Crysis DX9 vs DX10 In Multiplayer

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The fan site Total Crysis has a new press release they state came from developer Crytek on their plans for multiplayer in their upcoming sci-fi first person shooter:
To shed some light into one of the most discussed topics regarding Crysis multiplayer I would like to explain you the differences between Crysis MP DX9 and DX10.

As for the DX9 version we won't have physics and day and night cycle in-game. That means you won't be able to shoot down trees and/or alter any other objects than vehicles on the map. Additionally the time of day setting doesn't change dynamically. This is caused due to the tremendous server load such physics might cause on crowded gaming servers. Still you will be able to experience maps with different time of day settings since the maps can be altered in the Sandbox2 Editor.

Rather than providing the community partially working features we limit this for the DX10 version only. Due to the strong hardware available with DX10, server load is less and performance is increased. This ensures the pure physics and day and night cycle experience without any limitation.

Gamers with a DX10 card are able to play on DX9 servers, but with the limitation of the respective server. Vice versa it is not possible for gamers with DX9 cards to play on DX10 servers due to the limited features
 
It only effects the multiplayer part of the game so meh..:rolleyes: in multiplayer i will be preoccupied with owning the other team and not concerned if the trees can be chopped up or not, ill leave that for the single player experience.;)
 
:mad: Read the post! It says this news regards Crysis Multiplayer!

Yes, it just explains how DX10 people will still be able to get all feature in MP, probably some DX10 players were worried about having to be downgraded to just the DX9 effects. There is a post somewhere with a link in confirming in DX9 you wont get times of day or cut down trees in SP

I could be wrong, but i'm sure I saw it somewhere...
 
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No physics at all? So no rolling barrels or anything in DX 9? Or is this just trees?

This reminds me of CSS beta. In the beta, the physics was just like SP but there was weird problems so they turned it into the junk bouncy crap you have on CSS now.

I dont think the netcode can cope and average user connection quality has not changed since then so no doubt its the same problem
 
There is a post somewhere with a link in confirming in DX9 you wont get times of day or cut down trees in SP

I could be wrong, but i'm sure I saw it somewhere...

seems unlikely given all the dx9 sp footage we've seen involving trees being cut down
 
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