CSPro Mod OUT TONIGHT!!

When you play a game for so long, u get to know the ins and outs. You get to a point where your aim and movement is at such a level that the slightest of changes are noticeable. I remember when it would take me ages just configuring my mouse sensitivity.
Double checking the windows setting, downloading the registry fix to remove acceleration, setting the Sense in the mouse program. Each and every aspect of the game I was tweaked into. I knew where to stand, how to move, how to bunny hop, how to shoot, spray.

All this knowledge has since been wasted and isn't a part of the game..so to unlearn all this which I had fine tuned and masted, it's frustrating!

I absolutley agree on the fact of when your at a high standerd, its very annoying when a new game comes out and everything you learned is wasted....but thats life! Theres a few games i got good at online and it goes to pot when they change it.
 
I think the trouble is a lot of us grew up playing CS in our teens, and got used to that. Then the 'new' CSS came out and it wasn't as good as what we were used to.

Nowadays the teens are growing up playing CSS as it's the latest game, got better graphics, funky guns and whatnot - who can blame them?
Then they look at, or try, CS - and they understandably don't appreciate the subtle more finer points of it, and perhaps even just can't get past the dated look. Then of course they get owned to hell, and, like anyone else would, give up.
IMO.
 
First post =P

CSS was pretty much the first online game I played extensively. To say that there is no skill involved in source is completely untrue. I remember when I first started playing and feeling like I’d achieved a lot by just getting an equal amount of kills to deaths. Now I usually manage to be near the top of the server and the people that are ahead of me I respect as they pocess a very high skill. There is a skill to CSS just like I guess there is to 1.6 but they are just different.

Why bother changing CSS around so much to suit 1.6? If you want better graphics go play source, sure you’ll struggle to begin with but everyone does no matter what game. The main reason why I kept playing source so much was the challenge it provides. It take some time to learn the maps, camping spots, where those crazy barrels are to go around =P. “Noobs” can pop round corners and spray you in the face and it is annoying but hitting people with multiple hits from long range conquering the recoil is a skill you learn through time.

Source: "Hey, 1.6. You wanna go watch TV?"
1.6: "You crazy fool, there are coffee mugs, tables 'n all kinds of crazy ass stuff in there"
Source: "k"

love that ^^
 
Why are you mentioning reality? CS was never a SIM, one of the whole reasons 1.x was better than Source for majority of people is because it was FUN and the gameplay was all that mattered, not 'realistic' recoil, realistic maps etc..
Competitive games shouldnt be about realism, thats a bit dull!

I mention realism because CS is a realistic game. You can die from one bullet to the head, one fat .50 cal sniper round to anywhere on your torso, you can't kill someone at 30 metres with a submachinegun, you can't run fast carrying an M249...etc

If it wasn't meant to be quite realistic then it would just be Quake 3 where you shoot someone in the head with a railgun while flying through the air.

I don't think the argument that 1.x is fun and CSS isn't holds up. So far it seems it's only not fun for people who have invested lots of time perfecting their skills in 1.x. Of course it's going to feel different in the Source engine because it's a different game engine.

I've played both extensively but since I was never 'pro' at 1.5 or 1.6 I find CSS much more enjoyable. Smoke grenades are actually useful, flash/HE are better, the levels are more fun, and shootouts feel much better. 1.5/6 felt too....meh, hard to describe. Too sharp? Felt more like I was aiming at a hitbox than a person.
 
I absolutley agree on the fact of when your at a high standerd, its very annoying when a new game comes out and everything you learned is wasted....but thats life!

People dont lose their ability to aim by swapping games.
On source it's just harder to define a player's ability when hitboxes are bigger, recoil is easier and the competative element is Enemydown Heros who think that ED is CPL and are sure they are going Pr0.
 
what a completely pointless post. Some of us prefer the no-frills 1.6 maps because they were built purely for gaming on, and not to look all pretty-pretty too.
I would rather argue that this is the post that sounds pointless. Any map is built for gaming on. Why else would you build a map?

But he said he didn't like having objects everywhere he looks. More specifically, that it is 'unneeded'. Why? It makes the maps look bland if there is nothing there, you literally may as well battle it out in an empty room ;)
If we didnt want walls we'd play space shooters.
... and if you don't want objects you'd play what? 1.6? Why turn Source into something it isn't?
Just because you cant accept theres a massive amount of people who will freely admit that 1.x(edited - i also agree that 1.3 was the best version! 1.5 was a step in wrong direction from .3, but .6 was a lot worse, though still nowhere near as bad as source) was one of the best gaming experiences to date, whereas source is just an 'advancement' of that, which the general community moved over to, which in no way reflects superiority etc.
This is where you make a slightly false assumption. I can accept so. I don't like source myself. Not because it has barrels in it, but because it just isn't fun anymore. My fun days were 1.1, when 1.3 came out it went downhill for me, personally.

However, I think they idea of making a mod to turn Source into 1.6 is just about as pointless as you can get. If you want to play a game like 1.6, why not just play 1.6 and leave Source alone?

At least you can easily just pick Source up and play without being a 'pro'.
 
I would rather argue that this is the post that sounds pointless. Any map is built for gaming on. Why else would you build a map?

But he said he didn't like having objects everywhere he looks. More specifically, that it is 'unneeded'. Why? It makes the maps look bland if there is nothing there, you literally may as well battle it out in an empty room ;)... and if you don't want objects you'd play what? 1.6? Why turn Source into something it isn't?
This is where you make a slightly false assumption. I can accept so. I don't like source myself. Not because it has barrels in it, but because it just isn't fun anymore. My fun days were 1.1, when 1.3 came out it went downhill for me, personally.

However, I think they idea of making a mod to turn Source into 1.6 is just about as pointless as you can get. If you want to play a game like 1.6, why not just play 1.6 and leave Source alone?

At least you can easily just pick Source up and play without being a 'pro'.

I play neither these days to be honest, i just defend 1.6 when it gets bashed just because source is a newer version of it or whatever, yea playing in an empty room is fine to be honest, i dont see the point in unneccesary clutter that source has whereas 1.6 doesnt, the 1.6 maps were built purely for battling it out remember..so yes i would rather battle it out in an empty room.
If i wish to express my opinion as to why I dont really liek source and prefer 1.6 i will, im never going to like it to be honest :) Yea its good because its easier to pickup and play, but 1.6 you could do that, you just had to be a bit more vigilante with picking servers, lets face it you can play most games as a newbie really online, aslong as your playing other newbs :)
 
awww i still dont have the net at home so cant try out CSP :(

cant WAIT!

only read the last few posts of the topic, just wana say 1.6 > css. anyone who prefers css is a noob

and CSP is a good idea, anythin that makes people realise how BAD css is, is a good idea!
 
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