No FPS change for me that Ive noticed so far, but Utilisation is higher
Any change in minimums?
No FPS change for me that Ive noticed so far, but Utilisation is higher
Thanks, appreciate your reply and will do so. Hope I find that revolver you found one day as well !I've got a suped up Overture revolver with a silencer and that's got high damage but low DPS. If you're accurate I'd stick with higher damage, if not DPS will be better.
This might be of interest to AMD users:
https://www.reddit.com/r/pcgaming/comments/kbsywg/cyberpunk_2077_used_an_intel_c_compiler_which/
I thought this kind of **** ended years ago.
I am
everything maxed out + 2 psycho modes enabled 3440x1440 ultrawide DLSS at balanced - 55-85fps Gsync
game looks and plays butter smooth......
using my 44k oled same settings only change DLSS - Ultra performance as 4k with dlss upscales to 8k - 64-95fps
and may i say the game looks even better on my oled due to the fact i can also enable HDR...
CPU does not even break a sweat sitting around 49c when playing @5.1-5.2 core speeds.
and GPU well its pegged @2000-2100ghz overclocked.
No, it’s when you walking along some have a yellow arrow above them, some have a little box with bullets in them and I saw one today with a box with a red skull in it.
Anyone managed to complete the Pyscho Killer missions? Have 16/17 done but can't find any more
Got another few hours in today - Think this game is going to take hours to get through
It's a difficult one to choose a spot to save and exit
My advice to a lot of you is save often. Hit escape and do a main save every 30m or so, or when significant events happen such as ending quests successfully or before starting new ones. And then use quick-save liberally, that way any serious bugs you do encounter can be worked around with minimal fuss.
Overall in about 30 hours of play I've seen a whole bunch of different bugs but none of them game breaking or very substantial quite frankly, it's a very large and complex game with lots of different interacting mechanics so bugs are somewhat inevitable for release. Bugs always stand out when you encouter them but considering the length of time I already have in the game and the complexity of the game on balance it seems pretty reasonable. I suspect I may have also been lucky so far however.
What bothers me a lot more is they've clearly aimed at making an RPG or lite RPG in the same vein as fallout where missions can be tackled in different ways, you see this a lot in game where you get options that are only open to people who have spec'd deeply into one attribute, such as forcing open a door with high Body attribute, or unlocking locked doors with high Technical ability. But annoyingly despite this the game is so extremely focused on gunplay and killing where as classically in games with RPG elements you'd have more lateral choice, sneaking, charismatic dialgoue options, intelligent ways to subvert etc. Notably the game is well built and well suited for stealth, taking people out sneakily using non lethal force, hiding bodies, planning out your route and doing all that cool stuff. But about 90% of the perks aim at improving the ability to shoot people in the face, even in the Cool attribute there's next to no non-lethal options, it's all about crit damage from stealth which is just another way of shooting people in the face. Same can be said for most of the implants. The only other way to get more interesting stealth abilities is ancillary benefits through hacking.
As for the nature of the open world, it's impressive to start with but you do quickly start to learn such a large and detailed world is kind of shallow in some sense, and it has to be because adding an RPG amount of detail to essentially a GTA style open world would be an impossible ask. The more I play the game the more I realize that it's really more about the story. I started the game just following the main story all the way through act 1 and the interval and those hours were extremely well crafted, tight, extremely enjoyable, polished to a mirror shine and crammed with unique detail. The world was kind of believable, all the bustle of the people was kind of background noise and was serviceable when you're more focused on the plot, the main characters and their dialogue. It wasn't until I restarted the game to re-spec my character and make some different choices did I really start venturing out into the city to do all the side tasks. And while that's fun enough, that's when it starts feeling like an Ubisoft game where you're climbing 200 towers.
I think what I'll do is go back to the primary story line for now and progress with that because that's where the game really seriously shines and quite frankly is in a league of its own. The detail of the characters, the motion capture NPCS, unique and believable dialogue, the complex and twisting story ARE the game for me, and I realised that it's just a lot better than grinding money and components to make my gear a few points higher when it almost doesn't matter.
This might be of interest to AMD users:
https://www.reddit.com/r/pcgaming/comments/kbsywg/cyberpunk_2077_used_an_intel_c_compiler_which/
I thought this kind of **** ended years ago.
CPU does not even break a sweat sitting around 49c when playing @5.1-5.2 core speeds.
and GPU well its pegged @2000-2100ghz overclocked.
Yes, that's the one I'm using. There are better revolvers but I've been upgrading mine so it's quite powerful.Thanks, appreciate your reply and will do so. Hope I find that revolver you found one day as well !
Edit: Might actually have it already. Is it this one in the spoiler ?
Anyone found loot massively above thier level? I found 2 armour items that are like 17 above me yesterday.