Associate
After reading up a little on some of the promised/teased features, I can see why everyone's annoyed.
I would be very surprised if the engine-based features (destructible environments, complex driving AI, goal-based NPC AI etc) ever see the light of day. I just can't see the engine supporting them- as I've said before, it's basically The Witcher 3 with a new skin. It's a great engine, but environmental interactivity isn't one of its strengths. I guess it all could conceivably be in there, feature flagged but not activated because they ran out of time, but I doubt it.
As for RPG choices and dialogue though, yes I'd fully expect the DLC to greatly improve on what's in the base game. That's CDPR's MSP in my opinion- again, look at TW3: The base game was great, but the DLC was on another level in terms of content and production values.
I would be very surprised if the engine-based features (destructible environments, complex driving AI, goal-based NPC AI etc) ever see the light of day. I just can't see the engine supporting them- as I've said before, it's basically The Witcher 3 with a new skin. It's a great engine, but environmental interactivity isn't one of its strengths. I guess it all could conceivably be in there, feature flagged but not activated because they ran out of time, but I doubt it.
As for RPG choices and dialogue though, yes I'd fully expect the DLC to greatly improve on what's in the base game. That's CDPR's MSP in my opinion- again, look at TW3: The base game was great, but the DLC was on another level in terms of content and production values.