*** Cyberpunk 2077 ***

For anyone on AMD that's made the changes from the Reddit post a few pages back, just be careful. The original post has been deleted by the OP after a few knowledgeable people posted that it's not such a great idea.
 
For anyone on AMD that's made the changes from the Reddit post a few pages back, just be careful. The original post has been deleted by the OP after a few knowledgeable people posted that it's not such a great idea.

I tried it and got worse performance on my 3700x. Quite a bit worse as well. Tried it 5 separate times to make sure I wasn't just imagining it and to eliminate any other variables. That being said I wasn't getting massive drops or issues prior to trying it.
 
Lol OK..I like the game but please... the three options only amount to a very small opening mission and added dialogue in some very small situations. Dont make it sound like people are missing out because they are not. I quote:

"Overall, lifepaths in Cyberpunk 2077 take about 20 minutes of the game, so those who are worried about choosing which origin story to take should rest easy given that it doesn't take up a massive portion of the game. Eventually, each lifepath would lead to V meeting up with Jackie."
20 minutes and you have control for about 5.
 
For anyone on AMD that's made the changes from the Reddit post a few pages back, just be careful. The original post has been deleted by the OP after a few knowledgeable people posted that it's not such a great idea.

not done it yet but do you have a tldr; for why it’s not a smart idea?
 
For anyone on AMD that's made the changes from the Reddit post a few pages back, just be careful. The original post has been deleted by the OP after a few knowledgeable people posted that it's not such a great idea.

There's a tweet by someone on the dev team saying they're aware of it. So I presume this will be addressed in a patch before Christmas maybe?
 
Took me a few minutes to work this out...the icons on the map tile to hexagons on a grid, as you zoom out multiple points of interest can end up inside the same tile and the number reflects how many points of interest are really in that tile. You can zoom in over a tile with a number in it and when you get close enough you'll see it become multiple points of interest. The map is honestly really awful, I hate it.



This is exactly what I said a few pages back and after getting more back into the story I'd just reinforce this point of view. What I noticed playing last night is that the closer you stick to the story missions the more you end up in story hubs like bars/nightclubs which have a large amount of attention to detail paid to them, it looks like they're hand crafted. For example you end up in the Afterlife Bar which is a morgue converted to a bar, and if you wander around inside there's a lot more unique detail that doesn't exist anywhere else, NPCs have more unique poses and animations than those who populate the streets and just walk about, and there's a lot of unique dialogue as you can overhear other gangs organizing jobs for the various fixers.

This is part of why the game feels so polished in the singleplayer because it's obvious these places were hand crafted with a lot of attention to detail to make the experience of the singleplayer main story very polished, and then outside of this narrow corridor that is the singleplayer story and it's locations you have a city which is populated by algorithms to create the pedestrians and their behaviour which is a lot more generic, because you're not supposed to have any particular interest in random civilian or food vendor.

I can't help but feel the best way to describe this is with a metaphor to TV/movie set, the people and vendors and traffic and hustle and bustle of the city is the set dressing, designed to be a backdrop to the main story missions where your focus is on the main characters and those other things are in the peripheral. But if you inspect them closely enough like follow the same NPC around, it's kinda like going through a door in the TV set, there's nothing really behind the door except all the wooden foundations propping up the fake walls, and it becomes obvious you're on a set. There's a moment in the Truman show where this kinda happens in the fake elevator and the illusion of the real world is broken.



They're not broken, they're futuristic smart mirrors which only reflect when you approach them and enable them with the F key. It's expensive effect to do because they didn't use ray tracing, it seems like they render all the geometry that is reflected again inside the mirror to give you a very high resolution reflection, but doubles the workload, which is why you only find them in tightly closed off areas. It's just masking a technology limitation. I remember a very old Unreal engine version having mirrored surfaces option which they later took out, if you viewed the game in wireframe mode you could see the wireframe of all the reflected geometry, I think the same thing is happening here.

The character customization is actually quite shallow as well when you think about it and that's probably why, because you can't really ever see yourself. I think there's about 4 tattoo options, 2 scar options, a very limited number of other things to customize outside of your face, no body types as such.

Thanks for the info! I was like wth does that mean, proper confused lol.

Still wondering if there's a trigger mode for different guns though, so far it seems everything is either locked to full auto or burst fire for rifles.
 
Might leave this game a bit wait for some more performance patches I've got a r5 3600 and a 5600xt gpu sounds like my gpu ain't upto the job

you’ll be fine. Turn a couple of options down a touch. You should be able to go ultra with a couple of options on high.

id try clouds and cascade shadow resolution and see what you think.

I was firmly in the “must be at least 60fps” camp but after playing for a bit, 50’s are fine.
 
Lol OK..I like the game but please... the three options only amount to a very small opening mission and added dialogue in some very small situations. Dont make it sound like people are missing out because they are not. I quote:

"Overall, lifepaths in Cyberpunk 2077 take about 20 minutes of the game, so those who are worried about choosing which origin story to take should rest easy given that it doesn't take up a massive portion of the game. Eventually, each lifepath would lead to V meeting up with Jackie."
Ok thx for that did not know, but i read one player done like 9 hours with one character, before getting into main game, ive done a few hours myself, but i explore every nook and cranny, but thx for info, that makes me feel better, as i know i wont be able to do three full playthroughs, cheers
 
For anyone on AMD that's made the changes from the Reddit post a few pages back, just be careful. The original post has been deleted by the OP after a few knowledgeable people posted that it's not such a great idea.

I have had a look around and not seen any decent on the "fix" can you point me to a source?

It can be rolled back easily enough by replacing the original executable (I hope people have copy and saved the unedited version)
However, my frame times are flattened and driving outside is night and day. Yep CPU utilisation is up but I was never happy that a game such as this was pegged at about 40% when there are Intel users, on here, giving much higher utilisation. Was just odd.

However, in the next patch, we will see if CDPR make the hex change.

But as I said, made a difference for.
 
Ok thx for that did not know, but i read one player done like 9 hours with one character, before getting into main game, ive done a few hours myself, but i explore every nook and cranny, but thx for info, that makes me feel better, as i know i wont be able to do three full playthroughs, cheers
Same i spent a good 6 hours running around, looking at all the stores, side quests and just generally exploring and doing random instances on the map or when they pop up. finally played through Act 1 and it opens up a lot more, so much more to do and explore i can't keep up! I finish one thing only to be hit by another 5 lol. Theres just so much to do its unreal, but it keeps the game interesting. I love how all side missions are quite unique with its own dialogues and store behind it where as legion i found it to be same repetitive garbage.
 
Not a massive thing, but some of the grammar and spelling in some of the in game articles you can read are horrendous. I have a male avatar and in my Corp bio I’m referred to as a her and then a him later on. In others there are some glaring spelling errors.
 
Are you playing this on PC ? Every where I am in the city there are 100s of people & random gun battles going on non stop ! You playing the right game ?
Of course on PC yes, a lot more cars and people about playing this morning, maybe sommot bugged playing for hours at a time lol, there's still little to do though in the city
 
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