Oh dear another wall of text to defend the game in comparison to GTA 3. (PS2 era)
I didn't miss the point and I have the game.
GTA evolved over time and every other game that was made in the last 20 years evolved off the back of other peoples work on different types of games.
Unless CDPR work in a complete bubble oblivious to all other advancements in techniques used in games then that is a pretty poor excuse.
Their very own previous game engine had better implementations. The lengths some people go to try to defend the half baked game that was released is mind blowing.
My original post wasn't even an attack on the game. It was an acceptance that the basic features missing are not bugs(their are plenty of bugs too but they are to be expected) but just unfinished parts of the game that may never be fixed unless they do a complete overhaul their game engine.
If we run with your example by the time they have iterated to an acceptable game they will still be 20 years behind the industry standards.
Wall of text, that's just a cope, your reply is as long as mine was, this is just a weird snipe that's kinda cringe, just stay on point and argue the argument if you care about such things.
The game was never compared to GTA 3 it was compared to GTA V. GTA 3 was only mentioned (by me) in the context of demonstrating that GTA itself as a technology evolved over time, GTA V didn't spring into existence in 1 game. Your attempt to suggest Cyberpunk is comparable to GTA 3 in any meaningful way is transparently wrong, and I think we all get that.
You're conflating evolution of game engines with advancement of features and techniques. And again near the end of your post you do the same thing which suggests you probably lack of the knowledge for how this works in practice. Features or techniques are things which still require specific implementation in code. To take a specific example just because GTA V devs have written an implementation for AI to allow cars to understand a car in front has stopped and then to sample the road ahead to see if it's appropriate to overtake and then attempt to overtake, doesn't mean it magically springs into code all around the world in everyone else's game engine. Their technology is proprietary and licenced to them, if CDPR wants that same feature they have to write it themselves.
The benefit of owning a proprietary engine yourself is that you can iterate on your own technology and improve it over time. You rarely "overhaul" engines, that's the whole point. You take what is there, say basic traffic AI and then you add new additional features like a "cars can overtake blocked roads" feature, which expands the old code to add new abilities for the AI to execute. You really haven't offered your own explanation for why the game is the way it is. You label these things as missing rather than bugs, and I agree. But why are they missing? I contest that it's merely development time, and fundamentally if you understand how businesses work that translates into budget and limited budgets means limited features. It's true for GTA it's true for Cyberpunk, it's true for every other game. There's really no studios spitting out GTA V level games in 1 dev cycle, close analogues like Watchdogs are equally as lacking especially in their first iteration, again it being a game that evolved over time.
This last statement is just wrong. They've made a game which while deficient in some areas compared to say GTA V is certainly much closer to GTA V than to GTA 3, except that they excel in other areas by a significant margin, especially when it comes to graphical effects, the shadows, real time lighting, story telling, character building. They did all this in half the time it took Rockstar to get to GTA V and with significantly smaller studios and smaller overall total budgets.
All I'm saying here is that it's apples and oranges, GTA V is part of a franchise which evolved over time and the sum total amount of time, effort and money that went into evolving that technology is so large that getting parity with it for ANY studio, not just CDPR, is inherently a very hard thing to do in a single dev cycle. And so such comparisons are fundamentally unreasonable.