crysis and ut3 tanking?

Just a point, not sure if it's relevant, but DX7 was 5 years old when HL2 was released. DX8 is 7 years old now. DX6 was 6 years old and HL2 didn't support it.


The thing is how many people had only DX6 only cards at the time. I don't remember many people complaining that it wouldn't run at all on there cards.
 
Its high-def, but with DRM, and all that other ****. Which actually ends up harming the artists, and closing up the distribution market.

Yeah, I was annoyed when the Secure-rom on my Timeshift disc bizarrely accused me of using an image of the disc?! and I heard the problems Bioshock caused some people, (although it worked fine for me), but I don't see how these issues, that were all resolved, actually harmed any artists (how much did it affect their royalties? Less than 1%?) and it certainly didn't close up any distribution markets that I'm aware of, perhaps it will even help more proactive distributors, such as Steam, who don't have these problems.
 
I don't care about 'technically better' though. HL2 looks superb IMO even by today's standards. It also runs at max detail on a GF4 with good framerates FWIW.

Indeed, I played it quite happily on my GF4 Ti, a previous generation (in fact, two generations behind the times) card at time of release. Yet also managed to work with the top tier stuff to create some of the best graphics seen at the time.

I'd love to see how Crysis and UT3 treat my X800XL (again, two generations behind now) in comparison, considering I am in a similar situation 3 years on.
 
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No, i'm afraid it works exactly like that, it's just UT3 and Crysis are coded lazily and can't scale for ****, where as Valve bothered to put a bit of effort in so everyone could play it.
 
Might aswell play pong if you don't care about "technically better".

Pong has basic and repetitive gameplay. It fails the test against newer games based on their gameplay rather than simply the technical brilliance of their engines.

There are plenty of technically 'clever' games like say Doom 3, which are inferior to older tech games like Half Life 1 for example, in the gameplay department. I get excited about good games, not clever tech engines. Although it just so happens that HL2 has a great engine and is also a great game.

Oh and the same goes for UT2004's engine actually. Very scalable and can run well on very modest hardware, helped by lots of graphical options, most of which UT3 lacks!
 
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Indeed, I played it quite happily on my GF4 Ti, a previous generation (in fact, two generations behind the times) card at time of release. Yet also managed to work with the top tier stuff to create some of the best graphics seen at the time.

I'd love to see how Crysis and UT3 treat my X800XL (again, two generations behind now) in comparison, considering I am in a similar situation 3 years on.

I remember all the fuss at the time about HL2's system requirements and whether people would be able to run it very well. I think we were all pleasantly surprised by just how scalable the engine is :)
 
No, i'm afraid it works exactly like that, it's just UT3 and Crysis are coded lazily and can't scale for ****, where as Valve bothered to put a bit of effort in so everyone could play it.

Jesus christ, stick with pong mate. Crysis coded lazily? I forget you're a professional graphics, physics and AI programmer with access to their source code, and a publisher of an engine that's won awards. Half-life 2 is about as techincally advanced as crysis as a push bike is to a Motorbike, suffice to say you need more energy to run the motorbike.
 
Pong has basic and repetitive gameplay. It fails the test against newer games based on their gameplay rather than simply the technical brilliance of their engines.

There are plenty of technically 'clever' games like say Doom 3, which are inferior to older tech games like Half Life 1 for example, in the gameplay department. I get excited about good games, not clever tech engines. Although it just so happens that HL2 has a great engine and is also a great game.

The quicker new tech gets released the quicker we will reach a point where you can't further it as much, and then people can focus solely on GAEMPLAYszz and you can quit whining about progress.
 
I remember all the fuss at the time about HL2's system requirements and whether people would be able to run it very well. I think we were all pleasantly surprised by just how scalable the engine is :)

Indeed:

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Even at max settings, the 6200 does 42fps.
 
Jesus christ, stick with pong mate. Crysis coded lazily? I forget you're a professional graphics, physics and AI programmer with access to their source code, and a publisher of an engine that's won awards. Half-life 2 is about as techincally advanced as crysis as a push bike is to a Motorbike, suffice to say you need more energy to run the motorbike.

What about the gameplay? Will Crysis 2 be as eagerly awaited as Half Life 3? No it will be forgotten about in a few months.
 
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