Crysis - Niggles/annoyances

Your joking right? They can see you even when cloaked, let alone in a small bush.
You can be in a dense bit of forest and the choppers can still see you.
Plus its 2 shots with the rocketlauncher most of the time, I managed it in one the other day, so I'm guessing they have an even weaker spot.
Aye I think choppers can still see you, they probably have IR scanners. But if you hide in bushes so that your cover alert goes back to a small blue icon, they will totally lose you. :) I've gone prone in small bushes and watched my cover alert go down, then shockingly the chopper just flew away.

As for how many rockets, yeah it seems to vary. The last one I shot down was three but others were two, so it might increase during the game. Not sure.
 
2) Mounted guns. Considering Crysis is most definately about tactics and differing approaches, why on earth do we still have MOHAA style "fixed weapon with unlimited ammo" approach? Farcry did it right in some places with jeeps/boats.... surely it'd be more realistic for each Humvee to have 200 rounds of MG ammo, and fixed positions to have say... 400 or 500? Would have added loads of tactical choices, such as distractions and removing the ability to just blaze away stupidly from a Humvee until theres no scenery left...

Anyone else agree?
Beats constantly running out of ammo and having to throw chickens at the enemy...

(Yeah I've tried cloaking for all of five seconds, when you reappear punching air, much to the terror of your ten-metre away adversary :p)
 
It's buggy but to be honest it's the first fps to get it's claws in to me since HL1 you have to agree it's great entering a populated area and taking everyone out one by one.
It could have been amazing if you could get choppers and parachute into compounds.Btw anyone tried fighting a great white shark yet?
Choppers depends where abouts you hit them underneath near the middle/front is 2 rockets am currently lost and confuzed in the alien ship.
 
Main annoyance is that my PSU died taking my Motherboard out in the process. My copy of Crysis is still sat on the side waiting for my new MB to come back from being RMA'ed! Was really looking forward to playing that the other day. Should be back up and running on Monday.

Dave
 
A Hiper 580, I have since replaced it with a Corsair. The Hiper was about 2 years old so I couldn't RMA it, plus it wasn't really up to spec and was in need of upgrading anyway. Gave me an exuse to buy a new one :D

Dave
 
The gripes with Choppers spotting you regardless of how you hide is simply real world stuff as seen on TV Cops chase programmes with heat sensing cameras - there's simply nowhere to hide outdoors.

Regarding being totally invisible when cloaked - you could see the nano-Koreans in the graveyard if they moved whilst cloaked as I recall so presumably same applies to players. Also when lying dead still whilst cloaked & enemy come right up looking for you they will suddenly start firing as they spot you if they are standing more or less over you
 
the only problem i have with crysis.

is that you couldnt skip the intro movies, so i just deleted the intro video files :cool: problem solved
 
Where do I start...

Graphics:
Looks poop out of the box in Vista, looks better and runs faster in DX9 mode with custom tweaks. But it's hacking. It shoudl be stunning and running much better with default settings

Weapons:
Two shots from Bauer 1980 SOCOM Pistol (named after Jack Bauer undoubtedly) can often chop down a palm tree from 500 yards even with silencer. The same gun, from the same distance can be fired up to 20 times in legs and torso of the enemy before they get annoyed enough to move somewhere else or hide.

FY-71 rifle in burst mode has less power than two single shots from Bauer handguns with silencers.

Up to 1000 yards reflex scope (the one with red dot) is better for headshots than assault or sniper scope. You only have to roughly position red dot around enemy head and you have certain, guaranteed headshot, whereas both assault and sniper scope dance around long distance targets like a one handed drunk sailor spanking his monkey with binoculars to his eyes.

Removing 5 out of 6 beams propping any roof will not cause that building to collapse. Regardless of size.

Frag grenades shot from the FY-71 rifle are about 10 times less effective than hand grenades. You have to hit enemy almost literally on forehead for any effect.

AI

AI is just daft - enemy will see you in bushes, point at you, run to raise the alarm, often even shoot a petard and then... start sneaking in exactly opposite direction with their back to you.

Once shot the enemy will often look for the source of bullet for exactly 30 seconds and then forget about ever getting shot. Must be natural occurance in Korea.

Helicopters can see you regardless of how deep and low in the forest you are. Sometimes you are hidden so deep and so well that the bullets of their guns can't reach you, but they will still spot you.

Machine gun positions are guaranteed spawn points. Once you shoot a gunner the nearest AI soldier will move on to replace him. On some maps you can camp long enough for the bodies to pile up to the point that 10th or 15th gunner in a row simply can't reposition the gun because of all the corpses.

Body with pool of blood in the middle of the road does not alarm walking guards. They will walk by and let you shoot them point blank from behind the same stone, no problem.

Enemies cry "Grenade!" and then start running around it in circles.

Physics:

Blasting semi burned out buggies with grenades will often make them explode and dance around with rumbling sound and metalic banging for long minutes.

Some objects, like frogs, when thrown will fly forever.

Guns and bodies get stuck in hut floors

Objects levitate in badly coded areas - weapons, bodies, shoot all tyres on trucks in quarry and they just stay, floating in the air. Chopped down trees sometimes prop themselves on two straws of grass.


None of which would bother anybody if it wasn't for the fact just about any reviewer of this game peed their pants about AI, graphicsm, physics and realism of this game.

Agree with all of that, well put! :)
 
I started playing it on Delta when I got it because I thought it was meant to be "Realistic" like in FarCry but it's just bloody difficult, I'm trying to take out the Korean Nanosuit soldiers and just fired 3 GL grenades into one guys head, 2 mags from the SMG and a 2 hand grenades and he still won't go down - yet he punched me once when my armour was full and insta killed me.

And I don't know what you mean about head shots being difficult, it seems pretty easy to me - aim at the face on single shot and fire; if you try to kill someone without a head shot you should aim at the legs/groin as it's mostly unarmoured.

Also the Helicopter gunners have infrared vision so its realatively easy to spot a powered battle suit.

The thing that I don't like is the speed mode, I've literally died hundreds of times by running over a slight slope :D
 
I can explain the inconcistency with choppers/tanks, if I can work out a way to phrase it...

If you hit a helicopter with a rocket, you get the explosion and the smoke/fire/damage shows on the heli model... If you hit it again BEFORE this has all gone through it doesn't take the damage.

All helis are 2 hit, all tanks 3. Can't remember the AAs, but they go better with C4 anyway. Stick it in God/Infinite Ammo mode and test for yourself. - You can get 3 or four rockets into a heli in quick succession, or just 2 with a gap.

I was irritated by the enemy sensor on your HUD. You can see/get close to an enemy and they don't show on the HUD, even if you're actively engaged. Other times, the arrows for the KPA show 2 minutes before you come across them.

Lots of my other complaints have already been mentioned, and I can't think of any more just now...
 
And I don't know what you mean about head shots being difficult, it seems pretty easy to me - aim at the face on single shot and fire;

Long range headshots - with zoom scopes your rifle becomes unstable and waves around a lot, you have to wait for it to pass enemy head before you shoot. With red dot reflex scope it doesn't wave as much and all you have to do is position it roughly in vicinity of where you think enemy head is in the distance, and it's guaranteed headshot, almost like your bullet was suddenly of a size of football.
 
Back
Top Bottom