Because so far every video has shown enemies standing around waiting for you to do that stuff, im hoping it is that the difficulty is set to easy, but even then easy difficulty shouldn't mean no a.i. it should mean less damage. If it was the case that its set to easy i dont see why every video would be done like that.
Thats one of the stupidest things i've ever heard. Surely the easy level should be aimed at people who need it to be easy, people who probably can't aim and won't notice that an enemy is trying to flank them. If the player isn't going to notice an AI flanking them, then it obviously isn't easy.
The video's i've seen so far have all been on easy in order to demonstrate the abilities of the engine, i've not seen one video demonstrating the advanced AI of the enemies yet. How are developers going to show off their new features if the AI are set to a realistic level and the developer keep getting picked off and having to start the level again.... doesn't make for a very good demonstration does it?
I don't get how the bioshock AI was set to easy in the videos i saw of it yet everyone said it was amazing. The enemies ran through a door and ran straight into a clearly obvious trip wire.... surely a realistic AI would not run in all guns blazing? In fact, i don't think the guy in the bioshock vid had any guns blazing... i think he just ran into the tripwire like a headless chicken.