CSPro Mod OUT TONIGHT!!

lol no. i just feel it uneeded to have plantpots, arches, barrels, posts, pillars, lamp-posts everywere i look ;)
If you're going to go by that philosophy, would you also like to remove walls and ceilings and just battle it out in an empty square room? Or even forget about walls, just fight in a totally blank space with only one surface!
 
Don't forget when you're talking about CS1.6 vs CS:S arguments you're usually debating with the same sort of people who turn Quake 3 et al into flat shaded "painting by numbers" lameness just because it supposedly gives them "a competitive edge", ironically despite the fact that these same people are the ones who spend a fortune on whatever latest tat F4T4l1ty farms out - beefing their PCs up so they can play games in 1980s 16-colour mode.
 
first of all people need to realize that this is a beta and need to be a bit more open minded about it..the game wasnt developed in 2 years it was developed in less than a year due to the coders mappers etc. etc. leaving randomly and taking their work with them.

second of all everyone who has played cs for a while now knows perfectly well that source can never be a competitive game like 1.x was..its just was too random and too dumbed down the skill gap between a pro player and a random ED superstar is way too small. The community needs this game in order (for the people that care) for esports to advance. If anyone says CGS is here already then you sir are very clueless.

third of all back when cs wasnt on steam (im sure a good majority wont know about this) we had to dl patches and update ourselves. Its not like dling a patch and installing is a back breaking procedure it just takes some time..

i hope they do release hundreds of patches whether it be 1mb size or 1gb..it'll just show how hard theyre trying to sort the game out in order to finally have a decent game on the source engine..

and people talking about graphics this that etc. need to realize that not all games are about graphics but more about gameplay..its these type of 'gamers' that are known as weekend warriors they'll play the game for a couple games and then go on to another game soon after that..your opinion is not needed you do not know enough about the game to come up with decent arguments apart from something related to graphics..
 
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I used ot love Counterstrike back in the day. I spent many a year mastering it upto a point where I felt I was a step ahead of the majority of people that played this game. Then CS1.6 was released and everything that I had slowly learnt over the years became wasted.
A few months after CS1.6 they release CS-Source and to me it's just a completely different game all together. It would be like playing ISS Pro for 6 years and then steam updates it with ISS Pro- Source...only for it to be Fifa.

You can't blame the people that complain, myself included that Source has become something so far gone from Counterstrike in its original format.
The majority of players that say "Shut up, Learn to play Source" are those same players who never spent the years before actually playing Counter strike.
They just pick it up in whatever form they find it and don't realise the changes.

Naming the game Counter Strike, does not make the game Counter strike so many have learnt to play, love and master.
I just wait for the day that the sucessor to CS Source arrives and the cycle continues, and all those players criticising old CS players for not enjoying source will see our point of view.

As for this Beta, it's laughable. It really is a terrible mod. THe flashes work like they used to so I wil give them credit, but it's just not in a state to actually be considered decent. They had the reviews by people on their site, however there was no mention of the bugs that are so evident in a few seconds of playing.

When CS was first released it had nothing to work from. IT was created from nothing...this mod had the ground work already laid out for it...and it failed on the basics.

I was hoping that this would actually be a good mod and I;ve been looking forward it for many months, but I am so far dissapointed. I doubt it will get better so I don't have my hopes up.

Counter strike used to be perfection. Source is a different ball game. And ProMod is lacklustre.
 
If you're going to go by that philosophy, would you also like to remove walls and ceilings and just battle it out in an empty square room? Or even forget about walls, just fight in a totally blank space with only one surface!

what a completely pointless post. Some of us prefer the no-frills 1.6 maps because they were built purely for gaming on, and not to look all pretty-pretty too.
If we didnt want walls we'd play space shooters.
Just because you cant accept theres a massive amount of people who will freely admit that 1.x(edited - i also agree that 1.3 was the best version! 1.5 was a step in wrong direction from .3, but .6 was a lot worse, though still nowhere near as bad as source) was one of the best gaming experiences to date, whereas source is just an 'advancement' of that, which the general community moved over to, which in no way reflects superiority etc.
 
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I never played 1.6 so I am one of those people who just don't understand, but Il tell you why I don't understand. Cause no 1.6 player has ever actually bothered to tell me why 1.6 was better. I ALWAYS get, "You wouldn't understand", "1.6 recoil was better", "There were no plant pots", "1.x was the golden age" etc etc.

I mean FFS, who cares if there is an occasional item? And what do you mean rcoil was better, explain how it is "better".

Source: "Hey, 1.6. You wanna go watch TV?"
1.6: "You crazy fool, there are coffee mugs, tables 'n all kinds of crazy ass stuff in there"
Source: "k"
 
Why do you need a whole new mod to pretty much just change the maps? Why not just make new maps?

I played CS and CS:S competitively to high standard and I felt it wasn't *that* much of a change. 'Oh no the recoil is different', that's a shame for you diehards but in reality it is pretty much THE SAME GAME.

The TF community has something to moan about. TF2 is now a completely different game to what QWTF and TFC were, and I really do mean completely.
 
Source: "Hey, 1.6. You wanna go watch TV?"
1.6: "You crazy fool, there are coffee mugs, tables 'n all kinds of crazy ass stuff in there"
Source: "k"

LMAO :D

It's very hard to put into words why the HL version of CS is better than the source version. For me, it really evolves around the fact the gap between a skilled player and a noob is too slim within source.

When you was playing well, no noob killed you. They'd get occasionally lucky kill but generally if you was playing well, you'd own. What do you have now? People running down corridors in office whilst spraying and landing headshots :rolleyes: It's generally been dumbed down, CS 1.x was very "precise". Remember the days of strafing side to side, landing a one-shot headshot on someone the opposite end of aztec? Gone are those days.

I doubt this even begins to answer you question. You'd need to play 1.6 for a good while to see our view point. It's so many little things that make the big picture.
 
LMAO :D

It's very hard to put into words why the HL version of CS is better than the source version. For me, it really evolves around the fact the gap between a skilled player and a noob is too slim within source.

When you was playing well, no noob killed you. They'd get occasionally lucky kill but generally if you was playing well, you'd own. What do you have now? People running down corridors in office whilst spraying and landing headshots :rolleyes: It's generally been dumbed down, CS 1.x was very "precise". Remember the days of strafing side to side, landing a one-shot headshot on someone the opposite end of aztec? Gone are those days.

I doubt this even begins to answer you question. You'd need to play 1.6 for a good while to see our view point. It's so many little things that make the big picture.


Ooooh, actually it kinda does. Sometimes when I play, I think I'm probably the greatest thing to ever happen to CSS, then moments later I'm being owned continuously. I never really understood how I could go from best on server to tard with a shooter.

I'm intrigued.
 
I never played 1.6 so I am one of those people who just don't understand, but Il tell you why I don't understand. Cause no 1.6 player has ever actually bothered to tell me why 1.6 was better. I ALWAYS get, "You wouldn't understand", "1.6 recoil was better", "There were no plant pots", "1.x was the golden age" etc etc.

I mean FFS, who cares if there is an occasional item? And what do you mean rcoil was better, explain how it is "better".

Source: "Hey, 1.6. You wanna go watch TV?"
1.6: "You crazy fool, there are coffee mugs, tables 'n all kinds of crazy ass stuff in there"
Source: "k"

you're about as idiotic as the no walls person then.
We already said it was built for the playing, not to be looked at. The recoil and general responsiveness of the engine allowed skillfull players to be somewhat immortal compared to the newer player, which isnt the same with source, because its catered towards the newer player.
The 'occasional' item?
Sheer ignorance, go and download 1.6 and load a map up, the general geometry of source maps has been slightly altered everywhere to make it look like a real location, this was unnecessary, the attraction of the game was playing it, not the scenery.. they moved towards graphics over gameplay in source, which was a shame.

Really, just go and try 1.6, once you get past its 'ugly' look you'll realise what a absolutely CLASSIC it(well..the engine) was..
Its cemented its place in history, along with Doom & Quake3, unlike source.
 
you're about as idiotic as the no walls person then.
We already said it was built for the playing, not to be looked at. The recoil and general responsiveness of the engine allowed skillfull players to be somewhat immortal compared to the newer player, which isnt the same with source, because its catered towards the newer player.
The 'occasional' item?
Sheer ignorance, go and download 1.6 and load a map up, the general geometry of source maps has been slightly altered everywhere to make it look like a real location, this was unnecessary, the attraction of the game was playing it, not the scenery.. they moved towards graphics over gameplay in source, which was a shame.

Really, just go and try 1.6, once you get past its 'ugly' look you'll realise what a absolutely CLASSIC it(well..the engine) was..
Its cemented its place in history, along with Doom & Quake3, unlike source.


That is another reason I don't understand, elitist who look down on the mere Source players.

I'm asking valid questions here, see sniffy's post to see how to reply like a decent person.

You have again failed to explain why items make it a worse game. OK, I understand CS isn't about plant pots and tables, but then niether is CSS. It is just a more modern level design. Your argument boils down to "I don't like looking at things".

I MIGHT play 1.6, if I felt an urge too. Do you really believe 'OMG Idiot go play the superior version' is going to do it?

I sympathise that you may be annoyed that your favorite game has been adopted by people who don't really understand what the game should be about, but it isn't our fault man.
 
When you was playing well, no noob killed you. They'd get occasionally lucky kill but generally if you was playing well, you'd own. What do you have now? People running down corridors in office whilst spraying and landing headshots :rolleyes: It's generally been dumbed down, CS 1.x was very "precise". Remember the days of strafing side to side, landing a one-shot headshot on someone the opposite end of aztec? Gone are those days.

Well that's just lame. Perhaps the skill gap was too big in CS1.6. In reality, no matter how good you are with a gun, if someone runs at you in a corridor spraying bullets at you, there's a chance you're gonna get hit and possibly die.

I'm glad there's less serial AK-headshotters, it was far too unrealistic.

BTW when I'm playing good I've had very high scores and been killed very few times. You make it sound like it's easy for noobs to kill a skilled player, it's not really, the recoil is still there and if you can aim well, you can headshot people quickly.

Seems like the main argument against CSS is that 'pros' or whatever aren't as immortal as they were in 1.6 lol.
 
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1.6 isnt my favourite game, and im not annoyed, its just stupid how you seem to have an inability to realise that all the little things make the game quite a lot different, stupidity comment enforced by the fact you'v never experienced playing 1.6 and you're still asking for us to explain why its better. If you go and play it you'll realise how different it is, its basically what you're used to, more tweaked for gameplay, play it for a while and you'll understand how all the little things make it superior.
Basically CS was pretty much as close to perfection as you could get for the vast majority of people, Source was a giant leap backwards.

Just because im blunt and impatient doesnt mean im not a decent person either :)

Really just play 1.6, in every way its superior except for graphics, the whole game works perfectly together, each complimenting another, the clan-matches were amazing, it was easy to tell a skilled player from a newb, it just wasnt pure luck, it was a game of technique and intelligence. Source on the other hand ... well its the same..but dumbed down for a newer audience
(newb tries game 1.6, finds it difficult to compete with established players, doesnt buy .... newb tries source, finds it a lot easier to get hang of..buys game.) <-- ruined CS!
 
Well that's just lame. Perhaps the skill gap was too big in CS1.6. In reality, no matter how good you are with a gun, if someone runs at you in a corridor spraying bullets at you, there's a chance you're gonna get hit and possibly die.

I'm glad there's less serial AK-headshotters, it was far too unrealistic.


skill gap wasnt really too big, thats what made the game good, the community was split into skill levels, the higher skilled played with their own, etc etc.
It made the game loads more intense.

Why are you mentioning reality? CS was never a SIM, one of the whole reasons 1.x was better than Source for majority of people is because it was FUN and the gameplay was all that mattered, not 'realistic' recoil, realistic maps etc..
Competitive games shouldnt be about realism, thats a bit dull!

What would you rather watch.. Prison Break or Bad girls(ok bad example, but you get my point?)?
Ah better one - Die Hard 2 or Airport haha :)
 
1.6 isnt my favourite game, and im not annoyed, its just stupid how you seem to have an inability to realise that all the little things make the game quite a lot different, stupidity comment enforced by the fact you'v never experienced playing 1.6 and you're still asking for us to explain why its better. If you go and play it you'll realise how different it is, its basically what you're used to, more tweaked for gameplay, play it for a while and you'll understand how all the little things make it superior.
Basically CS was pretty much as close to perfection as you could get for the vast majority of people, Source was a giant leap backwards.

Just because im blunt and impatient doesnt mean im not a decent person either :)

Really just play 1.6, in every way its superior except for graphics, the whole game works perfectly together, each complimenting another, the clan-matches were amazing, it was easy to tell a skilled player from a newb, it just wasnt pure luck, it was a game of technique and intelligence. Source on the other hand ... well its the same..but dumbed down for a newer audience
(newb tries game 1.6, finds it difficult to compete with established players, doesnt buy .... newb tries source, finds it a lot easier to get hang of..buys game.) <-- ruined CS!

Alright, I see this is a clash of character. I'm going to continue asking questions and making observations, but I think we should offer each other the respect we deserve.

You have to understand, this isn't a case of buying a new game. The mentality is quite different. People want a reason to purchase games, but a lot of us already own CSS, it is only reasonable to want to know why I should buy an older version of the game I'm already playing.

While the games may be quite different, the mentality is completely understandable.

I may yet buy it, but I can hardly agree that my curiosity has anything to do with ignorance or stupidity.
 
Indeed, I guess so, I still wonder why they dont make CS free nowadays, its got adverts in afterall, then it would mean you lot could try it. Well not FREE, just bundle it with any new purchases, or onto accounts with source already on..

Im only implying buy it to observe the difference, to be honest the community needs something new to move onto from 1.6, but source definately is not that, there isnt really anything that has came close since!
 
LMAO :D

It's very hard to put into words why the HL version of CS is better than the source version. For me, it really evolves around the fact the gap between a skilled player and a noob is too slim within source.

When you was playing well, no noob killed you. They'd get occasionally lucky kill but generally if you was playing well, you'd own. What do you have now? People running down corridors in office whilst spraying and landing headshots :rolleyes: It's generally been dumbed down, CS 1.x was very "precise". Remember the days of strafing side to side, landing a one-shot headshot on someone the opposite end of aztec? Gone are those days.

I doubt this even begins to answer you question. You'd need to play 1.6 for a good while to see our view point. It's so many little things that make the big picture.



Its true CSS is easier but 1.6 often has FF turned off and I can remember people complaining about 1.6 being unrealistic compared to earlier versions just like they say about css now
 
When you play a game for so long, u get to know the ins and outs. You get to a point where your aim and movement is at such a level that the slightest of changes are noticeable. I remember when it would take me ages just configuring my mouse sensitivity.
Double checking the windows setting, downloading the registry fix to remove acceleration, setting the Sense in the mouse program. Each and every aspect of the game I was tweaked into. I knew where to stand, how to move, how to bunny hop, how to shoot, spray.

All this knowledge has since been wasted and isn't a part of the game..so to unlearn all this which I had fine tuned and masted, it's frustrating!

It is the FEEL of the game that is important to me. I don't want Counter strike to feel like Unreal, I don't want it to feel like I am on Ice like it does with Source. I want it to feel like it has felt for however many years I had been playing it before. In my eyes, it played fantastic. It ran great. It required Skill.

I have since been trying to play counterstrike source, I even help out some friends in a league. But tbh I am rubbish compared to if I was on a CS1.6 or CZ server.
The reason for this is because I am trying to apply what I have learnt for years to a game that is supposedly the same...and it doesnt work.
Recoil is completely different. Running is completel different. The models look embarrassing when they run. The sound is also completely different and maybe the sound is more realistic, it still is NOT what I am used to.

It is for these reasons I dislike counter strike source. They didn't have to change anything other than the graphics. But in moving to source they not only changed the look, the feel, the sounds. They changed the entire game.
The only similarities in my eyes it as with Counterstrike of the old days are the same weapons being available. CT's and T's and Similar maps. Everything else has been changed. If I do what I do when i play CZ in Source, I die. If I do what I do in CZ, I usually clear out a server or I am accused of cheating.

They should have just called it something completely different than Counter Strike : Source.
 
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