Yes, although it's framed as you doing it with Johnny because by that stage he's a big presence in your head. But from a player POV you're doing it solo. Johnny is still just a presence in your head and plays no direct part in the assault. In that respect it's the same as earlier stuff, where you see and hear him sometimes but he's not really there and doesn't interact with the world in any way.
That ending is very well hidden from the player and has hidden requirements because reasons. It exists and it was deliberately hidden from players, but I've yet to see an explanation for why.
Anyway, I'll put the details in spoilers:
You need to have a reputation/affinity with Johnny of at least 70 when you get to the stage of talking with him on the balcony at the final stage before starting the assault on Arasaka. This requires specific dialogue and action choices at various points in the game beforehand (I'll put a link to details below). It's the middle of the 3 figures on the top centre of your character screen. The 1st one is explained as being your personal reputation in Night City. The other 2 aren't really explained at all because reasons, but the middle one is your relationship with Johnny.
(caveat - some sources say you don't need 70 with Johnny, only that you need to choose specific dialogue options in one specific job. But most sources say you need 70, which would also require making those choices in that job)
Details on how to get 70 and what those specific choices in that specific job are:
You then need to do nothing when you get to the stage in the dialogue with Johnny where you can call people to help you in the assault. Don't select any dialogue option. Some people say you need to keep looking around, looking at the gun on the table and at Johnny, other people say it's just a timer. After several minutes, Johnny will suggest a new option, a blaze of glory plan - just the two of you. Hell yeah, if I'm going to die it's gonna be with fireworks and fury and be a story that mercs will talk about for decades. A mission that will make you as famous as Morgan Blackhand. That's the ending in which you, as V, storm Araska solo. It's called "Don't Fear The Reaper".
Also, annoyingly and for no reason, taking that ending locks you out of leaving Night City with the Aldeceros and/or Judy.
EDIT: As a side note, this is the hardest ending and it's a one shot deal. You can't save at any point during the mission and if you die it's game over, you get the "you died" ending, credits roll. Be prepared. If you're out of combat at any point and you're using guns, craft more bullets. You might run out otherwise. Make a hard save before starting the last mission. I think you can make a save while talking with Johnny on the balcony after meeting Hanako, but I'm not sure.
I was already farcically OP when I did it. ~5500 armour and a legendary high level smart SMG with 4 max level max rarity Crunch mods to jack up the DPS as far as possible. Max level assault skill. All the relevant perks at max. And I died the first time I tried Don't Fear The Reaper. That was a surprise - I'd been practically unkillable for a while by then. But one of the Arasaka guards one-shot me with a sniper weapon.
Sometimes they will shoot something in the environment nearby which explodes and is an insta-kill on you no matter your level/stats annoying when that happens.
Related to what you said above - annoyingly there are a few points in the game where there is a hidden option/path that only triggers if you do nothing for awhile - sometimes you literally have to AFK for 2 minutes before they randomly trigger (hence I found 1-2 by accident because I was disturbed while gaming).
Yeap and then there's "environment" kills too where, for example, an enemy shoots an explosive cylinder next you so you get hit by the explosion or if you stand on a mine etc, are insta-kills pretty much regardless of armour and/or health. I've tested it with a build which has 7700+ Armour & 1150+ Health (max normal health + food etc) and a single explosive cylinder still insta-kills you.
Due to the annoyance of being insta-killed by the environment and from fall damage I added the cyberware which auto-revives you to 100% health if you die, which helps out
Yes, although it's framed as you doing it with Johnny because by that stage he's a big presence in your head. But from a player POV you're doing it solo. Johnny is still just a presence in your head and plays no direct part in the assault. In that respect it's the same as earlier stuff, where you see and hear him sometimes but he's not really there and doesn't interact with the world in any way.
That ending is very well hidden from the player and has hidden requirements because reasons. It exists and it was deliberately hidden from players, but I've yet to see an explanation for why.
Anyway, I'll put the details in spoilers:
You need to have a reputation/affinity with Johnny of at least 70 when you get to the stage of talking with him on the balcony at the final stage before starting the assault on Arasaka. This requires specific dialogue and action choices at various points in the game beforehand (I'll put a link to details below). It's the middle of the 3 figures on the top centre of your character screen. The 1st one is explained as being your personal reputation in Night City. The other 2 aren't really explained at all because reasons, but the middle one is your relationship with Johnny.
(caveat - some sources say you don't need 70 with Johnny, only that you need to choose specific dialogue options in one specific job. But most sources say you need 70, which would also require making those choices in that job)
Details on how to get 70 and what those specific choices in that specific job are:
You then need to do nothing when you get to the stage in the dialogue with Johnny where you can call people to help you in the assault. Don't select any dialogue option. Some people say you need to keep looking around, looking at the gun on the table and at Johnny, other people say it's just a timer. After several minutes, Johnny will suggest a new option, a blaze of glory plan - just the two of you. Hell yeah, if I'm going to die it's gonna be with fireworks and fury and be a story that mercs will talk about for decades. A mission that will make you as famous as Morgan Blackhand. That's the ending in which you, as V, storm Araska solo. It's called "Don't Fear The Reaper".
Also, annoyingly and for no reason, taking that ending locks you out of leaving Night City with the Aldeceros and/or Judy.
EDIT: As a side note, this is the hardest ending and it's a one shot deal. You can't save at any point during the mission and if you die it's game over, you get the "you died" ending, credits roll. Be prepared. If you're out of combat at any point and you're using guns, craft more bullets. You might run out otherwise. Make a hard save before starting the last mission. I think you can make a save while talking with Johnny on the balcony after meeting Hanako, but I'm not sure.
I was already farcically OP when I did it. ~5500 armour and a legendary high level smart SMG with 4 max level max rarity Crunch mods to jack up the DPS as far as possible. Max level assault skill. All the relevant perks at max. And I died the first time I tried Don't Fear The Reaper. That was a surprise - I'd been practically unkillable for a while by then. But one of the Arasaka guards one-shot me with a sniper weapon.
I hope if they make another Deus Ex they improve on a few areas - I really find MD not much fun to play due to a few issues including UI and basic mechanics just not being great. While CP2077 isn't amazing on that front especially due to the horrid key binding situation at least once I'd fiddled with a few config files, etc. it is mostly seamless during combat and so on - though the whole cyberware situation could do with a ton of work.
I was getting a 3070 anyhow but one of my bigger disappointments was how little RT really adds to the game.
They could do a lot better even with the hardware today - it is just used to neaten up where traditional techniques fall down rather than used for the enhancements RT can bring - even the indirect lighting is just used to build a simple reference for traditional techniques.
They could do a lot better even with the hardware today - it is just used to neaten up where traditional techniques fall down rather than used for the enhancements RT can bring - even the indirect lighting is just used to build a simple reference for traditional techniques.
I'm on the last mission now. I've been on it for 2 days as I've had so many bugs its hard to progress it at all tbh.
Also, I really just think the main story is pretty underwhelming. Seems to be over when it feels like this should be leading to another act. The pacing is very poor imo.
Just finished. Meh. Sorry but the main story is just not compelling. I was skipping dialogue for the last 20 minutes tbh, and I never skip dialogue.
Just seen the credits. Seriously what happened?! Loads of people credited with multilayer...ok then. Characters talking to me about stuff that never happened and a message from a character that died! Plus it looks like everything is set up to continue after the main story, but it just dumps you back before the last mission. Don't like it when games do this at the best of times, but it doesn't suit this at all.
I don't even have the gear I picked up on the final mission in my inventory!... I had a pop up during the last mission saying I had 20k or something transfered. What's the point of giving you that if you can't use it ever.
I think it's fair. The game was sold as being far more than it is. CDPR created fake footage, lied about features, etc. CDPR even sold the game on platforms it didn't really run on, which is a new low even for the game industry. Then there are the issues with the game itself, which is bugged to the extent of being literally (and yes, I do mean literally and not "I am a stupid liar who says literally when they mean figuratively") unplayable on some PCs for unknown reasons. Then there's the very poor UI. The very poor implementation of driving. The ridiculously bad implementation of police, which was clearly knocked up in a couple of days and hastily stuck on as an afterthought. The almost total lack of meaningful choices. And the UI, which is bad enough to warrant mentioning twice. The same key to crouch/stand and to skip dialogue, for example. It's bad enough that they did it at all, but they made it mandatory. That sort of thing is a huge step backwards - games from 30 years ago had complete user-definable keybinding! Make a game in which crafting is a big part...and implement the crafting part of the UI very badly. Make a game in which inventory management is a big part...and implement the inventory in a way that's barely adequate when it isn't bugged.
Anyone who bought the game thinking it would be what CDPR said it was would be extremely disappointed.
Anyone who bought the game thinking it would be well made would be very disappointed.
But people who bought the game with no idea what CDPR were falsely claiming the game was and who are sadly used to the substandard game-making that is now the norm might not be disappointed.
I had fun playing the game. But it's seriously flawed and it's nowhere near being the game CDPR were claiming to be selling. I didn't see any of CDPR's claims until after I'd be playing the game for a bit. Jaded and cynical though I am, I was still a bit surprised at how deceitful CDPR had been. If I was on a jury deciding whether or not CDPR were guilty of fraud regarding Cyberpunk 2077, I don't know what my verdict would be. Fraud or a severe case of sleazy misrepresentation of a product that falls short of being fraud? I'm not sure.
The promise is there. Cyberpunk 2077 might have been a great game with another couple of years of development and some mods to fix some of the UI shortcomings. The sequel might be a great game.
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