I was looking at the 2.4 version, which obviously they don't do in the switch version... post a review when you get it. I'm weighing up in my head whether to just use my pro controller or try one of these, or try to get a dual sense to work....
Ok for some reason in Cyberpunk, with the 8bitdo set to switch input mode, even with steam input doing the translation, and even though Steam sees the gyro features, Cyberpunk just doesn't seem to like it and doesn't detect any controller. Go back to Xinput and all's well. So think it's just compatibility with Cyberpunk.
Using the Switch input mode in emulation works flawlessly for both Wii U and Switch. I'm using the latest 103 beta firmware for the 8bitdo 2.4GHz receiver and there's no latency or connection troubles in either mode now. Toggling the mode is super easy, just hold 2 buttons for whatever mode you want and the dongle switches over.
For emulation and perhaps some other games on Steam that can use motion, this will be handy I reckon, but bear in mind that the Wii U and Switch Pro controllers have digital triggers not analogue, and 8bitdo replicates that 1:1, so when in Switch Input, the triggers become digital triggers not analogue. So if analogue triggering is more important in a game than motion gyro control. then flick over to Xinput. Nice to have the option but a shame the FW doesn't allow both Switch Input with analogue triggers. There should be a pseudo mode for PC use only where both can be toggled. Maybe they are working on a FW for this... Maybe.
For now it's great with emulation though