Associate
- Joined
- 3 Feb 2012
- Posts
- 49
- Location
- UK
this will make you laugh.
First of all whats with the word damascus? why is the capital of syria being mentioned.. which let me remind you is at this moment of time on verge of civil war, it said on the wall "damascus is now a ruined heap"
there was all electronic diagrams written on walls and at one point in chapter 3 you get a flash into a city submerged in water by weston super maire.
I couldnt help but think, this man has survived an end of world / ww3 scenario?
Uk under water.... Damascus in a ruined heap (nuke)
His girl esther died and he doesnt want to be alone anymore so jumped.. he turned into a seagull suggesting he was now free.
and basically he was explaining what happend in a fancy way?
LOL seriously confused, but i suppose thats what it wants you to feel!
If you pretty much regard everything in a metaphorical sense, then you can get an idea of what is going on in the story. A person's thoughts that mirror mine:
The circuit diagrams are of anti-brake locking systems and some of the chemical molecule diagrams represent alcohol/ethanol or variations thereof. These can represent two of the possible causes for the car crash that ultimately ended in Esther's demise.
It can be theorised that Paul Jacobson, who probably caused the death of Esther, is being linked to Paul the Apostle, who travelled to Damascus and was rendered blind by Jesus (for the persecution of Jesus' disciples) and cured by 'Ananias of Damascus', whereby he converted to being an apostle and forgiven for past sins. This is probably Jacobson's wishes for forgiveness of Ester's death which lies very heavily on his mind. If I had some of the speeches on hand, I could probably link them.
The ending fading to a black screen is deliberate and not a bug (confirmed by project lead 'Dan Pinchbeck'), which most likely signifies the death of the player's character, suggesting that he was either wallowing in guilt over the death of Esther as he died of old age, or the kidney stones were meant both in a literal and metaphorical sense.
It is not at all clear which character the player represents, further widening the scope for interpretation.
IMO, in the end, how much you look into the storyline mirrors how much you get from the game - almost like a juxtaposition to the story's non-literal interpretation.
The island is a metaphor (every man an island). The shipwrecked ships are the regretted memories washed ashore, further explicated by the letters turned paper ships brought in by the tide. Narrator uses his kidney stone issue as a metaphor for building the island from stones grown in his stomach. Stones in the stomach representing guilt. Apparently he is brimming with it, though never explicitly stated. He has a peculiar first hand knowledge of the accident that apparently claimed Esther's life. He has a peculiar interest in proving that Jacobson is dysfunctional and possibly a drunk. Why does he hate Jacobson so much? He references a drunk as being the cause of Esther death on the motorway that he knows WAY too much about. I think this is the last moments of a man with many regrets but one that has haunted him in particular. He has never forgotten Esther, a woman who died in a motorway accident that he was involved in.
Definitely an unreliable narrator who is very confused about what is happening. Donnely and Jacobson are likely projections of the narrator's faults pre and post accident.
The circuit diagrams are of anti-brake locking systems and some of the chemical molecule diagrams represent alcohol/ethanol or variations thereof. These can represent two of the possible causes for the car crash that ultimately ended in Esther's demise.
It can be theorised that Paul Jacobson, who probably caused the death of Esther, is being linked to Paul the Apostle, who travelled to Damascus and was rendered blind by Jesus (for the persecution of Jesus' disciples) and cured by 'Ananias of Damascus', whereby he converted to being an apostle and forgiven for past sins. This is probably Jacobson's wishes for forgiveness of Ester's death which lies very heavily on his mind. If I had some of the speeches on hand, I could probably link them.
The ending fading to a black screen is deliberate and not a bug (confirmed by project lead 'Dan Pinchbeck'), which most likely signifies the death of the player's character, suggesting that he was either wallowing in guilt over the death of Esther as he died of old age, or the kidney stones were meant both in a literal and metaphorical sense.
It is not at all clear which character the player represents, further widening the scope for interpretation.
IMO, in the end, how much you look into the storyline mirrors how much you get from the game - almost like a juxtaposition to the story's non-literal interpretation.