*** Cyberpunk 2077 ***

After reading up a little on some of the promised/teased features, I can see why everyone's annoyed.

I would be very surprised if the engine-based features (destructible environments, complex driving AI, goal-based NPC AI etc) ever see the light of day. I just can't see the engine supporting them- as I've said before, it's basically The Witcher 3 with a new skin. It's a great engine, but environmental interactivity isn't one of its strengths. I guess it all could conceivably be in there, feature flagged but not activated because they ran out of time, but I doubt it.

As for RPG choices and dialogue though, yes I'd fully expect the DLC to greatly improve on what's in the base game. That's CDPR's MSP in my opinion- again, look at TW3: The base game was great, but the DLC was on another level in terms of content and production values.
 
Yep.

Any time the game decides what you're doing does not compute it kills you to save paperwork.

That'll teach you.

Not a new mechanic but ehh... I've seen less annoying solutions.

Granted this has happened a number of time before but they were all trivial and lightly funny, this one however I has a really good evening of stealth only to be broken by the game being broken :p
 
I can't see environment destruction to any great an extent making it into the game - the engine supports it but the resource usage is astronomical - you'd need around 40-50GB of RAM as a baseline. At the end of the day it doesn't really add anything to the game as is or with a more in-depth RPG and living world implementation. I didn't really miss it after the one mission showing it off.
 
Absolutely buzzing - Just got my B550 board in and so have been able to play with my new 5600x - Everything running super smooth now :D

Still waiting on my CPU cooler, so had to run it with the stock cooler - It allowed me 10 minutes and then I quit the game and the PC shut itself off due to CPU overheat :p

So I'll stay off any games until that arrives :p
 
Like someone else, I'm finding more bugs as I progress fiurther in the main questlines. Yesterday, for example, I finished the "Transmission" mission and had the following:

i) Health bar showing 0/0 and I was invulnerable.
ii) Health bar then disappeared entirely. I got damage animations from barbed wire and being hit by a car, but I've no idea if it did any damage.
iii) All my vehicles disabled.
iv) A few seconds of guitar from Johnny's gig playing repeatedly over everything forever.
v) Healing items disabled.
vi) Fast travel disabled.
vii) Grenade launcher arms disabled.
viii) Changing equipped items disabled.

I had to run 3 Km to visit a working prostitute (of which there were only 2, very close to each other in Japantown) to fix most of those bugs, then save, quit the game, restart the game and reload the save to stop the constantly repeating few seconds of guitar music, then visit a ripperdoc to remove and refit my grenade launcher arms to make them work again.

And that was after about an hour of fake-interactive cutscenes.

My opinion of the game is heading downhill quite quickly now.
 
I had similar on that mission after getting out the ice bath - from then on my health was showing 0/0 but I wasn't invulnerable - low damage didn't seem to do anything to me but heavier hitting stuff did (could kill me but I had no idea how close to death or not I was), likewise, probably because of the incorrect health state healing wasn't working, same with the music glitch. Spoilt the last bit of the mission for me which was quite good as I had to get through it to be able to save and reload - which did fix it.
 
I had to run 3 Km to visit a working prostitute (of which there were only 2, very close to each other in Japantown) to fix most of those bugs, then save, quit the game, restart the game and reload the save to stop the constantly repeating few seconds of guitar music, then visit a ripperdoc to remove and refit my grenade launcher arms to make them work again.

Unnecessary.

Save the game, load it, removes most glitches.

The ones that don't can usually be removed with a game restart.
 
Necessary.

Most is not all. Usually is not always.

Triggering a cutscene ingame fixes some glitches.

Visiting a prostitute is an easy way to trigger a cutscene ingame.

???

You literally said you saved and reloaded AFTER running 3km to the prostitutes.

There's nothing a cutscene is going to fix that isn't fixed by reloading anyway which ought to be a lot faster than that travelling.

The things saving and reloading doesn't fix are the kind of bugs you need to load an earlier save to remedy or use 3rd party programs to manipulate.
 
While walking from the rollercoaster (a fun ride after you repair it) to the Pacifica Pier fast travel point, I came across a corpse next to a bag with the "mission/quest item" yellow ! marker on it. No relevant mission in my journal, neither before nor after looting the bag and reading the shard in it. It's on the beach between the two piers in Pacifica, due south of the tip of the northern pier, against a low rock near the water's edge near a pile of car tires. There's a sunken boat very nearby, visible above the sea because it's just a couple of metres offshore in very shallow water (at least at 0230 - does Cyberpunk 2077 implement tides?) and a few crates of unremarkable loot on the sea floor near it. No clues there. I scanned the boat and the corpse with my Kiroshis...nothing. I didn't find anything else nearby, not the entrance mentioned in the message nor anything else. There were a couple of people metal detecting a couple of dozen metres away, but they were just background NPCs. No dialogue. I swam out a way and did some scanning. Nothing. I suspect crudely cut content, but maybe there's something more to it.

The shard was "Archived Conversation: Theo Faron and The Human Project" and it's about smuggling a child out of the area. It seems interesting. I can't find any information about it. Does anyone here have any?

Full text, as in the message:

THEO FARON: what's the plan?
THE HUMAN PROJECT: once you have the mother and kid
THE HUMAN PROJECT: go down into the sewers (entrance from ground level)
THE HUMAN PROJECT: there will be a boat
THE HUMAN PROJECT: you'll take it out into open waters
THE HUMAN PROJECT: our people will be about half a mile off the NC coast
THE HUMAN PROJECT: the ship will only wait for 15 minutes before leaving
THEO FARON: understood
THEO FARON: and in case we run into trouble?
THE HUMAN PROJECT: the Arasaka gear is important, but the kid's safety is your no. 1
THE HUMAN PROJECT: priority
THE HUMAN PROJECT: if you can, the goal's to secure both
THEO FARON: ok, got it
THE HUMAN PROJECT: the girl must be saved
THE HUMAN PROJECT: from Arasaka
THEO FARON: i'm on the move
THE HUMAN PROJECT: keep us in the loop
THE HUMAN PROJECT: Theo?
THE HUMAN PROJECT: Theo, report in
THEO FARON: we're waiting at the rendevous point
THE HUMAN PROJECT: good. status?
THEO FARON: the girl and mother are unharmed
THEO FARON: me, not so much
THEO FARON: think they finally got me this time
THEO FARON: guess it happens to the best of us
THEO FARON: the girl
THEO FARON: she's a living wonder
 
There is another shard somewhere - I think something about the Human Project - which directs you to the sunken crates (or could be other ones I'm not 100%) - beyond that I've not bothered exploring it in depth.

IIRC it was related to one of those contacts that say something like wait a day or wait until X is available to call and it never seems to trigger so I just ignored it for now.
 

I was replying in the same style as you.

You literally said you saved and reloaded AFTER running 3km to the prostitutes.

There's nothing a cutscene is going to fix that isn't fixed by reloading anyway which ought to be a lot faster than that travelling.

The things saving and reloading doesn't fix are the kind of bugs you need to load an earlier save to remedy or use 3rd party programs to manipulate.

I know from prior experience that isn't true. Not for the bugs I've encountered, anyway. I looked for a solution when I encountered the "action blocked" bug which made it impossible to change items, double jump, etc. I did so after saving and reloading and having that not fix the problem. That was when I found mentions of triggering a cutscene, which I did and which fixed the problem. Without saving and reloading. Without reverting to an earlier save.

There are many bugs in Cyberpunk 2077. Triggering a cutscene is a solution for some of them. It's better than having to repeatedly load earlier saves until you find one from before the bug hit and then redoing everything you did since then. It fixes some problems that are not fixed by saving and reloading. It is, therefore, worth trying.
 
There's a lot of unmarked easter eggs.

Usually it's some kind of homage to another sci fi scene.

That's true, but if it's the case for Theo Faron and The Human Project then I have no idea what it's referring to, what it's an easter egg for. I also found nothing about it with a search for "the human project" or "theo faron".

Aha! Got it! I was searching for those terms in connection with Cyberpunk 2077, which of course flooded out the original references with irrelevant references to Cyberpunk 2077.

It looks like you're right and the thing it's a reference to is a film called "Children of Men", very loosely based on a book of the same name. After 18 years of global, human-wide infertility and loads of plagues and social collapse, humanity is screwed. The main character, Theo Faron, is tasked with smuggling out a young woman who's an illegal immigrant. It turns out that she's pregnant, the only pregnant woman on Earth and the first in 18 years. Theo gets her to a safe place, where the first human baby in 18 years is born. The next step is to get them to a ship which belongs to The Human Project, a group trying to find a cure for the global infertility. Theo takes them in a small boat to the ship and dies from his wounds shortly before they get to the ship.
 
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