When playing these classic franchises there's a lot of nostalgia. I remember the 1 level demo of Deus Ex on the UE engine - was genuinely as revolutionary as HL was IMHO in the number of ways you could do in things in an age when everything else was linear. It was like the CP2077 prologue reveal for my generation.
The subsequent release Invisible War built in stealth, hacking routes but the novelty of choice wasn't as impactful - nor was the difference in graphics and polish. Whilst Mankind Divided was never going to live up to the original it was still a fun release.
I look forward to the day that games can leverage AI to procedurally generate choices and scenarios - rather than just environments.
The subsequent release Invisible War built in stealth, hacking routes but the novelty of choice wasn't as impactful - nor was the difference in graphics and polish. Whilst Mankind Divided was never going to live up to the original it was still a fun release.
I look forward to the day that games can leverage AI to procedurally generate choices and scenarios - rather than just environments.
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