Dark Souls 3

My ass was sore after this I'm not gonna lie. 2 blues 3 yellows and the host. Bloody world was seeded too.

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I could be totally wrong. Thought it looked like a she is all. Screen I took. Could just have mistaken him because of the long hair and clothing design and all I guess.

Gwyndolin was transgendered, the hint of this for people who didn't play Dks1 is the sex change ring thing found where Gwyndolin was a boss in Dks1.
 
I have finally made it close to the end of the game, after 30 hrs of enjoyable "rage" no pun intended I am now at the nameless king and oh boy is he a tough cookie.

I am maxed out at level 99 with 51 strength around 412 on damage on darksword that's maxed on heavy gem +10, his hits take a lot of damage and now I am burning through ember.

Is that all the Dark Sword does? My Anri's does 430 damage with 40 luck, 20 dex, 15 faith and 12 strength.
 
So did anyone actually enjoy Irithyll Dungeon? A poor mans Latria with the most annoying enemies in the series.

Agree with this, would have been fine and a lot of fun if their hp draining move didn't have 100 foot range on it, just no counter play to the large room full of the jailers unless you're either A) ranged or B) prepared to sprint through. Actually encourages melees to skip it just by cancerous monster design lol.
 
Armor's always been underpowered in Souls games.

Also, while it's very easy to become stunned yourself due to lack of poise being a thing, it also means you can exploit that same weakness with enemies. Especially in groups. Use a weapon that has a wide swing attack and you can effectively neutralize a whole lot of them.

Eh did you ever see someone in +5 Havels and other big armors in 1 and 2? Armor is weaker than before in 3 yes because you can't upgrade it, but it's still decent. I've ran into quite a few dudes in Havels/Mornes/Blk Iron and they take a ton of punishment, especially when doubled with high vigor. With armors actually being quite balanced this time around, it's much easier to put on a combo of armors you find aesthetically pleasing without being completely penalized.
 
I still think armour needs looked at. There is barely much difference between leather armour and knight armour for example, test it on physical attacks. Needs tweaked. It is nice to be able to wear "light" armour and not be penalized, but where is the realism? Dark Souls 1 remains my favourite, this a close second.

It's a game where you can thrust 8 foot long ultra greatswords through peoples chests and they get back up, and some people can shoot kamehamehas etc etc. :p

Also, you could wear armor as dense as Havel's IRL and one swing from a claymore and you're down for the count, so it's realistic. The damage negation differences is enough to make sense, Havel's reduces about 2x as much as leather which is being generous really..

I got so, so, so sick of people in DkS1+2 wearing Havels and taking next to no damage, having near infinite poise spamming R1 with Estocs and Rapiers forcing me into a parry heavy playstyle. I'm glad that in DkS3 I can use whatever weapon I want because people have to play with their brain or they'll get flinched and combo'd for half their health.

I'm honestly not calling anyone out but the people complaining about absorption and poise are PVE carebears or terrible PVP players. Bloodborne did it so so right, glad we have a very similar armor system in this. Chunky armor was such a massive crutch for some people, DkS3 weeds them out. Best of the series really. Now we just need to get rid of Greatshields or nerf them somehow and it's perfect.
 
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The only items that change in NG+ are a few rings, not even all of them are changed to +1 versions... And of course you will already have all of the armour and weapons. It isn't n the same league as ng+ from dark souls 2 which gave you New enemies and enemy placements.

Better to start a new game, as at least then you will have a reason to collect items.

Plenty of games add nothing at all in NG+ and are still fun, besides one of the main reasons for going into NG+ in Dark Souls is the increased souls enemies drop which let you buy talismans and resins much easier than spending hours upon hours farming a decent path in NG.

My PVE character (SL200) is in NG+4 atm and those golden angel knights drop over 100k souls per run plus tons of chunks. Finding this out has definately given me the plan to take my PVP characters into NG+ as you burn through talismans and resins like nothing, especially in invasions, and they aren't cheap to buy en masse. Plus when you have a way to farm a few million souls from PVE content, you start to care less about your souls between invasions if you die to a gank squad. Unless you're in NG, lost 400k souls on my SL80 PVP character because I forgot to pick them up between back to back gank squads. In NG+ you wouldn't care, in NG it's like... well **** me.
 
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Don't know what it is, in DS2, I had about a 50% success rate with parrys, think I'm generous in saying that I'm managing it 20% of the time. :o

Also I swear, this game makes me feel older, game feels tougher, not sure if that's down to my inability to parry. That 1st boss, easy while he's in Knight form, but once he goes all dark demon, the screen was such a cluster**** that it was hard to see.

Don't wanna be the bearer of bad news here but 3 is the easiest game to parry in. It sounds like you're still on Ludex? In which case you'll adjust, the timings are slightly different than 2, they're closer to 1 but way more forgiving this time around, grab a Caestus and you're golden, has very fast recovery frames so incase you mess up a prediction parry, you'll be able to roll away 90% of the time.

Half-parries are messed up though, if you get a partial with the Caestus say goodbye to your entire stamina bar. :o

If you decide to use it though, or a small shield (almost as good) you're much better off reacting to attacks to parry them rather than predicting, as their start up frames are ridiculous compared to any parry in the 1st 2 games.
 
1st DLC sounds amazing, I know they added something similar in the first but it wasn't very good. Been itching for a more direct and match-made PVP system for so long in souls, really hope this is exactly that. They couldn't of thought up a better DLC tbh.
 
What's going on with the cleric???? I started a new game on my partners PC. Picked the Cleric as the starter class. So much fun! MACE TO DA FACE! Oh, with a cheeky heal spell :D

I'm no expert playing Dark Souls, by a long stretch. I play solo and have no chance ever winning PVP. So I'm a casual. But the cleric is damn fun! Any suggestions on the build? Going to start it tonight on my own machine.

Just use buffing//healing miracles. DPS miracles are plain bad in 3 :(
 
Once you get the hang of the game it becomes great. I just getting to the nameless king :)

Doing another tank build but need some advice, I am using the lotheric knight sword.

Infused with Heavy Gem + 9, whilst it's alittle lower than the Dark Sword {which btw has been nurfed}, it does critical hit damage of 100.

Should I infuse it with a Simple/Fire Gem? the problem I find is the scaling when it's gem infused doesn't do to much on damage but scales on the magic.

whats the best way to scale on using gems?

Not sure if tank builds are viable in 3, at least all of the people I saw trying to tank were very weak, poor damage outputs and could barely take any more damage than a well rounded character.
 
Getting creamed in this new DLC, absolutely battered lmao. Sometimes I'm tempted to give in a grab a shield but dual weild is too much fun.
 
estoc/rapier
Please tell me you didn't abuse how poise worked to troll people with them. I miss poise attack cancel parries but overall that mechanic disappearing from 3 was for the best, it hurt the upper end of PVP but made the entire experience as a whole less annoying, Havelmonsters were so annoying to be invaded by!
 
Are you sure the builds you're looking at aren't optimized for PVP? PVE you generally just pick up a big ass weapon and smash, or abuse the caestus parry frames if you want to play flashy/dangerous. The Claymore lost some of it's versatility in 3, it's no longer one of the best for PVP but it's still a great PVE weapon, like a 'heavy' version of the longsword even though it's not that heavy. Exile Greatsword is good if you want a quality (hybrid) build, probably the best 40/40 weapon in the game, it's combo just destroys most mobs and bosses, I've seen it break some mobs hyperarmor/poise too.
 
Well, I kind of came up with that myself. :o

I never got the timings for parrying down, tbh, and I think I'm too old to hone my reactions for them now...

Also, I know lots of people prefer just using pure Str walloping builds for PvE, but I've never felt quite comfortable just being pure melee. It's probably a psychological thing as much as anything else, but I like having other options and being able to mix things up a bit.

The thing I'm not sure about is whether this build is just spread too thin to be really useful at anything in this game. I hear magic is less useful this time unless you go all out for it? If that's the case maybe I'd be better just getting enough Int/Fth/Att for the key utility spells (Hidden Body, Spook, Rapport, Heal, Flash Sweat, etc.) and putting the rest into Str (maybe a bit more Dex too)?

Magic/Pyro are just not great in PVE, Faith is decent for the sunlight spells and for extra heals but generally melee is king. Dexterity is very viable, if you're going 40/18 though you might not end up with very optimized curved/katana weapons. Uchigatana and the scimitars you find in the Boreal Valley are your best bets, if you want a 'large' dexterity weapon then as I said before it's the Exile GS, the only decent alternative is a curved greatsword found in the final DLC (which imo is the best weapon in the game). You could put some into int/faith/attune but they can be gotten through rings to save on points, as can strength. It's hard to recommend a build for PVE if it's trying to be a jack of all trades, once you're used to the game you can use any weapon fine, but if you're struggling you're either best off learning a broken early game weapon like the Exile or soldiering on with whatever you enjoy using.

You could experiment with everything you find, but dex is a limited stat because of the poor early game distribution of weapons. If you're struggling just go STR man.
 
Thanks!

I was suggesting 40Str/18 Dex, though, not the other way around (apologies if that's not what you meant - I may be a bit confused!).

Ok, so maybe just enough Int and Fth for utility spells (I guess that's just 15/15, perhaps 15/20?) and the rest into Str and enough Dex to wield what I want - would that be more capable? Perhaps upping Str to 50, Dex to 25ish?

It seems in DkS1 magic was quite viable to work along with melee (at least I did fine PvE this way, and only really had any trouble with Manus once I'd got my build going), DkS2 took a bit more work (and I did have to farm the souls from that memory giant on the wall many times to get my build working for the endgame/DLC, tbh). This time perhaps it's time to ditch that idea...

Yeah what I meant was 40Str/18Dex might cause issues if you became interested in certain weapons, there are amazing dex weapons like the Katanas, Crow Claws & Quill (my favorites)and a few spears too that are pretty stylish and strong in PVE. The problem is, outside of the Exile being infused with heavy, 40Str/18Dex is more of a big smashy smash weapon stat spread. What about 30/30? Extra 2 points and a little underwhelming if you're used to 40/40 but it'll be strong and allow you to use every weapon that's worth using.

Taking any stat above 40 is little return for investment, it's the soft cap but the soft cap only really applies to PVP because of soul levels of course, so if you're willing to grind out the souls to keep your other stats strong, you can take any stat as high as you want. I've seen people with 99 strength at the SL140 PVP cap and the damage they deal is phenomenal compared to 40, but not 59 soul levels that could have gone into stam/hp better and it would be the same in PVE. If you take the Cathedral Greatsword for example, is predominantly a STR scaling weapon but has some DEX too, at 40 strength, going from 40 > 41 will give you a smaller increase in damage than a point being put into dex if dex is below 40. That's C strength and D dexterity. If you try it out on a Fume GS which is S/E respectively, it'll be around the same damage increase, which says even more imo.

Do what you want though, nothing wrong with overpumping a stat if you enjoy the stat, but if you go for 99 in strength, don't forget to get your strength cape! I doubt you'll get that reference :p
 
:) No, I don't!

But thanks for this. It's helpful.

I take it you're suggesting a traditional quality build would be better than pure Str then? For some reason I thought DkS3 rewarded more pumping one primary stat (but perhaps that's only for magic/faith and I've over-generalised). Although also I'd seen a lot of people arguing for 66 Str as the ideal end-point?

Tbh, I don't think I put anywhere near this much thought into my build in 1 and 2, but here I seem to be obesessed with it! As I say, I'm unfamiliar with pure melee builds in general so I'm prone to making noob errors here. All guidance is useful!

I'm beginning to regret my seven points in Int and Fth now tbh as I've got some weapons in my storage I'd like to use but can't because of that. At least this will give me access to some useful spells, I guess, but I'll take your advice I think and leave those stats where they are, and pump Str and Dex enough to wield the weapons I've got and shooting for 40/40.

Appreciate your taking the time to guide me with this! :)

No reason for you not to use magics, they're inferior but still do the job in PVE so you're not wasting points really. You could always go 40 in all stats, doesn't take that long and literally means you can do whatever you want whenever you want. If you don't care about PVP at all I'd suggest literally just going quality for melee, there are a few weapons that require more than 40 strength but they can be 2 handed which basically gives you 60 strength for the purpose of wielding weapons, there's nothing like that for dex though. You get much further?
 
Yeah, I guess I can always grind a few more souls for those levels anyway. Not that I've used a single spell yet, though... :)

Just going through the Cathedral. And I have to say... **** I think the run from the first bonfire there is possibly the most sadistic level design of all Souls games! Ambushes, brigands, hidden high damage enemies, narrow walkways, it just goes on and on! I was thinking surely there'd be another bonfire or a shortcut to unlock soon, soon... soon? Another ambush? Seriously?!

Feeling good now I have a more focused build goal, though.

You should look up Chameleon for if you ever get invaded and Rapport for PVE, they're both completely hilarious and let you set up some insane situations.

The Cathedral is a great area though, because that's where you get some cooler weapons. See if you can get the twinblades from the scary zombie chicks with dual swords, and the giant greatsword from the knights there, two of the better weapons you'll find. It's a punishing area but most of the enemies are very weak except the big tall zombie chicks and the Sen's Fortress escapees :D
 
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