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Crytek demo DXR on Vega 56

Been watched few World War Z most recently gameplay videos, not very impressed with graphics, it not good as The Division 2. Radeon Rays seemed not doing anything, no real time ray tracing reflections in World War Z.
 
Been watched few World War Z most recently gameplay videos, not very impressed with graphics, it not good as The Division 2. Radeon Rays seemed not doing anything, no real time ray tracing reflections in World War Z.
It's not been shown yet, it will be shown at the gdc.
 
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How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!

https://www.cryengine.com/news/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more#

Neon Noir is rendered in real-time, in-editor, on an AMD Vega 56 GPU. Will the latest generation of graphics cards deliver even more impressive results?

Yes. Our current implementation is both API and hardware agnostic. It runs in 1080p with 30 fps on a Vega 56. Reducing the resolution of reflections allows much better performance without too much quality loss. For example in half-resolution mode it runs 1440p / 40+ fps. At the moment we don’t benefit from any additional performance that modern APIs like Vulkan or DX12 or dedicated hardware like the latest generation of graphics cards could give us. But of course, we will optimize the feature to achieve an uplift performance from these APIs and graphics cards.

One of the key factors which helps us to run efficiently on non-RTX hardware is the ability to flexibly and dynamically switch from expensive mesh tracing to low-cost voxel tracing, without any loss in quality. Furthermore, whenever possible we still use all the established techniques like environment probes or SSAO. These two factors help to minimize how much true mesh ray tracing we need and means we can achieve good performance on mainstream GPUs. Another factor that helps us is that our SVOGI system has benefitted from five years of development.

However, RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details.

I don't know where the claim Neon Noir ran at 4K 30fps on Vega 56 came from so now the truth is finally out that it actually ran at 1080p 30 fps on Vega 56. LMAO. 4K would be too slow for Vega 56, RTX 2080Ti and 2080 will run Neon Noir at 4K with reflections at full resolution just fine.

How very embarrassed for AMD fans! :o
 
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How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!

https://www.cryengine.com/news/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more#



I don't know where the claim Neon Noir ran at 4K 30fps on Vega 56 came from so now the truth is finally out that it actually ran at 1080p 30 fps on Vega 56. LMAO. 4K would be too slow for Vega 56, RTX 2080Ti and 2080 will run Neon Noir at 4K with reflections at full resolution just fine.

How very embarrassed for AMD fans! :o

Embarrassing? Are you for real? Lol

And you are miss understanding the write up.
The screen resolution was 4k, the reflection resolution was 1080p.
 
Embarrassing? Are you for real? Lol

And you are miss understanding the write up.
The screen resolution was 4k, the reflection resolution was 1080p.

And on Turing the reflections can be 4K and still be faster.


This is enitrely expected when you onyl have a software emulation vs a dedicate hardware accelerator.
 
As shocking as an Nvidia hardware accelerator actually making something faster may be, it shouldn't be news to anyone :p
 
Where did the 4k ray tracing on Vega 56 rumor come from?

I'm not surprised - 1080p, medium settings, 30fps and reduced environment details with ray tracing is about what I'd expect from a card at the Vega 56 level, it's in line with what we've seen from nvidia equivalent GTX cards in games already.

And it re-iterates what we already knew - which is that to get acceptable ray tracing performance you need a hardware accelerator
 
Embarrassing? Are you for real? Lol

And you are miss understanding the write up.
The screen resolution was 4k, the reflection resolution was 1080p.

That's a great way to reduce the performance impact, I imagine running 1440p with 1080p reflections would be just about playable with the V56 & V64 while a 1080p game resolution with it would be fine.


I wonder if Navi's delay has anything to do with a last minute decision to add additional hardware for ray tracing to the package? maybe using Infinity fabric to do so?
 
Embarrassing? Are you for real? Lol

And you are miss understanding the write up.
The screen resolution was 4k, the reflection resolution was 1080p.

Nope, read it again - it ran at 1080p/1080p at 30fps, but switching to 1440p with half resolution ray tracing they can run it at 1440p/720p at 40+fps but they can only hit 1440p by reducing the raytracing to HALF the resolution. Nowhere there did they say anything about it running at quarter resolution, which is what 4K/1080p would be.

Where can you find any reference in that article to it running at 4K with 1080p raytracing?
 
How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!

https://www.cryengine.com/news/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more#



I don't know where the claim Neon Noir ran at 4K 30fps on Vega 56 came from so now the truth is finally out that it actually ran at 1080p 30 fps on Vega 56. LMAO. 4K would be too slow for Vega 56, RTX 2080Ti and 2080 will run Neon Noir at 4K with reflections at full resolution just fine.

How very embarrassed for AMD fans! :o

:D
 
How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!

https://www.cryengine.com/news/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more#



I don't know where the claim Neon Noir ran at 4K 30fps on Vega 56 came from so now the truth is finally out that it actually ran at 1080p 30 fps on Vega 56. LMAO. 4K would be too slow for Vega 56, RTX 2080Ti and 2080 will run Neon Noir at 4K with reflections at full resolution just fine.

How very embarrassed for AMD fans! :o


I've not been a fan of AMD GPU's in the last couple of years but i fail to see how this is embarrassing for AMD fans? Vega 56 is a £250 mid range GPU, i very much doubt that a similar priced GTX 1660 will run the same settings at anything like the same performance, it doesn't have anything like the compute power necessary to calculate the same number of traces in the same length of time, which will reduce the frame rates dramatically. you couldn't run the same demo on a GTX 1660, it would be a sildshow.

On the rest of it, Crytek already have years of experience of Ray Tracing in their engine, its had generation up on generations of polish and optimization, its already had a lot of R&D to reduce the performance impact with little if any loss of raw visual quality.

Its the future of Ray Tracing, its where it will go if its to become something successful, and not a long standing fail like PhysX and GameWorks.
 
How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!

https://www.cryengine.com/news/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more#



I don't know where the claim Neon Noir ran at 4K 30fps on Vega 56 came from so now the truth is finally out that it actually ran at 1080p 30 fps on Vega 56. LMAO. 4K would be too slow for Vega 56, RTX 2080Ti and 2080 will run Neon Noir at 4K with reflections at full resolution just fine.

How very embarrassed for AMD fans! :o

Hah, Battlefield ran at 30fps at 1080 on RTX cards and that wasn't even full ray-tracing.
 
Hah, Battlefield ran at 30fps at 1080 on RTX cards and that wasn't even full ray-tracing.


I have the Star Wars Ray Tracing Demo, its two guys in a 4m X 4M lift, there really isn't much in the way of Ray Tracing there and i'm lucky to get 8 FPS on my 1070, which is not by any stretch a weak GPU, its pathetic, nVidia's implementation of it is simply horrendous.
 
Nope, read it again - it ran at 1080p/1080p at 30fps, but switching to 1440p with half resolution ray tracing they can run it at 1440p/720p at 40+fps but they can only hit 1440p by reducing the raytracing to HALF the resolution. Nowhere there did they say anything about it running at quarter resolution, which is what 4K/1080p would be.

Where can you find any reference in that article to it running at 4K with 1080p raytracing?

No, you fail to read it correctly.

They speaking about reflection resolution, not display resolution!
1080p @30fps = 4k Display with reflections at 1080p 30fps

1440p @ half reflection res gives 40+ FPS

And people are getting 4k from the uploaded video itself is 4K! Its a native 4K video.

It runs in 1080p with 30 fps on a Vega 56. Reducing the resolution of reflections allows much better performance without too much quality loss. For example in half-resolution mode it runs 1440p / 40+ fps.
 
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