I've been so busy in work I hadn't actually seen that - that is a great promo.
You're gonna love the Huey.
Nate
You're gonna love the Huey.
Nate
looks good but I hope there is some sort of change to DCS World with it that fits with the right period
otherwise -for me - "meh" - I bought P51 in the sale - and nice as it is - just doesn't fit right in the game world
I don't know why they don't either
(1) stick to aircraft/helicopters that are all in same period
(2) make each expansion their own game world
otherwise don't see the point
Nate, do you think they are going to try and analy rape us again (ala BS1-BS2 "upgrade") by asking for more money for the "new" engine ?
Because the DCS concept was for a modular sim system and we have already paid for it
I can see both sides to the argument on that one.
I'm interested though, Nate. What sort of capability does the UH-1 offer? If I was to purchase it, I would be looking at what it brings to the table in MP, infantry transport, for example.
Multiplayer coop mode for crew members of the same helicopter under development for a later update.
They make a ton of money selling the addon aircraft, improvements to the sim engine should be free.
I think Nate the comments were in relation to your sentence that said that Nevada would possibly be released with a new graphics engine - its this latter part that seemed to spark concerns
Ah, so this new engine is only for the Nevada map then ? bit of a weird decision
question is though - will future expansion packs etc - rely on owning Nevada rather than the current DCS World ?
ah ok - fair enough
as long as all new aircraft work in the "old" DCS World - then all good
ahahahaha, you know they won't do that.
excellent that they are moving to 64bit only
Does this now mean that the retarded excuse that they could not allow you
to change key settings in game (because they have never figured out dynamic link libraries) is now done away with and we can now look forward to being able to change key binding in game
(as every other game since the dawn of time has been able to do so?)
Like ED you are totally not getting it , I shall speak slower as I would a child
.........So maybe key bindings will move from the current options menu. I really don't know.
Nate
If I recall correctly, LOMAC did not have this feature either.
It is good to know they plan to move in this direction though.
I swear, you do more PR than their own PR department, Nate. Actually, do they even have one?
while my interest is gradually waning from the excitement when DCS A10 first came out (just no new content that I'd find interesting tbh) - and I'm not convinced by the direction they are going - I think some of the negative comments are a bit over the top
DCS 1.2.4 Preliminary Change Log
SUBJECT TO CHANGE
Version 1.2.4 New Features
AI Fw-190D9 with multiple skins.
Graphical User Interface. New skin panels.
Graphical User Interface. New Module Manager.
Flaming Cliffs 3. New Six Degrees of Freedom (6DOF) cockpits for the Su-25, Su-27 and A-10A.
Flaming Cliffs 3. Added vertical adjustments to the Su-25 gunsight for bomb, rocket, and missiles delivery. This includes 10 steps down [RALT - H] and 10 steps up [RSHIFT - H].
Combined Arms. Added radar emission control. Key . This allows players to operate SAM radars in radar-silent mode.
Combined Arms. Generic automatic transmission.
Combined Arms. Axis controls for ground units implemented.
The Radio Menu F10 option now works in network games.
New trigger actions: "radio item add for coalition", "radio item remove for coalition", "radio item add for group", and "radio item remove for group".
New Mission Editor features:
-Initialization Script Added
-Trigger Action: AI TASK renamed to AI SET TASK
-Trigger Action: AI PUSH TASK added
-Trigger Action: Set Flag Value added
-Trigger Action: Set Internal Cargo added
-Group LUA condition and % chance of appearance added
Numerous SSE changes and new features. http://en.wiki.eagle.ru/wiki/Main_Page
DCS World
Some issues causing network instability have been fixed.
Improved air-to-air missile performance.
The missiles dynamic launch zone of fighters has been adjusted.
The T-90 tank added the Encyclopedia.
Fixed some Mission Editor and GUI crashes.
Il-76 damage model has been corrected.
Tail numbers stencil shimmering for the Il-76 model is fixed.
The standard Russian Air Force MiG-31 skin is fixed.
In ME airfield info page now includes airfield ATC frequency.
Fixed ME issue regarding statics.
Mission debrief. Accounting of released weapons has been corrected.
Rearming & Refueling Window. The chaff and flare fields can increase countermeasures amount.
Resource Manager (RM) - Smoke generators being duplicated in RM airbase weapons window has been fixed.
Resource Manager (RM) - Increased the maximum storage fuel limit to 5,000 tons for each airbase.
AI A-10 will no longer shoot all Mavericks at a single target.
Axis assignments will print to input .html file
ME inability to save file into mods folders has been fixed.
Pilot skins added to the E-3A.
The S-5 rocket warhead changed from HE to shaped-charge.
Corrected valid firing azimuth for FSG "Molniya".
New, more accurate, missile dynamics for the SA-19 Tunguska.
Airfield marks disappearing after pressing "Cancel" on "Coalitions" window has been fixed.
Fixed an issue where AI aircraft and vehicles set invisible = true, then set invisible = false, the ground AI vehicles still could not be detected.
Fixed situation if player sets options to "pilot can control vehicle" and the mission doesn't have an aircraft, player can't control units.
Fixed ME error when clicking a certain area in the track playback menu.
F10 Radio item or add for coalition ALL has been removed.
Fixed coalition helicopters unable to take off from aircraft carrier if "takeoff from ramp" condition is selected.
Rearm and refuel menus have been removed. "Rearm & Refuel" command will now open Mission Resources Dialog.
CG-60 Normandy will now attack Anti-Ship Missiles (ASM).
Waypoint actions "Weapon hold" has been fixed.
Helicopters sinking when they takeoff from an aircraft carrier has been fixed.
Fixed S-300 launches not being shown in the de-brief.
The COMM option status will now save in the mission.
Fixed AI not always attacking targets during intercept task.
Corrected ROE behavior issues.
Fixed Tunguska tracking targets through buildings.
Fixed server crashes, when one client fires an air-to-air missile and other client joins the game.
Fixed F-16C Bl52d having old (Flanker) icon style on F10 view.
Fixed incorrect aspect when recording video in 1280*720.
ME. Some issues with copying, renaming and removing payloads has been fixed.
Fixed helicopter AI ROE and threat reaction.
Corrected air to Air ATGM delivery by AI Ka-50s.
Fixed the inability to respawn if the aircraft flies into the ground.
Fixed severe framerate drop when looking at destroyed civilian train.
Fixed the OK button not working when a campaign is finished.
Fixed crash when rocket collides with ground (fullscreen only).
Adjusted framerate impact of smoke from burning aircraft.
Fixed AWACS not performing stop task.
Improved Sorbcija ECM pod model.
Improved the ejection model for the A-10A/C and F-15C.
Corrected scale of F-15C external fuel tanks.
New skins for the Su-27 and Su-33.
Improved sounds for several aircraft including the F-15C and Su-27.
DCS: A-10C Warthog
LITENING TGP masking logic has been restored.
Corrected MFCD start-up screen wrong color.
Fixed AI wingman failing to engage target at Player SPI if AI is not aware/in range of target.
Fixed LASTE Wind Edit data entry.
Fixed Gun Minimum Range Cue Behavior.
Fixed HUD Air speed indicator will TAS in GS mode.
HSI course knob will now rotate the course pointer with or without power.
Turn Rate Indicator has been calibrated.
Fixed the CDU Wind Indication Direction being reversed.
Several A-10 callsigns have been corrected.
DCS: P-51D Mustang
Escort task added to the P-51D.
Corrected incorrect fairing door animation.
Fixed chassis damage after press RAlt+J on the ground.
Fixed DXrenderer error in dsc.log with serial numbers and pilot textures.
Fixed demo track 'takeoff-demo.trk'.
Fixed error when in-game manual is selected.
Fixed drop tanks of P-51D are not synchronized in Multiplayer.
Flaming Cliffs 3
This will be the final release version. Price will change to $49.99.
Added kneeboard input to flyable aircraft.
MiG-29S TWS2 mode is now fixed.
Added intro image to Su-33 "Sea Dragon" campaign.
A-10A AOA Indexer now works.
Corrected some minor issues with the new 3D Su-27 model.
Corrected wingmen maneuvers when turning.
Fixed wingmen not turning off radar when commanded to do so.
Fixed Su-27 campaign mission typos.
Pilot models are now correct.
Fixed F-15C Fuel Tank Pylon indication on MFD.
Fixed tanker not filling external F-15C fuel tanks.
Fixed Su-33 getting stuck near island on the Kuznetsov deck.
Corrected MiG-29 HUD indications.
DCS: Combined Arms
Replaced the old generic gun sight with a new one.
Adjusted some generic HUD symbology.
Fixed player controlled MLRS reloading troubles.
Fixed units not resuming previous movement after player takes control.
Fixed air defense units with HOLD FIRE ROE not going from ALARM STATE RED to ALARM STATE GREEN when commanded.
Added option for Automatic Transmission in CA Special Options.
Adjusted the drag factor of Russian AP tank shells.
Fixed ability to set the Ready state of AI flights.
Fixed ground unit control HUD compass missing from the wide displays.
Fixed Alarm State Green for radars revealing radar targets.
Adjusted M1A2 side armor.
"F10" view. AI aircraft can now land based on ground force commander commands.
Fixed night vision only being available off/on outside of binocular view.
Fixed the Go To command.
Fixed Chaparral target lock issue.
Axis controls for ground units implemented.
DCS: Black Shark 2
Corrected missing Ka-50 textures in some missions.
Fixed Ka-50 wingman calls "engaging enemy air defenses" while evading incoming missile.
Fixed Ka-50 training missions showing in training section, as they are only available through the download link.
A few notes based on my skimming of this thread:
1- There has been no decision regarding pricing yet.
2- There has been no decision regarding discounts to current FC3 customers or including the advanced flight models as a free FC3 update. This is certainly something that we will be discussing internally over the coming weeks.
3- Trying to place a release date around one of the high-fidelity aircraft modules would only be an educated guess that would more likely than not bite us in the butt later if the date was missed and features changed. The same applies to any sort of public "road map" that would even more likely change. We're not going down that road again.
4- Regarding the change in the 03 May 2013 language, plans change or new information comes to light that will modify previously expressed plans and intentions. While we want to better provide you earlier news of upcoming products, the price is that at times our plans and intentions will change. For instance, I only learned of the feature intentions of the F-15C and Su-27 a very short time ago. The alternative is that we go back to only discussing new products once they are 100% final. Your actions will determine my decision.
5- The new F-15C and Su-27 have no significant impact on the development of the high-fidelity module aircraft. In fact, they benefit them by bringing in additional income to fund that development.
6- We understand and fully empathize with the desire of many members here for high-fidelity module aircraft ASAP. Rest assured that they are coming and we are certainly not delaying them in favor of lesser fidelity modules. However, it seems some here vastly underestimate the amount of time and money it takes to create one of these.