Death Stranding

I enjoyed DS a lot more than I thought I would, I did 100% it in the initial Covid lockdown which was quite apt.
I thought it was quite innovative if sometimes frustrating.
But agree fully with it being Kojima indulging his artistic desires. I approached it like a particularly arty film where you need to suspend logic processing and just experience it.
That said, I rate games where that approach is not required much higher, I'll take MGS1 or 3 over his other games no question. I fear his ego will grow too big and the sequel or any other games he makes now will stray too close to pointlessly cryptic and annoying.
Like almost everything, suspension of belief is by degrees. Most films and games require it to some extent, and you don't mind that, necessarily.

But at the other end of the spectrum nothing makes sense, and every chapter retcons the previous one. Because 'auteur'.
 
I like dark souls, but they do end up dragging on a fair bit! Did you 100% it though? Even if I finish a game it's never to 100% completion... There's never enough content or if there is I'll certainly be bored of it well before then. I've never completed everything in a souls game because it gets repetitive. I can't bring myself to replay anything either. I've not completed elden ring yet after getting a bit tired of it a fair way through and may never.

I always prefer games with a variety of gameplay and I don’t mean you can choose spells or melee. But actual variety and a sense of achievement.

I remember finding an underwater base in Forbidden West and getting frustrated that I could not explore due to lack of oxygen. I eventually found an NPC who had a great little underwater quest line and he had invented underwater breathing apparatus. This opened up a whole new way of exploration and lots of areas to discover, not to mention a whole new dimension for combat. When done right that is the kind of rewards that keep people interested.

Death Stranding doesn’t do that in an interesting way, you get new kit and think… meh. The Dark Souls series doesn’t even try to offer that kind of reward for exploration. Just another cut and paste dungeon and or boss, or another variation of a weapon or armour set to add to your storage chest. When you’ve done the early levels/areas there is literally no knew gameplay arcs to experience.
 
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hey guys,

do any of you run this game with DLSS on by any chance?

I ask as I just played 5 minutes (I use this to test various graphical things), and my FPS wasn't much higher than my previous card. I tried DLSS / FG etc.. and it made no impact on the FPS at all weirdly?

Im not complaining, as the game ran smooth and components cool, im just curious as to why..?
 
I always prefer games with a variety of gameplay and I don’t mean you can choose spells or melee. But actual variety and a sense of achievement.

I remember finding an underwater base in Forbidden West and getting frustrated that I could not explore due to lack of oxygen. I eventually found an NPC who had a great little underwater quest line and he had invented underwater breathing apparatus. This opened up a whole new way of exploration and lots of areas to discover, not to mention a whole new dimension for combat. When done right that is the kind of rewards that keep people interested.

Death Stranding doesn’t do that in an interesting way, you get new kit and think… meh. The Dark Souls series doesn’t even try to offer that kind of reward for exploration. Just another cut and paste dungeon and or boss, or another variation of a weapon or armour set to add to your storage chest. When you’ve done the early levels/areas there is literally no knew gameplay arcs to experience.

Atmosphere makes a hell of a difference. Death stranding might not quite have it imo and I think a lot of the online interactions kind of take away from what is there, but the souls games are dripping with it.
As for Horizon, I've not played forbidden west, but I picked up the original and gave it ten or so hours, but it just felt like another open world ubi style game to me. Characters and quests were not interesting or fun and the combat was dull.
People have mentioned mgsv in this thread and the best part of that game for me was the last mission where you have to infiltrate a well guarded base and if I remember correctly rescue otacon. The open world aspect did nothing to improve the game and that mission solidified my feelings that well designed linear gameplay is far superior. On the other hand ground zeroes which was just a tiny little mission had so much replayability. If phantom pain had been that but on a larger scale then it would have been incredible.
 
Hyped. Death Stranding is one of my all time favourites. Loved the chill gameplay vibe and Lynchian weirdness, along with the ace music and production values.
 
Much like the first one, that is one weird trailer. Hand glove mask that multitasks, a talking puppet, and yet they need a postman for more deliveries :D.
Doesn't really matter where the story goes if the gameplay is the same. And the trailer suggests it will be.

Do people really want to make more deliveries? Wasn't it mind-numbing enough the first time?

Or are there some people here who really missed their calling in life and should have become Hermes drivers?
 
Doesn't really matter where the story goes if the gameplay is the same. And the trailer suggests it will be.

Do people really want to make more deliveries? Wasn't it mind-numbing enough the first time?

Or are there some people here who really missed their calling in life and should have become Hermes drivers?
Deliveries will be totally worth it for those wacky cutscenes. :D
 
Deliveries will be totally worth it for those wacky cutscenes. :D
Even then I'm not so sure. The first time around it was novel. Novelty creates its own sort of interest. You accept fairly mundane things because it's novel.

But in the sequel we've seen and done it all before. If the gameplay is still crap, it won't even have novelty to come to its rescue.
 
Even then I'm not so sure. The first time around it was novel. Novelty creates its own sort of interest. You accept fairly mundane things because it's novel.

But in the sequel we've seen and done it all before. If the gameplay is still crap, it won't even have novelty to come to its rescue.
I didn't find death stranding quite as tedious as you seem to have. It's going to be another marmite game though, so if you didn't enjoy the first then this is likely the same.
I'm looking forward to the completely insane story that this is teasing.
 
I didn't find death stranding quite as tedious as you seem to have. It's going to be another marmite game though, so if you didn't enjoy the first then this is likely the same.
I'm looking forward to the completely insane story that this is teasing.
Which part of the loading and unloading cargo onto your truck, driving to your delivery point, unloading and knocking on the door bell, asking if they've got any cargo for the return leg, loading it, getting back into your truck, and returning to the depot, was the bit you particularly enjoyed?

:p
 
Which part of the loading and unloading cargo onto your truck, driving to your delivery point, unloading and knocking on the door bell, asking if they've got any cargo for the return leg, loading it, getting back into your truck, and returning to the depot, was the bit you particularly enjoyed?

:p
I mean yeah it wasn't the best. I'd really love for more interesting story missions and cutscenes (I love kojima cutscenes for some reason). Most of the missions were a little drab and disconnected, but I didn't do all the side missions. I focused on getting to the end of the story.

As far as loading things onto vehicles goes though, I remember it being quite simple, just a button press auto load and arrange cargo. Also other than building roads I didn't really bother with vehicles because they were quite crap.
 
Be careful what you wish for! Kojima will see your request to make travelling more difficult, and will likely make it more tedious instead.

There was almost zero difficulty in DS. There was heaps and heaps and heaps of tedium and frustration, however.

You'll probably end up getting a "drunk mode," where Sam randomly falls over no matter what you do :p In fact maybe that's why Sam is much older in DS2. You have to keep one hand free at all times to use the walking stick. If you don't press the left button in time with your footsteps, Sam trips over and drops all his cargo, which is instantly ruined, and you have to watch a 10 minute unskipable cutscene of Sam wincing and getting back up. Perfect!
@FoxEye
 
I kinda burned out on this when you got to the bog brown rocky "middle" area. Seems frustrating and ugly vs the huge green mountains. It seemed a lot more boring when you could fight the BT too. The first few you encounter where you can only hide and run was a lot more interesting
 
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