailer did mention something about it being current AND next-gen.
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